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-   -   Bumper Zone Contact (http://www.chiefdelphi.com/forums/showthread.php?t=82396)

Jon Stratis 12-02-2010 10:56

Re: Bumper Zone Contact
 
Quote:

Originally Posted by coldfusion1279 (Post 918279)
I can guarantee that if a team has any sort of traction wheels (i.e. no HDPE, omni, or mecanums) and with the center of the bumpers being ~13" high that the robot can flip on flat ground no matter how low the cg is. Especially if the robot is in motion and shifting its momentum in different directions.

Keep in mind, however... if the robot is designed to go over a bump, that means it can also be tipped at least 45 degrees before gravity will do the work to flip it over. That's a pretty big tip, and for a vast majority of robots, that will require prolonged contact and pushing outside of the bumper zone. The only caveat to this is, of course, if your CG is not properly centered in the robot. If it's significantly to one side, you'll be easier to tip.


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