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Re: WOW factor
I cannot disclose the feature of our robot with the biggest wow factor, but the arm is really nice:cool: .
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Re: WOW factor
We are making a 22wd. is that a wow factor? :rolleyes:
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Re: WOW factor
Where's the fun in FIRST if you don't put a little Bling in your machines? I've traded in my 6061 and Polycord for balsa wood and cyanoacrylate, but I'll be darned if there wasn't something on every robot that rolled out of 1276's shop that made us go "WOW!" (we always hoped the judges would go "WOW!" too, but that never panned out :o)
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Re: WOW factor
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Re: WOW factor
One thing I have observed with far too many teams is they go for the WOW factor when they aren't even capable of accomplishing something as simple as going from point A to point B.
Remember in the modern 3 team alliance structure if you do one thing and do it well there is a place for you. If you do nothing well people will forget your name very quickly. That doesn't have to be a WOW factor either. More like an ALRIGHT factor. I'll take reliable over WOW any day of the week. |
Re: WOW factor
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When we design, the 'WOW' factor never enters into the conversation. Everything is about 'Does it enchance our strategy?' and 'Is it reliable?'. Everything else is not worthwhile. Championship teams are made because what they do, they do very well. |
Re: WOW factor
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(I experienced the WOW factor of your robot last year on the far side of the field! :o) |
Re: WOW factor
Ed is right. I have seen a lot of robots with serious even award winning WOW that sucked at playing the game.
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Re: WOW factor
Okay, I finally figured out the WOW factor for my team's robot.
With practice, tuning, current conservative estimates say we can go from normal configuration to above the plane in under 5 seconds. Arm deploy, hook snag, AND hang. In practice, I'm going to say 10 seconds, but I'm cautiously excited. And that's not the part of our robot we put the most emphasis on. I'm really excited. |
Re: WOW factor
hmmm. WOW factor? well, two out of the three years i've been on the team, we've used fans.
just sayin. |
Re: WOW factor
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... and I'll tell you the truth, while I never design for 'WOW', every year I look at the robot when it's done and I'm amazed at what the kids have built. This year will probably be no different (although I'm too tired right now to enjoy the WOW factor) |
Re: WOW factor
Our WOW factor, when it works, will be the integration between kicker and arm.
Again, when it works... |
Re: WOW factor
Our wow factor is definitely in our kicker
http://i198.photobucket.com/albums/a...egy4/Robot.jpg http://i198.photobucket.com/albums/a...nderrender.jpg the spinning kicker is controlled by pneumatic pistons to slide it in and out of the plexi gate. By utilizing an encoder on the spinner and the time it takes for the pistons to deploy we can choose where the spinner hits the ball as well as how fast its going at that time. (we can do high and low shots-even though its a spinner!. This gives the advantage of a spinner with the precision control you would get from an adjustable foot style kicker) (Cutting the inside geometry for the gate would not be possible without our new CNC laser cutter! FTW) |
Re: WOW factor
The "wow" factor? The ability to put balls into the goals at an alarmingly high rate :D
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Re: WOW factor
I know a lot of teams that are trying to accomplish climbing the bump, hanging, scoring, and playing defense. This year is a year that your robot needs to focus on one thing. For example, if you have a robot that can score a lot of balls, then you need to focus on that goal, and not try to accomplish all the tasks. If you try to accomplish all of the tasks then most teams are not going to have a dominating robot. I'm not saying that no team is going to be able to accomplish all of the tasks that FIRST has provided us with this year, I'm just saying that it is going to be difficult.
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