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New Camera Class
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I've heavily modified some camera code. There is slightly different functionality in smash_camera.cpp in GetJpegImageBlocking. It blocks with different functionality. It will not always succeed. You can change the functionality by copying the original method from PCVideoServer.cpp. Also, for now, you must manually set the IP to the computer to want to receive video from. You must do this in the method VideoServerHelper on line 65 in smash_video_server.cpp. Required Code: Code:
#include "smash_camera.h"I didn't try to 2Go PC, but I got 20+ FPS on 160x120. I'll upload dashboard later.... must go! |
Re: New Camera Class
I'm sorry if I'm not getting this, but what does this do? Does it give an increased framerate or is it just designed to let the user customize what IP they want to use to receive video data?
Does this run on a LabVIEW dashboard, or some custom implementation of your own? |
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I didn't know that the zip limit was greater than the rar format. It failed for that reason.
The Dashboard frame rates at 160x120 were 20+ on the laptop I tested it on (not the 2Go computer). The other formats were less, but I think that was due to an error in the dashboard. You will need 3.5 .NET Framework for this to work. Perhaps even SP1 for 3.5 .NET. |
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You still didn't really answer my question. Is this just a custom video dashboard? What advantages does this have over the standard code?
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Awesome! Without pouring through the code, how did you manage to do this?
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Step 1. Acquire Image Step 2. Calculate how many packets will be required to send the image Step 3. Send packet(s) via UDP (1032 byes), populate any outdated data Step 4. Repeat 1 - 3 Receiver Step 1. Acquire a 1032 byte packet Step 2. Translate the packet into usable information (i.e Big Endian to Little Endian) Step 3. Populate "Status" with new information Step 4. If the image is finished, present it Step 5. Repeat 1 - 4 This is, of course, a simplified overview. |
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So you segment the image into several packets and send it over UDP instead of TCP? I assume you have error-checking built in? I'll have to check it out.
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I'm curious - how does this affect the total bandwidth used by a single Crio and dashboard.
In other words, have you increased 20-fold (or is it 20^2 for an image) the number of packets that are going to be sent to increase your framerate by 20 times? For some reason I thought the communication protocalls were sancrosanct - that is I thought we weren't allowed to touch them because of bandwidth concerns. I had thought that was why they limited the dashboard to a 1 hz update, though I might be wrong: you know what they say about assuming. |
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Bandwidth Usage:
Code:
160x120: 100kbs |
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Good work. However, before you train drivers with this video feed available, you might want to ask FIRST Q&A if UDP traffic will be blocked by FMS at competition. Unfortunately, I assume it will be blocked, just like the PCVideoserver port was blocked last year. FIRST is obviously concerned about the bandwidth usage at competition. It would be nice if QoS was used so video could be sent at a lower priority but utilize all available bandwidth.
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The source code can be found by using svn.
Code:
svn checkout http://frc-video-collab.googlecode.com/svn/trunk/ frc-video-collab-read-only |
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The GDC got back to us, and their answer is, in a word, no:
http://forums.usfirst.org/showthread.php?t=14284 We'll have to see what this update brings before moving forward. |
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It looks like what they really said is no to UDP... can you make it work over TCP?
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We're also aware that some of the latency is being caused by the Classmate not being enough to keep up with the cRIO, but TCP doesn't help in this respect. |
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They said no to UDP on port 1180. This makes perfect sense as our packets would corrupt the driver station's packets. Currently, the video server works off of port 1234 (25FPS@160x120 resized to 640x480). However, I see a lot of erroneous packets as the robot gets farther away.
TCP hates not being acknowledged... The GDC does not mention that UDP couldn't be used on another port. They do mention custom TCP protocols are allowed, but not UDP. They do not mention no UDP for all ports or just 1180. |
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We'd need to have clearance to use a port though, because the FMS firewalls off any ports not cleared for use by the robot and driver station.
Also, the video feed and the rest of the driver station data run on different ports. The video uses a TCP connection to port 1180, while the rest of the dashboard data sends 1018 byte packets through UDP on port 1165. They wouldn't corrupt each other at all. I'll have to post the whitepaper I made about the rest of the dashboard data some time. |
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-Joe |
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The stream uses 100KB/s at 160x120 and we resize it to 640x480. It looks good actually. |
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We'll have to check it out. Right now we're putting this project on the backburner for a week or so until this supposed update comes out.
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I get about 150-250ms delay on the new camera.
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Also, if you look at the code and have any suggestions for improvement, please let me know. Joe |
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Pretty nice, I dont mean to be the joykill here, but I hope you know you are not ALLOWED to use UDP to send packets, I believe that post is found here on Cheif Delphi somwehere, search around, either way I am sure you cannot use UDP.
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