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Robot Lifting
It is pretty obvious that people are spending a lot of time into the chassis, wheels, motors and even kickers. Well this thread is to bring attention to the lifting portion of the robot. I realize that a lot of people havent started that part yet, and i also realize that others have it made. Leave ideas, pictures, plans, problems, and everything you can think of about a device in order to lift the robot at the end of the competition. Thanks a lot.
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So far we have a Harbor Freight winch coupled to a AM 3 stage GEM transmission with a CIM that can seams like it is strong enough lift a small car :)
Eventually we will make a custom winch with the GEM but if we run out of time at least we have something. |
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I've got nothing else to show, other than that I've been inspired by the Pink team and the Poofs. I really have no idea how to do this. :3 |
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don't need the torque so much as you need to slow it down :)
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We had the shooter concept in 2 days. The chassis in 4. Just today we had a major breakthrough on a simple way to hang and we're cadding it to check feasibility. We've spent time in every meeting so far discussing hanging.
I believe the difficulty hanging is disproportionate to the returns. Consider that if you didn't hang for those 20 seconds, you could probably get 1 more ball in the goal, rendering the hanging only really worth 1 point. Consider if non of your bots could hang, you could potential score 2 or 3 balls in that 20 seconds. Perhaps matches will be decided by a couple points, but this is NOTHING like 2007 where a single bot with a good ramp system could win 80% of it's seeding matches just by virtue of having those ramps. Finally, the difficultly of suspending means that I doubt very many matches will see robots suspended. Even if they do manage to suspend, that extra 1 point *probably* won't be all that important: I certainly would not make it a design priority. I look forward to someone building a bot specifically for the finale - there are ways to do it (twin ramps, lifting the other 2 robots on your team, etc). That bot could be a very valuable asset, but I don't think it's a game breaker like a good ramp bot was in '07. |
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We are going for 3-5 seconds for BOTH cable attachment to tower bar using a latex tubing snap bar, and then fast elevation of our bot with pneumatic cable tensioning speed, having saved all of our air for the end game ( our kicker is a winder that stores bungee tension & releases at any point during the wind up for variable kick power). If you can't make this happen quickly there is little time left to help partners get off the floor. Yeah, the two points is marginal, but 5 or 8 starts looking worth it.
The initial pneumatic pull up will be supplemented by having more winder pulling available at a stronger than pneumatic force levels from our same kick winder mechanism. So, if partners can get hooked on to our deployed hanging Kevlar cables, even with a mere static hook at top of their frame, we can still hoist them up off ground using our kick winder drive pulling at 250+ pounds of lift. Heck, we will even loan them a hook to mount on their frame before the match begins! -RRLedford |
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5 seconds to attach and lift would make it worth doing. 20 seconds...not so much.
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Right now the plan is no winch, no cables... you will elevate us, and we will suspend you.
With a bit of credit to 1114's rack'n'roll design, we're looking at ramps. It's still in the design stage, however, and if it doesn't pan out, well... winches work, too. Jason |
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Has anyone considered a compound pulley system to lift their robot?
This would be considerably easier to build than a large gearbox, could potentially be lighter, and would result in less mechanical strain on the gears and axels. |
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It would be beneficial for teams to examine alternate lifting methods. Why is everyone so focused on hanging from the horizontal bar, when there are four vertical bars that would work just as well with a smaller, simpler mechanism?
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Unless you could magically lift yourself up with a bag of air? :yikes: -RC |
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Edit: Bag of air?! Heck yes! |
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Tension elements are the best approach for elevating, being lightest and strongest. Yes, you still need an arm to hook cable onto horizontal bar, but 1000 lb kevlar is light, and bar can be reached with the arc of a single arm rotation. Multiple long stroke air cylinders spreading pulleys apart in a compound array can give rapid cable tensioning lift to the required height, especially if you don't deplete your air reserves doing a pneumatic kicker.
-RRLedford |
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After considering all situations that could happen in the last 20-30 seconds when handing will be attempted i came to the conclusion that it is best if 2 robots hang and one continues to score. This is simply because there will be potentially ungarded goals and more then likely 2+ balls in the scoring end, or a ton in the middle. If you have a good kicker it may be best to score even if you could hang. 2 teamates can easily hang off of the tower, any more and you have to hang off eachother. I think this will be a challenge and not all teams will be able to do this quickly. So if two teams hang off the tower and the third scores the team will have 4+(i would guess anywhere from 2-5 points) The other team will have from 6-8 if there whole team hangs. If 2 of the opposing team hangs then its even. If you run through all the senarios and make some assumptions you will see what i am saying. I think, but i may be wrong, that scoring with no deffender will be easy in the last 20-30 seconds (depending on when the enemy has to start hanging) and therfore it will be benifical to build the best kicker you can because if teams realize this they will want you.
Of course if no one builds a hanging bot then this doesn't matter. My team is focusing on our kicker now and if we finish with time left we will build a hanging mechanism. This will give us time to practce while we build the hanging mechanism and then attach it on in the end if we decide to. I think this strategy will be great because we will then have a ton of driving practice, and the ability to do any task. |
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Here is an idea that our team came up with that we believe would work and is outside the norm of lifting a robot that others may not think of. I was extremely proud of all of the ideas that the students generated this year for lifting. Besides this idea, they also came up with a great idea for lifting using the vertical bars. For the record, we are not using either idea. We are using the KISS method (Keep It Simple Students) and believe that we will have a lifting robot that can do the job quickly, efficiently and is simple.
I include this diagram within the spirit of Gracious Professionalism |
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Neat idea! did anyone calculate the load on the winch? that low angle will make it pretty tough.
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I hope you guys make it work. |
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That's a pretty sweet idea, i have to say.
There are some simple ways to get up the vertical bars (for example, clamp onto it with a wheel on each side, and spin the wheels. They'll naturally tighten onto the bar while they pull you up) - the problem we saw with using them is the amount of precision needed to get your mechanism arranged on the bar. I'm sure some team or teams out there will figure out a great way to take care of the precision problem... but we wanted to keep it simpler and fool proof. So like many others here, we're going with a winch - it's simple, strong, and automatically locks to prevent being back driven. The innovative, and really cool, part is getting the hook up to the horizontal bar - that part takes under 1 second and needs, at most, a servo (we may be able to get the winch motor to work with it, eliminating the servo) in our prototype. It'd be nice to improve that on the real robot :) |
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The idea is sound, but the implementation is tricky. |
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Has anyone managed to lift 120lbs with a 2.5" CIM Motor & 12.76:1 gearbox (TOUGHBOX)?
By my calculations it should be able to do the job. However, in a test I made, it managed to lift only about 55lbs... |
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How did you try to lift with it? did you use a winch to wind up cable? if so, how big is the size of the spool that the cable winds on?
If it is too big diameter you will not have enough leverage. |
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Btw, I'm asking if anyone managed to do that in order to be sure whether it's the motor's fault, or mine for not building the mechanism frictionless enough |
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I think your reduction is a little low... (i.e. not reduced enough) |
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If you have some flat nylon strap you could try winding it on the toughbox output shaft to see if it can lift the weight. You might want to put another bearing on the other end of the shaft to support it though!
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But I did it with a piece of metal with a hole, that the spool goes in it. which may have created unnecessary friction. Btw, thanks a lot for the quick replies. :) |
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Also keep in mind that you'll need to calculate the output of the reduction at 1/3 the CIM's stall torque for max power. A CIM at stall will not lift your robot :) You could add a chain or compound pulley reduction off of your T-Box to get enough force. We found that a 70:1 reduction with a 2" dia pulley lifted the robot without tripping the breakers. |
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Our idea was bungied Dual Telescoping Towers shooting up with crane hooks and a wench system with a cable strong enough to lift an elephant to pull us up and anyone who wants to hang on us.
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In '04 several teams used a bent fiberglass rod with a hook on the end and cable dressed to the rod with velcro. Rod is held bent by a servo or small pneumatic cylinder pin-puller. When released it snaps upward as it straightens to the right hight to hook the bar. Winding the winch raises the robot.
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Now that brings some interesting designs to mind :D |
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if any teams come up with good ideas and prototype it, leave links for pics or something |
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Does anyone have any alternate ideas that are really compact?
Also, I'd just like to point out that (1) you only really need to extend a little over thirty inches during the finale, cutting time considerably if you can extend to about sixty inches beforehand. And (2), anytime you touch the tower during the match you can extend to finale proportions. That way a slower lifter could get up ten or fifteen seconds before the twenty second finale and still score. If you're planning on lifting other robots as well, this would give much needed extra time, especially if the first robot could get to the top just as the finale period began. Thanks for any ideas. |
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(2) I actually like the idea of a dedicated lifter playing defence and moving to the tower early. It would make for an interesting strategy, with the possibility of points that cannot be defended against, due to the penalties surrounding lifting/hanging. |
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Hi, As I understand the rules the lifting is defined as "above the platform and in contact with the tower". It doesn't say the robot has to hang of the cross tube. So why can't the robot clamp to one of the vertical tower poles and pull itself up. It would not have to reach so far and also would not have to be concerned with the center of gravity wanting it to swing under the tower.
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That is perfectly acceptable if you can design a mechanism that can lock in place without damaging the tower.
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Like an adjustable
c-clamp |
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Is noone thinking about getting on the platfrom from the bump?
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we are currently thinking of some sort of arm idea with a winch assist. The arm alone will not be strong enough to pull us up, so the hook/clip we use will have a pulley system and we will winch ourselves up. The arm isfor getting to the pole first.
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Here's a thought. Instead of trying to lift the bot from the very top bar, try lifting it from one of the side bars. It eliminates the possibility that you will get stuck in the tunnels while trying to lift up in the center. The only problem with this idea is the possibility of going side-to-side but with a world of engineers we can solve that.
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I think you might be underestimating the difficulty of this task by just a little. Atleast if you're thinking of taking it straight on, straddling the bump. Consider: If the bump was a 13.5" plateau as wide as your robot, you'd have a 7.5" vertical cliff in front of you to scale. A cliff of Teflon-like UHMW Polyethylene. Climbing it dead on is possible, but you'll need pretty sticky wheels to get enough purchase to get your front wheels up. Of course, the bump's top isn't as wide as your robot. It's only 12" wide, so unless the inside of your wheelbase is 12", you'll actually start even lower and have an even taller cliff. Specifically, you'll have an inch more to climb for every two inches your wheelbase is over 12. Given that your bumpers start at a max of 11", the widest the inside of your wheelbase can be is 19". So all your reasonable drivetrain designers should keep their wheelbases reasonably narrow and resist the natural urge to make them wide. So, I think climbing the platform straight on from the side is not something you can pull off with just a thrown together drivetrain. Now, I'll admit I haven't had a chance to look at how a bot could use the 45 of the bump to its advantage to get wheels on the top of the platform. It's possible that the correct approach vector will make the climb pretty easy for a multiwheel, very low CoM robot. Well, relatively easy, at any rate. I think you're pretty much certain to be pivot on 2 wheels for a fair amount of time during the attempt. Which is probably survivable for a multiwheel, low CoM robot. Which, unfortunately, doesn't sound quite like any reasonable drivetrain. |
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Kevin, I wonder if Craig is suggesting that a robot should be able to climb up on the bump next to the platform, then hoist itself up from the horizontal bar that goes over the bump edge of the platform. If so, it make sense.
Driving up the bump, then onto the platform, is not something that many robots will be able to do. |
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Hanging from the floor is a much larger task than hanging from on a bump, but can be made simpler by using the vertical bars. Kudos to any team that can do a solid proof concept of it. |
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The 11-second minimum is in constant effect. There is no way to get less than 11 seconds according to the algorithm. |
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Here is the concept we are implementing to clamp a vertical pole.
![]() Once clamped we will winch the back end of the robot up to the pole. Initial tests are encouraging, though we will probably have a safety bar that can catch the platform to avoid sliding. Note the same mechanism that winches the robot also engages the clamp, using the robot weight to tighten the grip. |
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Yes, a simple flip of the winch ratchet releases everything.
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This is such an elegant solution you should be applauded for thinking outside the box! The one problem I see is the 84in right cylindrical rule. if you make a 28" robot, and you'll have to assume your alliance partner is driving on it's 38" dimension that will determine the size of the platform on the vertical frame assembly. that accounts for 66". Since the rules state that the entire robot in it's finale configuration must fit within an 84" cylinder, I'm not sure you can manage a ramp long enough to allow for a 45 degree ramp angle to accommodate your alliance partner. You may have to do some fancy timed folding. I haven't looked at the numbers close enough so I don't know if that will indeed be an issue.
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Me and couple of my teammates had this idea that we call "wings". basically we thought of folded arms that unfold outside the robot and create 2 forklift-like platforms on both sides of the robot.
![]() ![]() Our mentors said it's impossible and we're gonna break our wings on our first try. what do you think? |
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You'll have 150 lbs of robot 2+ feet out from your torsional point. So your ramps will need to support 300+ lb-feet of torsion. Not impossible, but not something to be undertaken lightly. We were looking at holding to the vertical bar and flipping our robot upside down. At a lever arm of around 4 feet when the bot was horizontal, and considering the grab points on the bar would have been around 6 inches apart, you're lookin at over 1/2 ton of torsion / shear on the tower (and your gripper). Not something we felt comfortable engineering to. |
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That's a lot like an idea I had at the beginning of the year. I'm not doing it because it takes a LOT of engineering to get it right, with almost no room / weight / motors for a kicker.
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The idea came up, but the sacrifices to do it were too great. If you could do it and still play the game for the other 1:40, it would be bennificial to the team. |
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Has anyone found a good hook to order for getting onto the bar? Or, is everyone doing a hook just going to make their own?
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Spiffy, just buy a 1/4" aluminum plate from mcmaster and use a bandsaw to cut your hook out of it.
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At first, I was excited about this idea, but after some time I realized myself the problem -
3 words: Plane of Platform. This system cannot be static, but if it lifts the ramps above the paltform's plane, no prob. |
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http://www.chiefdelphi.com/media/photos/27790 |
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They got redone for IRI that year, less risky
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where did those platforms come from?
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they were oriented vertically for the majority of the match, then dropped down at the end.
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Some tips if you do try wings I learned from extremely simple and not very good prototypes:
1. With a robot roughly max width, you're just short of the max horizontal width on each side of the robot to fit in the 84 inch cylinder. So your forks would probably look like this: ------ ------------ ------ 2. Strong materials and fixed joints are key to cutting weight down. Once the forks are to the sides of your robot, an in bumper way to "lock" them helps, or a way to raise them ~5 degrees then lock to help ensure sliding doesn't happen. You can make the forks fall by gravity with a servo and "snap in" to place if you want. 3. Make sure your hanging mechanism works even if you only have one robot on one side. There are ways to do this. |
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what do people think about carabiners? well big ones! and what are peoples ideas for not getting stuck under the tunnel while trying to raise your robot up?
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If you don't wanna get stuck under the tunnel you can do it strategically by lifting the back of your robot before your front or mechanically by keeping your front bot in a curved shape or a straight one, without bumps to get stuck under there. Yes, i know, "what about the bumpers?!"... make some mechanism that will fall over your bumper to give your bot's front curved or higher than the tunnel. for example: # #### ####### ########## ############ ############## ################ ###>DEVICE ######## ################## ################## ################## BBBBBBBBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBBBBBBBB BBBBB>BUMPER BBBBBBBBB BBBBBBBBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBBBBBBBB Consider this with your peers and Mentors... Good luck :] |
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did anyone come up with an alternative to the CIM motors for some sort of winch climber? Were allready using all 5.
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FPs?
Not familiar. Do you have a pic/spec sheet? EDIT: Fisher Price? I found this on it: http://www.usfirst.org/uploadedFiles...or%20Curve.pdf Not sure how to read it though though (Im a programmer, leave me alone :P) |
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Also, is the plan to attach to one verticle bar or two? I am invisioning a system that would use two but I think aligning them for attachment could be very tricky given the type of clamp. Any thoughts on this? |
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I need help with a question the hook we are building, the hook is build to a pipe thats 84in 1/2 O.D. Now my question is,which is legal? Like 84 inches to the ground or 84 inches from the ground to the pipe?
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Has anyone considered using a scissor lift mechanism to hang the robot?
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what about using the scissor lift to attach a wench hook and have the cable go back the the robot with a wench at the end, the scissor lift would not have to be strong enough to lift the robot
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Earlier people were talking about the fisher price gearboxes. How would you attach them to the winch?
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I'd use an octagon with a keyway or hex in the middle, cut to the size needed to fit into the FP's output gear. Then I'd use whatever attachment was needed to get to the drum.
Alternatively, I'd use a direct octagon-drum adapter to get it right on the FP gearbox. |
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Question about lifting and hanging:
Rule <G05> States:Scores will be assessed after all objects in motion, when the ARENA timer displays zero seconds, come to rest, or 10 seconds after the timer displays zero seconds, whichever comes first. Rule <G03> States:The TELEOPERATED PERIOD ends when the arena timer displays zero seconds. This also indicates the end of the MATCH. And Rule <G42> States:ARENA Reset Delay - ROBOTS must release any portions of the TOWER, PLATFORM, or ALLIANCE ROBOT without power after a MATCH. Violation: YELLOW CARD. So. When exactly does the robot lose power? Is it right after the MATCH, and so the robot would have to hang up to ten seconds without power? Or does the match end, then wait for all objects to come to rest or 10 seconds like Rule <G03> states, and then power is cut? If you have any info that would be very helpful, this could be quite a problem for us! Thank you much! |
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Power is cut (or rather, the robot is disabled) at the end of the match (0 seconds left on the timer). Moving things have 10 seconds to come to rest after power is cut.
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so if you fall below the platform before 10 secs after the match it doesn't count. It hapened to a team a few times at cass tech.
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