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-   -   The ultimate game breaker bot. (http://www.chiefdelphi.com/forums/showthread.php?t=80202)

pbhead 01-14-2010 08:27 PM

The ultimate game breaker bot.
 
I may have found something that may be too good to be true... but i have not found anything in the rules that would make it illegal.

Immagine a robot... it cant go over the bump... it cant go under. It starts in the middle zone. in autonomous it uses a very basic pnumatic kicker to get those 2 balls just over to its home field... no aiming into the goals... just getting the balls to the right side of the field. very basic.

As soon as tellop starts, it goes in front of its tower, it touches the tower, and then deploys 2 gravity powered guides that physically attach the robot to the sides of the tower, and keep it level. then, using a very basic winch-and hook, it begins climbing. It reaches the top. the top of this robot is shaped in such a manor that the balls that fall off the ball return hit the top of this robot, and the balls are redirected straight back into the goal... a simple servo connected to a bar directs the balls either to the left goal or the right goal.

basicly, a bot that all it does, is that as soon as a goal is scored, it returns the balls straight back into the goal... every one of the 12 balls the other 2 robots place into the goal means that as soon as that ball is placed back on the ball return, 5 seconds later its right back in the goal. if a robot trys to block the goal... this "god bot" simply directs its payload towards the opposite goal. and as an added bonus, you got a minimum of 2 points for hanging.

any thoughts about this?

the only thing that perhaps could be questionable would be the server that redirects the balls to the right goal or left goal... but there are many ways... to use a properly designed lifting mechanism to till the frame one way, and the balls go left, till the frame the other way the ball goes right.

Stephen of REX 01-14-2010 08:33 PM

Re: The ultimate game breaker bot.
 
How do you intend to climb the tower without entering finale mode? It is only allowed during the final 20 seconds, and I don't think that you could climb the tower while staying inside your frame perimeter.

pbhead 01-14-2010 08:35 PM

Re: The ultimate game breaker bot.
 
if your touching the tower... you can expand to your final config at any time.

rule g30 c. TOWER Contact ROBOT Volume - During a MATCH, ROBOTS in contact with their ALLIANCE TOWER may extend beyond their NORMAL CONFIGURATION volume but may not exceed the FINALE CONFIGURATION maximum volume.

Andrew141WOBOT 01-14-2010 08:35 PM

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by Stephen of REX (Post 899299)
How do you intend to climb the tower without entering finale mode? It is only allowed during the final 20 seconds, and I don't think that you could climb the tower while staying inside your frame perimeter.

you're allowed to leave your frame perimeter if you're touching the tower before the finale.

EDIT: sorry, what pbhead said.

Chris is me 01-14-2010 08:35 PM

Re: The ultimate game breaker bot.
 
I'm relatively convinced this game does not have a chokehold. It's too big of a design challenge to fit this within the 84 inch cylinder rule while creating surfaces that balls perfectly bounce off of that will repeatably bounce balls into your goals from the middle zone. I think you're overestimating the force the free falling balls have.

hipsterjr 01-14-2010 08:36 PM

Re: The ultimate game breaker bot.
 
This all hings on the GDC's ruling on carrying that many of us have been waiting on. IF the GDC rules that you can "redirect" returned balls, then this plan is genius!

edit: while balls may not always go in the goal after falling, they will be ease pickings for your alliance

Chris is me 01-14-2010 08:43 PM

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by hipsterjr (Post 899304)
This all hings on the GDC's ruling on carrying that many of us have been waiting on. IF the GDC rules that you can "redirect" returned balls, then this plan is genius!

edit: while balls may not always go in the goal after falling, they will be ease pickings for your alliance

I just picked up a ball and dropped it on some angled piece of plastic or whatever from a 3 foot height. It doesn't fly far enough.

pbhead 01-14-2010 08:44 PM

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by hipsterjr (Post 899304)

edit: while balls may not always go in the goal after falling, they will be ease pickings for your alliance

exactly. just as important as keeping the balls from bouncing into the enemy zone... at a very minimum, it would be very easy to design something passive, and something that doesnt hold on to the balls that just keeps the balls on your side of the field.

Lord Byron 01-14-2010 08:44 PM

Re: The ultimate game breaker bot.
 
I'm not sure about it being legal but my team had the same idea about redirecting balls when we saw the game. If you can redirect balls off the top of the robot then we're probably going to build our robot for this.

pbhead 01-14-2010 08:47 PM

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by Chris is me (Post 899307)
I just picked up a ball and dropped it on some angled piece of plastic or whatever from a 3 foot height. It doesn't fly far enough.


fly far enough for what? as soon as the ball passes the front of your bumper, its allready on your third of the field...

rcmolloy 01-14-2010 08:50 PM

Re: The ultimate game breaker bot.
 
That is basically what we're accomplishing right now. Not only will this allow us to redirect but also maintain some control of the game.

Phoenix Spud 01-14-2010 08:57 PM

Re: The ultimate game breaker bot.
 
Assuming that this is legal:

It sounds like an awesome strategy!!! :D I wish I had thought of it. :rolleyes: I have a couple of concerns around actually building this robot. It could be like 190 in 2008. They had an awesome design, and I was amazed that their creativity. The GDC said it was legal, then changed their mind in between GSR and Atlanta. 190 ended up having to run laps with the slowest robot from that year. Also, I am not sure the human players would be fast enough, you could get quite a "bottle neck" for the middle human player with the trident, and incur a bunch of penalties. Otherwise, it sounds AMAZING!!!

JesseK 01-14-2010 09:12 PM

Re: The ultimate game breaker bot.
 
This would only be able to be done with a PASSIVE mechanism. The balls fall on top of the robot, implying that it falls above the bumper zone.

Quote:

<G45> Active BALL control - ROBOTS may not control BALL direction with active MECHANISMS above the BUMPER ZONE. Violation: PENALTY.
It would depend on the definition of 'active' as to whether or not you could change the direction the ball went in (i.e. is the mechanism passive if it is in place and not moving when the ball hits it?)

Don't get me wrong, this would be a feat worth seeing in person if it could be pulled off. It is exactly like the space elevator concept. While it's not a chokehold strategy it does leave an additional element in place for the opponents to think about. It is also a good strategy for a robot that can also lift other robots to get two 3-pt suspension bonuses.

Chris is me 01-14-2010 09:12 PM

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by pbhead (Post 899311)
fly far enough for what? as soon as the ball passes the front of your bumper, its allready on your third of the field...

Nevermind, I misunderstood.

Regardless, you have to get your robot to hang from the sides, extend a big lexan plate (which people are free to push), and play 3 on 2 on the ground... when your opponents could hoard balls in their zone and score them all in the last minute or so.

lscime 01-14-2010 09:19 PM

Re: The ultimate game breaker bot.
 
As cool as this strategy is I'd be very concerned about it's legality. Especially keeping in mind that that the GDC rules on the "intent" and "spirit" of the rules.

These Rules/Definitions may apply:

<G47> BALL RETURN Interference - ROBOTS may not interfere with BALLS in contact with the BALL RETURN. Violation: Two PENALTIES per affected BALL.

POSSESSION: Controlling the position and movement of a BALL

CARRYING: POSSESSING a BALL that is not in contact with the FIELD


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