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Re: No Lifter = No Playoffs
After seeing the game live, I retract my original comment. For most teams, scoring is rare. 2 points will decide most matches in the qualifier matches, assuming there aren't a bazillion penalties (and yes there are matches with dozens of penalties).
While not being able to hang doesn't mean you miss the playoffs... It's 20 seconds to score two points. The only reason not to have a hanger is if you score 2 balls in 20 seconds, which is 12 balls in the tele-op all together. AND this assumes you aren't being hassled by defenders. No team scores 12 balls by themselves in tele-op. The teams that can do this, draw defense. This doesn't really make sense due to the nature of the rankings, but its true. In summary, hanging was completely under estimated by many teams, including our own. Down the stretch I expect match scores will get higher. But for now, hanging seems to be a great attribute if you can do it in the finale. |
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It's very much easier to incur penalties this year than to score and thus 0-0 scores will be pretty common unfortunately. |
Re: No Lifter = No Playoffs
We were grateful to finish as "1 seed at TC, so we had our pick of the field. We don't hang. Our first round choice (2645 Power Surge) was a reliable hanger. However, it wasn't their only strength. There were 3 on our short list for the first round. All three were agile, could move the ball over the bump, score, and worked well with us. I can't say if hanging was the single bonus that swayed our decision, but it certainly helped. Their hanging during eliminations made the difference in one or more matches. In the 2nd round, we went for defensive agility over the ability to hang.
We didn't rule out non-hangers or limit our choices to them. Hanging ability is most valuable when it is combined with a needed skill during the other minute and 40 seconds of the match. |
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Teams/alliances that can limit their penalties will have great success compared to the average team/alliance. |
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