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We Got Mech Shifting But We Need help with Regular TURNING
![]() we tried using arcade drive but the wheels are inverted any help or is there something im missing? |
Re: We Got Mech Shifting But We Need help with Regular TURNING
Look at your wheels. Do they form an X or an O pattern? When viewed from above or below? (ex. "X from above" "O from below")
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Re: We Got Mech Shifting But We Need help with Regular TURNING
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Re: We Got Mech Shifting But We Need help with Regular TURNING
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Describe in English how you want the spin controlled (what joysticks, buttons, etc.) and we may be able to help you implement it in Labview. |
Re: We Got Mech Shifting But We Need help with Regular TURNING
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then when we press button 1 it will do shifting/crabbing |
Re: We Got Mech Shifting But We Need help with Regular TURNING
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It sounds like your problem is with your false case. What does your false case look like right now and what problems are you having with it? Your first post mentions that "the wheels are inverted", but I'm not sure what this means. |
Re: We Got Mech Shifting But We Need help with Regular TURNING
our false only has arcade in it; is there a better or am i doing it wrong?
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Re: We Got Mech Shifting But We Need help with Regular TURNING
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Re: We Got Mech Shifting But We Need help with Regular TURNING
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Re: We Got Mech Shifting But We Need help with Regular TURNING
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That's the only thing I can think of. If you didn't properly invert the motors when opening the drive in Begin.VI I don't think your holonomic VI would drive and strafe properly. |
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