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The ultimate game breaker bot.
I may have found something that may be too good to be true... but i have not found anything in the rules that would make it illegal.
Immagine a robot... it cant go over the bump... it cant go under. It starts in the middle zone. in autonomous it uses a very basic pnumatic kicker to get those 2 balls just over to its home field... no aiming into the goals... just getting the balls to the right side of the field. very basic. As soon as tellop starts, it goes in front of its tower, it touches the tower, and then deploys 2 gravity powered guides that physically attach the robot to the sides of the tower, and keep it level. then, using a very basic winch-and hook, it begins climbing. It reaches the top. the top of this robot is shaped in such a manor that the balls that fall off the ball return hit the top of this robot, and the balls are redirected straight back into the goal... a simple servo connected to a bar directs the balls either to the left goal or the right goal. basicly, a bot that all it does, is that as soon as a goal is scored, it returns the balls straight back into the goal... every one of the 12 balls the other 2 robots place into the goal means that as soon as that ball is placed back on the ball return, 5 seconds later its right back in the goal. if a robot trys to block the goal... this "god bot" simply directs its payload towards the opposite goal. and as an added bonus, you got a minimum of 2 points for hanging. any thoughts about this? the only thing that perhaps could be questionable would be the server that redirects the balls to the right goal or left goal... but there are many ways... to use a properly designed lifting mechanism to till the frame one way, and the balls go left, till the frame the other way the ball goes right. |
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How do you intend to climb the tower without entering finale mode? It is only allowed during the final 20 seconds, and I don't think that you could climb the tower while staying inside your frame perimeter.
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if your touching the tower... you can expand to your final config at any time.
rule g30 c. TOWER Contact ROBOT Volume - During a MATCH, ROBOTS in contact with their ALLIANCE TOWER may extend beyond their NORMAL CONFIGURATION volume but may not exceed the FINALE CONFIGURATION maximum volume. |
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EDIT: sorry, what pbhead said. |
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I'm relatively convinced this game does not have a chokehold. It's too big of a design challenge to fit this within the 84 inch cylinder rule while creating surfaces that balls perfectly bounce off of that will repeatably bounce balls into your goals from the middle zone. I think you're overestimating the force the free falling balls have.
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This all hings on the GDC's ruling on carrying that many of us have been waiting on. IF the GDC rules that you can "redirect" returned balls, then this plan is genius!
edit: while balls may not always go in the goal after falling, they will be ease pickings for your alliance |
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I'm not sure about it being legal but my team had the same idea about redirecting balls when we saw the game. If you can redirect balls off the top of the robot then we're probably going to build our robot for this.
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fly far enough for what? as soon as the ball passes the front of your bumper, its allready on your third of the field... |
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That is basically what we're accomplishing right now. Not only will this allow us to redirect but also maintain some control of the game.
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Assuming that this is legal:
It sounds like an awesome strategy!!! :D I wish I had thought of it. :rolleyes: I have a couple of concerns around actually building this robot. It could be like 190 in 2008. They had an awesome design, and I was amazed that their creativity. The GDC said it was legal, then changed their mind in between GSR and Atlanta. 190 ended up having to run laps with the slowest robot from that year. Also, I am not sure the human players would be fast enough, you could get quite a "bottle neck" for the middle human player with the trident, and incur a bunch of penalties. Otherwise, it sounds AMAZING!!! |
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This would only be able to be done with a PASSIVE mechanism. The balls fall on top of the robot, implying that it falls above the bumper zone.
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Don't get me wrong, this would be a feat worth seeing in person if it could be pulled off. It is exactly like the space elevator concept. While it's not a chokehold strategy it does leave an additional element in place for the opponents to think about. It is also a good strategy for a robot that can also lift other robots to get two 3-pt suspension bonuses. |
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Regardless, you have to get your robot to hang from the sides, extend a big lexan plate (which people are free to push), and play 3 on 2 on the ground... when your opponents could hoard balls in their zone and score them all in the last minute or so. |
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As cool as this strategy is I'd be very concerned about it's legality. Especially keeping in mind that that the GDC rules on the "intent" and "spirit" of the rules.
These Rules/Definitions may apply: <G47> BALL RETURN Interference - ROBOTS may not interfere with BALLS in contact with the BALL RETURN. Violation: Two PENALTIES per affected BALL. POSSESSION: Controlling the position and movement of a BALL CARRYING: POSSESSING a BALL that is not in contact with the FIELD |
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I thought this same bot up a few days ago and have been toying with the idea. There's a very significant downside to this strategy. Yes, it gives you a theoretically very predictable source of balls. But it is also extremely limited. You're only getting balls your team actually scores, and you're never recovering any other balls from midfield. If you don't give yourself any ability to get down at some point, then all you've done is make yourself an extremely predictable opponent. If I know my opponent is going to attempt this strategy, the counter strategy becomes obvious. I have my defender concentrate solely on ejecting balls out of my opponents scoring zone and into the midfield, since my midfielder is now completely unopposed there. If I have a kicker that can score even 25% of the time from midfield then you're now in a world of hurt, because he can line up his shots unopposed.
Basically, you're trading your mobility and flexibility for what you think will be a steady supply of balls. If that supply gets slowly whittled down, then your plan fails. |
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Once the ball leaves the ball return G47 no longer applies.
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Im quite impressed with this idea...
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Another way to make it work is to use your hanging device to angle your entire robot and "slide".... I dunno, even if this isnt quite legal, its a really creative idea that is very very close to being legal with the current rules! |
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If it can be done without CARRYING, its worth trying
However, one really can't judge effectiveness before its tested |
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Carrying is when the ball is in contact with your robot when it is not on the feild. I would think that since the returning balls are midair that it would be considered carrying. Even if your scoring goals each time you then have a
1pt penalty. The only plus side is the 2pts you get as soon as the game ends and up to eight if the other robots can attatch to you. But the other team can do the same. But you would probally get a red card before the end of the match. You also have that problem with the six balls the opposing alliance get at the begining. Unless your alliance can quickly get control of all twelve balls you will either have to abandon your offensive position (which may not be a problem) or leave the midefeild unapposed. But even with the penalties, you could have your alliance try to stall the other bots so they can't get up onto the tower in time*. Plug the tunnel, park in front of the side of the tower. Or maybe even park on the platform**. A very good idea. But probally illigal. *You can mess with other robots during the finale, but you can't if they are in contact with the tower. **Not sure about this one. I'll assume no in the name of Gracious Professionalism. |
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in order for a ball to be carried... it must also be possessed. if your definition were true (which its not) any time any ball touched the top of any robot, it would be a penelty.
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Until we get an OFFICIAL answer, please don't make that statement. Even under the current (non-interpreted) rules, it's when a ball is in possession of your robot and off the ground. |
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I really can't believe this--I thought that this group of rookies that I've been working with came up with a really unique idea, something that no one has mentioned before and that no one would expect before it was too late. Something they could really make their mark with...
Now this post, with the EXACT strategy they came up with, was posted...:eek: Absolutely amazing...kudos, pbhead!! |
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An interesting idea that as mentioned more than one team is willing to attempt if the GDC deems enough components of it legal.
However if you are going for this strategy you had better build a ROBUST design (the capitalization emphasis is needed). There is no protection granted to a robot attempting to elevate itself on the tower/platform prior to the finale period, and I can say for myself at least that if I were a driver against this robot at least one member of my alliance would be pinning, blocking, and doing everything possible to prevent this robot from doing its job, especially if its good at it. I would expect enough defense to be played that this design might not be feasible because the resources needed to hang and redirect balls might make the drivetrain too weak to ever get the robot to the tower under constant harassment. |
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I wish the GDC would come out with their ruling on <44> and <45> ("carring" and "possesion").
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Does the ball stay in the same relative position to the robot when the robot moves or changes orientation (e.g. backs up or spins)? If so, you are POSSESSING this ball. If you are POSSESSING the ball, is it also not in contact with the FIELD? If so, you are CARRYING this ball. |
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Similar to an old Ghostbusters quote about what answer you should always give when asked if you're a god. Whenever you have a "god-bot" you should keep the design to yourself until after ship date, while still building said "god-bot" for yourself. That way you don't give away your secret weapon.
Or in this case, the secret weapon that a few other teams had thought about and were planning on using themselves! Now this team has to do some different brainstorming on how we'll differentiate ourselves now that so many teams that read Delphi might look like us. We thought we were gonna be cool to be the only bot climbing the tower right off the bat, or at least one of the few who had thought outside the kicking box. Now the cat's out of the bag. We have put a few carefully worded questions into Q&A on what is considered carrying in regards to structures on top of the robot, but it wasn't enough to give away a design approach. Coopertition is good and all, but I really like seeing the crazy, yet effective ideas that come from the quieter camps each year, and was hoping to join their ranks with a sneaky bot this year. Now we need to rethink how we are gonna be different so back to the drawing board. |
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Regardless of the legality here, I am still not convinced that having a robot with only this one function is worth losing a member of your alliance, forfeiting ball control on the field.
If you hang on the tower for an entire game, you have left your alliance outnumbered on the field. |
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There has been a lot of talk about the mid-fielder as a key role in any stratagy. The mid-field bot is responsible for ball control and blocking the tunnels. The design discused in this form controls balls more effectivly by not having to chase them down and then kick them over the bump, making up for it being less active. You could also drop back down to block the tunnel. While there are down sides to the "God-bot" stratagy and obvious counter-stratagies, if the team can mix things up and stay unpredictable, I think most alliances will be looking for a God-bot. |
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I believe a robot like this, if ruled to be legal, would do extremely well in Week 1 or 2 regionals; probably even win a couple design awards as well.
That being said, come weeks 3-5, teams will have developed counter-strategies and this design will become as much a hindrance to its alliance as a help. Certainly come Championship time, this strategy will be nearly obsolete. The challenge in utilizing this design lies in staying one step ahead of the competition. What strategies will combat this design; what can you do to counter those strategies? As I said before, adaptability is king in this game. It will be highly strategic, possibly the most FIRST has developed. The teams that do the best work between the ears will be the champions. |
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I do not however see this as the ultimate game breaker bot as I see many counter strategies to it: Defense before it latches on to the tower -- this will make it very difficult to line up and attach. Defense once it attaches to the tower -- Probably will happen and is the most likely to damage the robot (which I am against, but y'all are putting yourself in a vulnerable position. Build it robust). Ball denial -- Once you are up, it's 3 vs 2 against your alliance partners, and unless you are perfect in scoring the opponents will control more balls than you as the match progresses. ... And this is all dependent on your design being legal (The only issue I see is the definition of active MECHINISM with the ball redirect). Personally, I like the strategy but I find if very restictive and ultimately defendable once someone knows you have that capability. JMHO |
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And it's way easier to win 3 on 2 than it is 3 on 3. :) |
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This is assuming the hanging robot works perfectly. |
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The problem I see with this design is what happens when your opponent holds the majority of the balls? If they are doing the same thing then you loose. Also, the time that it takes the balls to get scored, passed to the middle human player, and roll down the chute might not make this worth it. With all of that wasted time you can try to posses the balls that the other team has. Why wouldn't you just build a robot that could just do that from the ground? Then, when there is free time you could try to posses more balls and possibly score more and get balls from both sides of the field. I feel that it would be a waste of time, although it is a good idea.
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If the robot could only direct the balls in one, fixed direction, it may be legal, but I think any mechanism that could change the direction of the ball would be considered active and would thus be illegal. However, lets assume it is legal...
Seems like it would be very easy to defend. As any goalie knows (hockey, soccer, ect), the further you come out of the net, the more you cut down the angle, and the less the opponent has to score in. The issue with this in most situations is that if the opponent gets around you, they have an open net to score in. Since the robot in this strategy is unable to move, there is no concern with it getting around the defender. All the defender has to do is get very close to the robot deflecting the balls. Also, this strategy assumes your alliance scores a ball to get it in the system. It's bad practice to assume anything, especially in FIRST. This would also leave your team playing 2 vs 3. Once the defending robot has successful cut off your supply (assuming a ball gets scored), all it needs to do is clear the zone of remaining balls and pin whatever robot is in the zone. The game has now become 1 vs 2 with no balls in your zone... good luck |
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I don't see the big deal with them not scoring. I doubt a ball has enough oomph to be directed from your opponents RETURN to your alliance's scoring zone. I'm much more comfortable with the idea a robot can hang in front of it's own RETURN making balls their alliance score go straight back into their zone. I think it will be a non-trivial task to score multiple balls in a short amount of time, even if they are all floating around in your zone. Ideally, this robot will hang in autonomous, so their really isn't any defensive strategy for it. The other alliance just need a really skilled defensive bot to kick the balls out as soon as they come rolling off the chute into your scoring zone. I'll bet a cookie that 190 is building this exact robot (probably with the ability to suspend the rest of their alliance too), so hopefully we'll see how it fairs!* *Based exclusively on the fact that this is the coolest, strategically most interesting robot I can think of. |
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If a robot has hung and rigidly attached itself to a field element, and your first bumps/taps aren't enough to dislodge it, then you should stop trying, because the only way that you can stop it is by physically destroying the robot's latching mechanism. I'll readily allow that it's acceptable if the mechanism is fragile enough to break under reasonable interaction. But I don't think a team attempting this strategy should be forced to design systems that are proof against a 6-motor, high torque shove-bot just because the other team can't figure out anything more creative than "push it till it breaks." |
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The goal of this strategy is not to direct a returning ball into the goal every time--I don't think there will be enough energy in the ball to do that (since the only energy that can be on said ball is gravity). The goal is to direct a returning ball towards a goal, where a partner (already working against the goalie to score goals) can quickly stuff the ball into the goal...and start the process all over again. That sounds like 2 on 1 to me in my team's favor.
Also remember, if you're using a robot to keep me off the tower, you're no longer trying to score, which now makes it a 2 on 2 game, right? |
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I completely agree with you ... hence my quote in the parentheses and my warning to build it robust. |
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You build a robot to deflect returned balls directly into your zone, and I'll build a robot that sits right in front of your deflector to kick your returned balls into my zone.
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1: due to rule <g28>, you get penalized for COMPLETELY crossing the center line in autonomous. this means you *could* use sensors (line reader?) to line up with the tower, latch onto it, and possibly start climbing in autonomous mode. the only real defense at that point is dead reckoning to sit in front of the tower right away and block it.
2: assuming this would be allowed, use some of that memory foam to help prevent the ball from bouncing off the back of the robot, and then let it slope. 3: i personally think this is not that great of a plan, unless it's actually meant to do that for end game purposes. as it, have some other abilities, then at the end, climb up, and get an extra couple of points in those last seconds. just don't build it with this being your whole game plan. |
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Lol, when did you come up with this idea? I first thought about it on Sunday, when we were brainstorming about the hanging from the tower. The idea is unrealistic, I'm afraid. Maybe you could block the balls and make them fall to the platform and (hopefully) roll a bit towards the near zone.
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seems to me that you could probably get the deflector configured in such a way that the energy of the ball coming down the return is enough to push it forward and hit the angled part of the hump, which, if positioned right, could give it the required energy to go directly into the goal. now sure, a defensive bot could try to get in the way, but if you're able to change the direction the ball goes, then what can they do? the ball is smaller and faster than a 120lb robot.
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<G45> Active BALL control - ROBOTS may not control BALL direction with active MECHANISMS above the BUMPER ZONE. Violation: PENALTY.
What defines an "active mechanism"? If the device you control the ball direction with is moved to extend to get into the finale configuration allowed when in contact with the tower, is it "passive" or "active"? It isn't obvious to me whether "active" is restricted to only the motion used in controlling the ball direction. |
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I thought of this day one, and I still think it is a key element of this game.
I didn't read the entire thread, but I think one robot like this will be on the winning alliance on Einstein. However, you have to have good supporting mechanisms to begin with. You need to be able to kick balls over at least 1 hump still, and you need to be agile. And I'd want to be able to drive over a hump incase you don't start in the middle in your alliance. The good thing is, once you have a majority of balls in your near zone (8+), it is now 2 vs 1 in your near zone, since your opponent can only have 1 robot there, and you can have 2, it becomes a race to see if you can use 2 robots to score 8 balls faster than they can use 2 (or 3 if they pull your defender, but then you could pull 1 from your near zone to midfield.. so the game is still dynamic) robots to score 4 balls. This is a good strategy, although it is not god mode, you still need to get more balls on your rotation, and have good support robots to help you score, because lets face it, having the balls roll to the goal is near impossible (wait til week one and we find a robot that's perfected this hehe).. But I think this type of robot (a return bot maybe?) will be key to ball control in midfield, because once the balls are in your rotation it becomes increasingly harder to defend against. Let's not forget, this robot will also be good enough to go herd balls back into the rotation midfield, when balls aren't rolling down the chute. ;) |
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I took this idea one step further controlling your ball return is great... but controlling both is better. This would be a great design challenge but I think if the rules allow the old design this one would also be legal.
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I think the key question with this design is whether you can ever get a sufficient number of balls on your side of the field. I think a good, fast defense bot is going to be capable of clearing balls away from the near side much faster than you can score them, for a very simple reason: Scoring requires aiming, clearing does not. All a defensive robot has to do is make sure it's pointed up or down field and swing away.
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This is of course, assuming you build the side hanger required for this manuver. |
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These strategies all rely on the answer to this question. Is it allowed to have a robot designed in such a way that it CAN influence the direction of a ball that happens to land on it, WITHOUT the ball contacting any "active" mechanisms. If this is the case, one could build some sort of a trough, which would catch falling balls from above, and guide them in a particular direction.
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I had a similar idea, but I have a strong feeling that it would be deemed in violation of G45.
It also requires a relatively loose interpretation of POSSESSION. If your robot would move, and that ball would move with it at any time during your little manipulation move, even if you succeeded in flipping your robot and having everything extend out the bottom, you'd be in POSSESSION, and since the ball would not be in contact with the field, you'd be CARRYING. Also, based on the GDC response to G45: Quote:
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as much as I hate to be the party pooper here...
I don't think that would win any Gracious Professionalism or Coopertition awards. It defeats the purpose of actual competition during a match... Your decision. |
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I'm not sure if someone already mentioned this (probably), but rule <G44> says that robots cannot carry a ball, which is defined as controlling the direction and motion of a ball if the ball is not in contact with the field. Also, rule <G45> says that robots can't control a ball with a mechanism above the bumper zone.
It's a very good idea, and I know some people on my team and on the team at my school (192) came up with it as well, but I think they really want us to play "soccer". |
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The rule you really wanted to refer to was <R19> as added to in Update #2. Simply put, no more than 3" of the ball can enter anything designed to deflect balls in a controlled manner if it's above the bumper zone. |
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a) 3 inches from a vertical right prism containing all the parts of the mechanism (ie, if you're looking down at it, is it 3 inches past the edge of the mechanism) b) 3 inches inside some sort of other projection of the mechanism. Like if you had a slide with 2" walls at a 45deg tilt. Wouldn't pass the first test, would pass this one. |
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The update is clear. Read it and re-read it. The ball cannot extend 3" into any MECHANISM above the bumper zone. |
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And since the mechanism couldn't have been active, it would have redirected balls in only one direction. A well placed defender with a kicker would make mincemeat of this, even if <R19> didn't ban it.
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And it is possible to comply with <R19> and still direct the balls in the general direction you want them to go. |
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So does this mean if you build protector plates for say your electronics and they are angled, when a ball hits your robot and rolls off in another direction would you get a penalty or not cause it was accidental
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as long as the ball doesnt find its way 3 inchs past your plates... no.
so... my origional post still stands... and... as long as you dont activate your servo when a ball is in contact with the robot... you can use a powered mechanizem to direct the ball. (just make sure you dont move your ball director when a ball is touching it!) |
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Agree. Changes to G45/R19 as in Team Update #2 have asked more questions than they've answered. It seems that they dont want us to be intentionally deflecting balls in a particular direction, but consider the following scenario:
if i design my holonomic drive bot with a slanted top, and NEVER rotate my robot, instead opting to only translate it, ball hits the slanted top... am i intentionally diverting the ball in the correct direction? |
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Im interested in the interaction between this idea and the 3 inch rule.
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I think it would be legal but you would possibly be penalized for doing all the work for your team. Remember FIRST is a team sport.
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Well, assuming this bot gets past both the 3 inch intrusion rule (doubtful), and the active mechanism rule (maybe), and the carrying/possessing rule (doubtful as well), what about the fact that this bot, when power is shut off, will not be able to be detached from all I have heard about it so far... seemingly the design relies on high power clamps or grabbers or something to keep it attached to the tower, yet these won't be easily detached when finale mode ends and the bot has to be detached...
Also, I have a feeling that someone will build this bot regardless, and that it will work 1 time during first week qualifications, and then be useless when the other midfield bot pins it against a wall or pushes it over a bump "accidentally" causing it to tip over and fall and die... Though creative, I doubt the legality or effectiveness of this design... plus there's the whole gracious professionalism thing which easily can throw a wrench into those plans :D |
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I think the discussion up to this point has made it clear that it's very possible to build a robot that redirects balls coming off the return that meets the redefined criteria <R19> in Team Update #2. Am I missing something? |
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And it IS possible in theory, the only question is how practical will it be, and how easy to defend against this "god-bot" will it be... those sorts of questions may only be able to be answered during regionals though so I guess we'll see 'cos its pretty clear at least one team will be doing this design |
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Something interesting I would like to throw in to this discussion.
Page 5 of the Robot section in the Manual: MECHANISM – A COTS or custom assembly of COMPONENTS that provide specific functionality on the ROBOT. A MECHANISM can be disassembled (and then reassembled) into individual COMPONENTS without damage to the parts. So with this definition of a mechanism, could you build something that you wouldn't be able to take apart without damaging and use it to redirect balls (My idea was to simply put a sticker on it because to take the sticker off would involve damaging it). In my mind this device, as it is not a mechanism from this definition, could be as active as you want it to redirect balls from this hanging position. Just a thought :yikes: |
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A few thoughts...
Is this design within the original intent of how the game was to be played? No, not really. But, teams have found their way around the intent of the game before, and it has not been disastrous. Is this design legal within the current rules of the game? Certain aspects of the design make me think that answer is slightly more fuzzy. The only way to know for sure is to ask on the official Q&A system and let FIRST make a call on it. If it is determined that it is legal, is this really the "god-bot game killer" that is being advertised? I am pretty much convinced that it is not even close. Let's put it this way - if you think this will be an unbeatable design that will dominate the game the way that Beatty did in 2002, then I urge you to build it and compete. Please. Please, please, please. Because if you do, there is a group of us that would hope to be first in line to go up against this design. We think there are multiple obvious (and a few not-so-obvious) defense approaches that shut down the effectiveness of this design very quickly. And once that happens, if the control of the game swings over to the other alliance, then the match is likely effectively over. Could I guarantee that an opposing alliance would win against this design every time? No, not really. But do we already have ideas on how an opposing alliance can win often enough to take the "god-bot game dominator" title away in a real hurry? You betcha. And there are a few that are just itching to try out those ideas. -dave . |
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Dave Lavery posted on my thread!
I admit, that there are multiple strategies against the design... and it will be interesting to see the robots that do this compete against those strategies... If we can make it definitively legal, and I can get my team to do this design... It will make a very exciting game. If it does as well "as advertised", then we will see you in Atlanta! |
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Re: The ultimate game breaker bot.
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Re: The ultimate game breaker bot.
Balls this year are already going to be highly contested the moment they fall to earth (at least if the alliances are any good). It seems this hanging bot is merely changing the location that the ball falls to the ground. What's so great about that? I'll go wherever you want to challenge you to the returned balls, it doesn't matter to me. Opposing robots will be able to intercept them either way. There are 12 balls on this field, the likelihood that you can get 12 balls in this magical infinite loop seems almost nonexistent. This hanging bot essentially turns the game into a 2 v 3 match. Assuming you would want to defend the other alliance from disrupting the loop, it becomes a 1 v 2 match. There will be plenty of balls for the other alliance to get a relatively uncontested regular scoring loop of their own going.
If I ever see this strategy work at all, I will eat my hat (see Who am I pic above) |
Re: The ultimate game breaker bot.
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That's most of the premise behind any kind of ball hogging strategy. That being said, this variant of it I believe is worse than a variant with 3 mobile alliance members. |
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I certainly don't want my nay saying to come off as negative, I really did enjoy reading about this idea. It is a creative strategy and it is always good to see FIRSTers using their brains! I just think the power play situation you put the other alliance in will be harder to overcome than people think. |
Re: The ultimate game breaker bot.
I had this exact same idea for a design whenour team was brainstorming however my team shot it down because to direct the ball towards the goal it oculd violate <G45> Active BALL control - ROBOTS may not control BALL direction with active MECHANISMS
above the BUMPER ZONE. Violation: PENALTY. and they defined active mechanisms as: MECHANISMS are considered “active” if they are in motion relative to the ROBOT while in contact with the BALL. Resetting or moving MECHANISMS while not in contact with a BALL is permitted as the MECHANISMS are not considered “active.” Also according to <G46> BALL Penetration Restriction – The BALL must not extend more than 3 inches inside the FRAME PERIMETER as defined in Rule <R19> <R19> ROBOTS must be designed so that in normal operation BALLS cannot extend more than 3 inches inside a) the FRAME PERIMETER below the level of the BUMPER ZONE (see Figure 8-5), b) a MECHANISM or feature designed to deflect BALLS in a controlled manner that is above the level of the BUMPER ZONE. THis means that your way of deflecting balls may only allow the ball to go three inches into your frame so it would be very hard to make this work becuase the way most robots pull themselves up you will not be able to redirect the ball simply because it will be inside your frame perimeter sometime. I like the strategy though, when i was thinking about it i thought it would be dominated but the only flaw is your team has to score for you to get balls and if the don't score then you are doing no good to help your team. |
Re: The ultimate game breaker bot.
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There is still debate about what "3 inches inside a mechanism...above the bumper zone" actually means, but I think the common consensus on CD is that that means that the ball can't go more than 3 inches into whatever mechanism/feature is used for the deflection, not that the mechanism must be no more than 3 inches from the frame perimeter. The GDC may wish to look at tweaking the wording of <G46> to match the current version of <R19>. |
Re: The ultimate game breaker bot.
I actually have found the ultimate bot design. The issue is whether or not any rules will be broken.
http://www.xkcd.com/689/ |
Re: The ultimate game breaker bot.
heh... If only Randall had named that comic Dozer's Revenge :P
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Re: The ultimate game breaker bot.
To start, this would most likely be barred from use simply because it's designed as a loophole tactic; judges try to eliminate that as much as possible because it's not in the spirit of the game.
Also, wouldn't this violate the finale configuration rule <R10> which says the maximum "regular configuration height" is 60 inches, meaning the robot can't extent to the height you specified because the bar is 7 feet above the ground? Also, I can't cite the rule off hand but robots can't interfere with the ball-return mechanism...I'm fairly sure the judges could use this to disqualify your bot in attempt to keep out loophole designs, like I said in the beginning. |
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From what I see, properly implemented, it could be legal. As for it's effectiveness ... That is to be seen. I, personally, look forward to playing against this strategy. |
Re: The ultimate game breaker bot.
So, how about if a bot has a net that sticks up 3-4 feet and when the balls leave the chute they hit the properly placed bot and at least roll toward the tunnel into their alliances side?
It's passive, but if it's in the middle of the bot the balls would hit it more than 3 inches in the frame perimitter. I don't see this as a sole stragity, but as something availble to help the alliance if needed. What do you think? Mike |
Re: The ultimate game breaker bot.
You can't touch the balls once you're up on the tower.
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Re: The ultimate game breaker bot.
I think the only question here is, The GDC want's teams to play soccer, more or less, is doing something other then playing soccer going end up becoming illegal via a clarification week 6 or between events? Basically, teams are scared of ending up like 190/1519 in 2008.
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I don't think a lot of teams are scared of their robot designs being ruled illegal. |
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