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Re: The ultimate game breaker bot.
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Not to pick on Dan, but I want to clarify the roles. Judges are there to select awards (Chairmans, etc.) Referees and Inspectors are there to enforce the rules. Very different roles among the three positions. |
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In any case, I dont think that theres going to be many (if any) teams trying this tactic, as its very difficult to do it within the rules as written now. |
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You obviously can't POSSESS the balls over the bumper (using your hands in soccer) but I see nothing in the rules, now that they clarified them with the update that would disallow passively directing the ball with the top of your robot (your chest) like you do in soccer. |
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The next year, the definition of ROBOT was changed to include a mobility system, control system, etc. and it hasn't changed. |
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And another ruling which makes the "god-bot" perfectly useable just got posted on Q&A.
http://forums.usfirst.org/showthread.php?t=13831 Quote:
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Thank you for pointing this out, it makes some of my other ideas seem possible for deflecting balls the opposing team kicked. Still the first rule i stated would prevent controling the balls placement activley although you could make a fixed design that would deflect the ball into the desireed direction. As everyone else has said though it doesn't seem like it is in the spirit of the game, and although i am new to FIRST i understand that loopholes aren't the way to go. Thanks for pointing out the (potential) error in my understanding of the rule and thanks to the person who posted this to get some good creative ideas going. Joe Stack 1710 |
Re: The ultimate game breaker bot.
Im gonna summarize what we have so far.
If you build a robot which can effectively climb up to the top of the tower and use a non active mecanism that can deflect balls from the ball return back into our goal is completely legal as long as the ball does not go more than 3 inches into that mecanism. You could build a robot which could easily change the course of the game. Now im going to point out the major flaw with this tactic, and the reason that it wont be a winning strategy. Flaw: When not in the finale period, it is 100% legal to reach up and knock that robot off the tower. Also, if you do your job too well, it will be difficult to get all the balls back into play on time, if you had more than 5 balls cycling @ once it could be difficult to get them back into game @ sure. I for one, am planning for both parts of it and i will love to see some of what you guys pull off. -Matt B |
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Worse, if you really didn't plan for it, you're going to get a robot slamming into the top of yours. They can't be penalized, either--YOU knocked them down onto you! If you aren't strong enough to deflect them off of your robot, or agile enough to dodge them as they come down, you could be in a world of hurt. Yes, it is legal to try to do this. Yes, you'd probably get away with it if you didn't do damage. Yes, you'd draw a penalty if you didn't do it right, and even a red card if you really messed up your try at knocking them off. Yes, you could damage your own robot if you really, really messed up. Do the risks outweigh the benefits? You decide. And, knowing that teams are going to try this, teams that try this will design to be, shall we say, tough to get off the bar unless they want to come down. |
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I've got to say there are much better counters to this strategy, if it ever appears in a game, than to focus on the robot that isn't doing anything. It's a 3 on 2 match, I'm sure you'll figure something out.
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and as stated below it will be 2 on 3. I think the biggest challenge will be getting balls in your goal first, then after this will dominate, |
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I think that attacking the climbing robot is going to be given alot of leeway, but i dont know how it will be called honestly. Most likely overpowering that team will be possible, but someone who does this well will be worth the loss of an active robot. <G-37 C V> offers alot of blatent protection, but you definitly need to be aware of what your doing. |
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This is an amazing idea, and i hope someone will try it so I can see it in action.
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Great Idea!!
I was thinking about the same idea my self during thr kick-off. I wanted to do a "roof" to the robot that will return balls to the direction you want to and also will help other robots to climb on you so they will be able to get to the tower. Now we are tring to develop this system so we will be able to use t if we want to but we are not counting only on this, we are also conting on the other systems we want to develpo - this will be a system for backup. -Idan KOB #3088::safety:: |
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It's worth it to defend them, as long as you aren't totally stupid about doing it. |
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Keep in mind that this isn't going to be able to score on its own, at least not with a passive mechanism. Unless, of course, you can build a ramp that can turn a ball around and imbue it with enough momentum to go 22 feet diagonally and then up 8 inches on the ramp in front of the goal. So, if you're just passing to your front field bot, you give away any shot at scoring balls that they score, while they will likely return at least a few of the ones that you try to (by kicking balls back to midfield). Over time, this becomes less effective. Also, you have a problem with the poles being out of the way.
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people keep referring this a "loophole" strategy and saying that this is not how the game is "intended" to be played; i personally think this is where innovation and thinking outside the box can take really take flight. Not only are you thinking about different types robots but also different ways to approach this difficult engineering problem. IF FIRST wanted everyone to build kicking (or robots of similar type) then they would have said so, that's the beauty of this program, leaving the door open for anything that is within the rules, which in this particular case have been given the go-ahead by FIRST/GDC.
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If I had come up with a chokehold strategy, I wouldn't talk about it on Chief Delphi.
That's just me though. :cool: |
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:confused: Here's a question: What if you designed the gripper(s) on your "god-bot" to include a rotating mechanism such that the robot was capable of swinging itself on the tower? Is that use of an "active mechanism" if you intentionally use it to provide momentum to the falling balls?
:confused: Will you be penalized if your robot, attempting to climb, initiates some accidental falling action, its erratic swinging then shooting a ball and scoring you a point? :confused: In addition, no one has commented on an earlier post which questioned the appropriate definition of "above the bumper zone," posing the question, "what if you flip your robot and have a mechanism on the bottom?" |
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That was one of the ideas put on our brainstorming board. We used a piece of Lexan and redirected the ball flawlessly into the goal. One of our mentors however came in and mentioned a rule stating that it isn't illegal but if there is any "damage" to the tower it is a penalty on you. And also keep in mind that if you are up there before finale, you are open game to get hammered. And we all know that if there is someone up there and within reach of ramming, they will get hit...hard.
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Practically... Your entire robot is intentionally an active mechanism, so if I was your friendly neighborhood ref, I'd call it. Not to mention calling you for field damage if the tower went over. Quote:
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As long as the balls dont get stuck on top of your bot I don't see how this couldn't be legal...
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My team also came up with this, we call it the "ski jump" idea. Has anyone put something like this on Q and A yet?
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469 That's all I have to say.
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Well then, let's get to it! I haven't found any video or pictures of the robot-- do they get an appreciable number of balls in themselves, or do they rely on a great teammate like the thunderchickens to clean each one up? |
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Yes we need photo and video of this robot in all of its awesomeness.
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Edit: For those of you who were wondering, I don't have a picture of 469, but I do have a crude MSPaint drawing of what their robot does. Hope it clarifies things! http://img705.imageshack.us/i/469i.png/ |
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It is also worth mentioning that 469 actually latched onto the tower from underneath the tunnel. They can choose which side to go to as well. On a clear field with no obstacles or uncirculated balls 469 can score probably 70-80% of their returns. They do rely on a teammate to get the cycle going, but with the right strategy and robots they can easily cycle balls as fast as the human players can return them. I think the time taken to score a single ball after getting the cycle going is about a ball every 4-5 seconds. Still, a game breaker robot is limited by the trident player, you need to give the ball the right speed repeatedly and do it quickly as well.
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Video of the 217, 469, 2960 26 point match: http://www.youtube.com/watch?v=PJh_tb9Ox6A
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Hey guys,
So I did some digging on youtube, and there are a few videos on 469. They're kinda low quality, but you take what you can get... http://www.youtube.com/watch?v=PJh_tb9Ox6A - Semis #2 http://www.youtube.com/watch?v=bXTSVZJcaYc - Finals #1 |
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I find that my initial feelings of disgust towards a gamebreaker have been replaced by awe and amazement. That is beautiful. |
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I'd love to play against that bot if just for the huge number of Qualification point's I'd get from them :P
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Not saying it can't happen, just that it is unlikely. This design is best suited for eliminations. |
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Funny thing is that in qualifying, they could just play the middle zone and score and be quite successful. In a match where they got blocked they played mid-zone and scored a healthy 5 points.
They don't need a dominant robot to get a good score, there highest was I believe 13 in qualifying. As long as their alliance had a robot that could push balls into the goal 2-3 times in the match, they would win. They had a match where they had only a single ball cycling and scored 6 points that way. |
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Looks like they actually used the back sloped side of the bump to gain horizontal speed and eliminate most of the bouncing. Am I seeing that right?
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Yeah that's what I saw too. The bump is used as an extension of the ramp. No idea how they can line that up so well for direct goals
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lol, thanks someone for already saying it, if you wanna be a God bot just be 469, screw the hanging hehe
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I'm still in awe over 469. Amazingly simplistic design, yet SO EFFECTIVE.
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That's an incredible robot. It looks like to defend against it you must:
A. Block the tunnel in autonomous, just long enough to get any balls scored out of the ball return. (And incidentally, do they have a way to stop themselves from going over the center line and incurring a penalty if they glance off of an opposing robot during autonomous?) B. Clear their zone of balls very, very quickly. (This will require a good defensive bot with the ability to kick balls, preferably two zones). If you can manage those two things, and then play relatively typical ball denial in the middle zone for the rest of the game, you should be able to pull off a win. If you can't... |
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Just curious, has any robot tried pushing 469 out from the other side?
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It seems to me that with good traction wheels (like the ones 148 and 217 use) and a high gear ratio, a robot should be able to push 469 out from under the tunnel. |
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They lock underneath the tower, I cant explain it because I dont completely understand it, but they do, I watched it happen a few times out of curiosity.
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Short of literally breaking the tower, nobody is pushing that robot out of there. |
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Long before 469 built their robot. |
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I certainly thought it was possible and within the rules to do it. 469 did. Kudos.
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