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-   -   The ultimate game breaker bot. (http://www.chiefdelphi.com/forums/showthread.php?t=80202)

hektormagee 30-03-2010 19:47

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by pbhead (Post 899294)
I may have found something that may be too good to be true... but i have not found anything in the rules that would make it illegal.

Immagine a robot... it cant go over the bump... it cant go under. It starts in the middle zone. in autonomous it uses a very basic pnumatic kicker to get those 2 balls just over to its home field... no aiming into the goals... just getting the balls to the right side of the field. very basic.

As soon as tellop starts, it goes in front of its tower, it touches the tower, and then deploys 2 gravity powered guides that physically attach the robot to the sides of the tower, and keep it level. then, using a very basic winch-and hook, it begins climbing. It reaches the top. the top of this robot is shaped in such a manor that the balls that fall off the ball return hit the top of this robot, and the balls are redirected straight back into the goal... a simple servo connected to a bar directs the balls either to the left goal or the right goal.

basicly, a bot that all it does, is that as soon as a goal is scored, it returns the balls straight back into the goal... every one of the 12 balls the other 2 robots place into the goal means that as soon as that ball is placed back on the ball return, 5 seconds later its right back in the goal. if a robot trys to block the goal... this "god bot" simply directs its payload towards the opposite goal. and as an added bonus, you got a minimum of 2 points for hanging.

any thoughts about this?

the only thing that perhaps could be questionable would be the server that redirects the balls to the right goal or left goal... but there are many ways... to use a properly designed lifting mechanism to till the frame one way, and the balls go left, till the frame the other way the ball goes right.

469 does exactly this, minus the hanging.

Alan Anderson 30-03-2010 21:21

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by bobrenjc93 (Post 945888)
Eh? When you say "locking", do you mean an actual locking mechanism, or just the locking produced by the friction force? From the videos I've watched, it looks as if all 469 does is drive under the tower and raise their arm.

They also raise a piece inside the tunnel. This wedges the robot firmly in place. It braces against the pipe across the tunnel entrance.

Short of literally breaking the tower, nobody is pushing that robot out of there.

eyu100 30-03-2010 23:50

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by Alan Anderson (Post 945993)
They also raise a piece inside the tunnel. This wedges the robot firmly in place. It braces against the pipe across the tunnel entrance.

Short of literally breaking the tower, nobody is pushing that robot out of there.

Well, breaking their mechanism would also do it...

Daniel_LaFleur 31-03-2010 08:36

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by hektormagee (Post 945942)
469 does exactly this, minus the hanging.

Look at the date of his post (01-14-2010, 08:27 PM). A month and a half before the 1st regional and a week after kickoff ;)

Long before 469 built their robot.

MCahoon 31-03-2010 09:14

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by 1075guy (Post 899813)
seems to me that you could probably get the deflector configured in such a way that the energy of the ball coming down the return is enough to push it forward and hit the angled part of the hump, which, if positioned right, could give it the required energy to go directly into the goal. now sure, a defensive bot could try to get in the way, but if you're able to change the direction the ball goes, then what can they do? the ball is smaller and faster than a 120lb robot.

Post #46 on 1-15. 469's design seems to implement virtually every significant feature as discussed in the two threads which addressed this idea, with the addition of driving under the platform rather than hanging, which allows them to disengage and play (though at the cost of the 2 hanging points). Major props to their designers.

Racer26 31-03-2010 09:46

Re: The ultimate game breaker bot.
 
I certainly thought it was possible and within the rules to do it. 469 did. Kudos.

theprgramerdude 31-03-2010 10:01

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by eyu100 (Post 946101)
Well, breaking their mechanism would also do it...

Or climbing on them.


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