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-   -   The ultimate game breaker bot. (http://www.chiefdelphi.com/forums/showthread.php?t=80202)

Tom Bottiglieri 25-01-2010 18:46

Re: The ultimate game breaker bot.
 
If I had come up with a chokehold strategy, I wouldn't talk about it on Chief Delphi.

That's just me though. :cool:

Hagar Topeka 1 25-01-2010 23:21

Re: The ultimate game breaker bot.
 
:confused: Here's a question: What if you designed the gripper(s) on your "god-bot" to include a rotating mechanism such that the robot was capable of swinging itself on the tower? Is that use of an "active mechanism" if you intentionally use it to provide momentum to the falling balls?

:confused: Will you be penalized if your robot, attempting to climb, initiates some accidental falling action, its erratic swinging then shooting a ball and scoring you a point?

:confused: In addition, no one has commented on an earlier post which questioned the appropriate definition of "above the bumper zone," posing the question, "what if you flip your robot and have a mechanism on the bottom?"

RoboticBohemian 26-01-2010 00:44

Re: The ultimate game breaker bot.
 
That was one of the ideas put on our brainstorming board. We used a piece of Lexan and redirected the ball flawlessly into the goal. One of our mentors however came in and mentioned a rule stating that it isn't illegal but if there is any "damage" to the tower it is a penalty on you. And also keep in mind that if you are up there before finale, you are open game to get hammered. And we all know that if there is someone up there and within reach of ramming, they will get hit...hard.

EricH 26-01-2010 01:53

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by Hagar Topeka 1 (Post 906953)
:confused: Here's a question: What if you designed the gripper(s) on your "god-bot" to include a rotating mechanism such that the robot was capable of swinging itself on the tower? Is that use of an "active mechanism" if you intentionally use it to provide momentum to the falling balls?

Technically... the contacting part is not in motion relative to the robot, so it wouldn't be illegal.

Practically... Your entire robot is intentionally an active mechanism, so if I was your friendly neighborhood ref, I'd call it. Not to mention calling you for field damage if the tower went over.

Quote:

:confused: Will you be penalized if your robot, attempting to climb, initiates some accidental falling action, its erratic swinging then shooting a ball and scoring you a point?
You're going up, slip/swing, and somehow hit a ball into a goal. Not intentional, so no penalty. Now, if you did that every single match, I'd start calling it intentional. At that point, the penalty would depend on exactly how you did it whether it was a penalty or a card.

Quote:

:confused: In addition, no one has commented on an earlier post which questioned the appropriate definition of "above the bumper zone," posing the question, "what if you flip your robot and have a mechanism on the bottom?"
If you flip your robot and have your standard kicker mechanism do the hitting, I'd start calling it. Below the bumper zone? Yes, before the match. If the bumper zone is defined from the active bottom of the robot on a flat surface, that's definitely out; if it's defined in initial configuration and remains the same way the entire match, it depends. That's a Q&A one, but I think you'd get the same result as if a soccer player began running on his hands and using his feet to hold the ball above his head.

Durza16 26-01-2010 09:06

Re: The ultimate game breaker bot.
 
As long as the balls dont get stuck on top of your bot I don't see how this couldn't be legal...

Norman J 26-01-2010 11:23

Re: The ultimate game breaker bot.
 
My team also came up with this, we call it the "ski jump" idea. Has anyone put something like this on Q and A yet?

hipsterjr 13-03-2010 17:55

Re: The ultimate game breaker bot.
 
469 That's all I have to say.

sparrowkc 13-03-2010 18:01

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by hipsterjr (Post 936412)
469 That's all I have to say.

Yes, I was just thinking about digging this thread back up.

Well then, let's get to it!

I haven't found any video or pictures of the robot-- do they get an appreciable number of balls in themselves, or do they rely on a great teammate like the thunderchickens to clean each one up?

1902_Battery_SGT 13-03-2010 18:03

Re: The ultimate game breaker bot.
 
Yes we need photo and video of this robot in all of its awesomeness.

ttldomination 13-03-2010 18:03

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by sparrowkc (Post 936414)
Yes, I was just thinking about digging this thread back up.

Well then, let's get to it!

I haven't found any video or pictures of the robot-- do they get an appreciable number of balls in themselves, or do they rely on a great teammate like the thunderchickens to clean each one up?

When the ball return got jammed, they unhooked and then proceeded to kick in a couple of goals. They can hold their own, but with a good kicker, they definitely spell a championship alliance to me.

BHS_STopping 13-03-2010 18:04

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by sparrowkc (Post 936414)
Yes, I was just thinking about digging this thread back up.

Well then, let's get to it!

I haven't found any video or pictures of the robot-- do they get an appreciable number of balls in themselves, or do they rely on a great teammate like the thunderchickens to clean each one up?

On their own, 469 is pretty formidable. In auto they pop a few balls out of midfield and then maneuver into position, going into the tunnel while their ball handler unfolds above them. However, they have a good kicker and a good drive base, and would surely be an offensive threat if for some reason they couldn't recycle balls.

Edit: For those of you who were wondering, I don't have a picture of 469, but I do have a crude MSPaint drawing of what their robot does. Hope it clarifies things!

http://img705.imageshack.us/i/469i.png/

JGurnow 14-03-2010 00:11

Re: The ultimate game breaker bot.
 
It is also worth mentioning that 469 actually latched onto the tower from underneath the tunnel. They can choose which side to go to as well. On a clear field with no obstacles or uncirculated balls 469 can score probably 70-80% of their returns. They do rely on a teammate to get the cycle going, but with the right strategy and robots they can easily cycle balls as fast as the human players can return them. I think the time taken to score a single ball after getting the cycle going is about a ball every 4-5 seconds. Still, a game breaker robot is limited by the trident player, you need to give the ball the right speed repeatedly and do it quickly as well.

Peter Johnson 14-03-2010 00:20

Re: The ultimate game breaker bot.
 
Video of the 217, 469, 2960 26 point match: http://www.youtube.com/watch?v=PJh_tb9Ox6A

leftylink 14-03-2010 04:11

Re: The ultimate game breaker bot.
 
Hey guys,

So I did some digging on youtube, and there are a few videos on 469. They're kinda low quality, but you take what you can get...

http://www.youtube.com/watch?v=PJh_tb9Ox6A - Semis #2
http://www.youtube.com/watch?v=bXTSVZJcaYc - Finals #1

sparrowkc 14-03-2010 04:38

Re: The ultimate game breaker bot.
 
Quote:

Originally Posted by leftylink (Post 936692)
Hey guys,

So I did some digging on youtube, and there are a few videos on 469. They're kinda low quality, but you take what you can get...

http://www.youtube.com/watch?v=PJh_tb9Ox6A - Semis #2
http://www.youtube.com/watch?v=bXTSVZJcaYc - Finals #1


I find that my initial feelings of disgust towards a gamebreaker have been replaced by awe and amazement. That is beautiful.


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