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Kicker mechanism and frame perimeter
Hello all,
After reading and re-reading the rules regarding FRAME PERIMETER, we’re still not 100% sure if we are in compliance with the intent of the rules. Our robot FRAME PERIMETER this year is only 28”x 28”, but our kicker design currently rests partially outside the FRAME PERIMETER (but inside the BUMPER PERIMETER) when the robot is unpowered. During normal operation the kicker will remain retracted until we need to kick the ball and therefore we meet the two rules below (letter of the law type thing). Anyone have any thoughts on this? <R16> During normal operation no part of the ROBOT shall extend outside the vertical projection of the FRAME PERIMETER, except as permitted by Rule <G30>. <G30> ROBOT Volume – During a MATCH, no part of the ROBOT shall extend outside the vertical projection of the FRAME PERIMETER, except as follows: a. BALL Interaction Volume – Solely for the purposes of interacting with a BALL, MECHANISMS that are below the BUMPER may extend up to the BUMPER PERIMETER, for a period not exceeding two seconds. After returning inside the FRAMER PERIMETER, such MECHANISMS are not permitted to re-extend beyond the FRAME PERIMETER for at least two seconds. Thanks for the help! Team 1756 |
Re: Kicker mechanism and frame perimeter
It sounds like you'll have to change how your kicker works, perhaps how it resets.
If you post some pictures or drawings we might be able to give you some ideas how. |
Re: Kicker mechanism and frame perimeter
I think the rules are a bit vague about the distance between the frame and bumper perimeter. Just to be safe, I'd move it back those few inches to the inside of the frame.
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Re: Kicker mechanism and frame perimeter
You quoted the rule. Your kicker mechanism can only extend beyond the FRAME PERIMETER for 2 seconds at a time, and then must retract. Resting outside the FRAME PERIMETER would not be allowed.
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Additionally, <R30-a> only allows the 2-second extension "Solely for the purposes of interacting with a BALL". At the beginning of the game, before powering up, you're not interacting with a ball. |
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