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Re: pic: Breakaway Field Mockup (now with a simulator!)
They are still not letting me post everything...
Sorry for any delay on the actual link getting here, I'm just seeing if a shorter, non-HTML-link-containing post will show up. EDIT: Well, it let this one in... Major changes, in controls and graphics and menus! Read the Controls and Info document for more info. As the post that will eventually get here said, I would recommend a semi-decent graphics card to play this. To give you an idea, here are two I've tested it on: nVidia GeForce 6800: over 30 fps nVidia GeForce 7150M: 5-10 fps http://teamtitanium.org/resources.html |
Re: pic: Breakaway Field Mockup (now with a simulator!)
I realized that some people were having problems with the multiplayer version of the game, so now both versions are available on the website.
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Re: pic: Breakaway Field Mockup (now with a simulator!)
Okay, I am happy to announce that I am releasing the source file to this game!
As promised, it's Championship time, and here it is: http://teamtitanium.org/resources.html Not much has been improved on, and only the single player version is available (both because the other is glitchy beyond belief and I only had the file on our old laptop...), but it's still there. Feel free to improve upon it, I consider this in all regards open source and open to the community. I'd love to see this turn into some sort of competition (Simulator Award?) in the following years, but even if just a few teams attempt it next year, that would be great. I do ask that if you do modify this in any way and/or release it, please give Team Titanium FRC 1986 credit for its original creation. Also, as a courtesy to other pieces that have been used in it, like scrips from tutorialsforblender3d.com, do not remove headers from the scripts that state who they belong to. Once again, many thanks to the 5th Gear team for their inspiration for this, and to all the teammates and CD posters that helped improve upon the original concept of this! -Chris |
Re: pic: Breakaway Field Mockup (now with a simulator!)
Quote:
I think the idea of using simulations (aka serious games) is here to stay. They are too good as educational/mentoring tools, design/strategy/practice tools, fun pastimes, recruiting/exhibition/outreach tools, or the foundations of a virtual competition (one that is more than a hand-eye coordination contest) to fade from the stage; and folks like you and the other contributors to the community are making "it" happen. Let's keep having fun - There are 8.5 more months until Kick-off - It's time to start working on our encore :) Blake |
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