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Re: Week 1
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Another thing is for us teams here in Michigan we get more points for matches we win. I myself am finding this really hard to decide between state ranking points or our rank within the regional; or at least finding a balance between the two. |
Re: Week 1
I thought some of you would find these numbers interesting.*
<EDIT>Info deleted. See below for correct numbers.</edit> |
Re: Week 1
KC's only had 69 matches so far.
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Re: Week 1
Since we're throwing out interesting numbers, I haven't had time to do this for all regionals, but here are the average seeding points per team per match and average team numbers for a few regionals:
BAE Average Team#: 1099 Average SeedPts per Match: 6.60 FLR Average Team#: 1332 Average SeedPts per Match: 6.46 KC Average Team#: 1739 Average SeedPts per Match: 6.19 WAS Average Team#: 1908 Average SeedPts per Match: 4.06 I know this is an incomplete set of week 1 regionals, but I'm heading to bed, and wish I had the time to crunch them all =). |
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SDC Average Team#: 1656 Average SeedPts per Match: 5.30 GA Average Team#: 2029 Average SeedPts per Match: 4.23 Bayou Average Team#: 2096 Average SeedPts per Match: 4.76 OR Average Team#: 2129 Average SeedPts per Match: 5.65 GG Average Team#: 1215 Average SeedPts per Match: 6.85 GT Average Team#: 1783 Average SeedPts per Match: 5.24 |
Re: Week 1
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2002: Zone Zeal. Winner got none of their score and 3X the loser's score in QP which lead to interesting strategies like this . Highest QP was #1 seed. Everyone remembers Beatty's BEAST (Team 71) that year as one of the most dominate bots ever. Few remember that this domination caused them to seed near the bottom before being picked 1st overall on route to a National Championship. Since the nature of the game was to battle over a finite number of points (the 3 goals) that is significantly different than 2001 2003 Stack Attack. Winner got their score plus 2X losers score in QP. This lead to some collusion and debates about its role in the game. Even in the Elims wins didn't really matter all that much. Each round, two matches (no more no less) were played between opposing alliances and whoever compiles more Elimination Point (scored exactly like QP expect renamed EP) advances. Often the winner of Match 1 would purposely score very low in Match 2 to assure victory. I think this makes it the closest game to 4v0 and 2001. (Note: I don't like to make that comparison because 2003 is infamous and I personally loved my first full year in 2001. At least 2001 was advertised as 4v0 point scoring competition instead of sometimes being a defacto 4v0 like 2003) Even before 2001 in 2000, Team 25's National Championship bot was able to descore and score balls between alliances to ensure a close victory and tons of QP in the Quals. With the W-L-T seeding, some teams still scored on themselves to improve their ranking. FIRST Rules always encourage high-scoring, close matches and lead to strategies to accomplish that (and perhaps debate about those strategies). The new qualification seeding is not unprecedented, but it is perhaps a step backward. |
Re: Week 1
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Summary of scores as of Friday night week 1: Autodesk Oregon Regional, Avg:2.27 Max:9.00 In 62 matches. BAE Granite State Regional, Avg:2.55 Max:9.00 In 55 matches. Bayou Regional, Avg:1.93 Max:9.00 In 43 matches. Finger Lakes Regional, Avg:2.55 Max:11.00 In 51 matches. Greater Kansas City Regional, Avg:2.33 Max:11.00 In 69 matches. Kettering University District Competition, Avg:2.79 Max:12.00 In 41 matches. New Jersey Regional, Avg:0.00 Max:0.00 In 0 matches. Peachtree Regional, Avg:1.64 Max:8.00 In 57 matches. San Diego Regional, Avg:2.03 Max:8.00 In 57 matches. Traverse City District Competition, Avg:2.04 Max:7.00 In 46 matches. Washington DC Regional, Avg:1.47 Max:7.00 In 59 matches. |
Re: Week 1
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Re: Week 1
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If you believe there is a better system the put it forth ... otherwise it's useless chatter and noise. **note** don't point to last years system which allowed a bot that was broken and never reached the field to be an alliance captain because of favorable allience matchups. ;) |
Re: Week 1
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In the first place, participation in FIRST is not about winning. But I won't try to argue/defend that point. Because regardless of if you want to believe that, the spirit of the rules for the game and tournament is to score points. If the rules system doesn't reward the best teams and alliances of teams for scoring, then the system should be fixed. However, the answer IMHO is not to become a NASCAR pit boss and find every trick in and out of the book to win. The answer is to keep scoring points and let the community judge the true winner of the event, and the true winners of participating. George |
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Re: Week 1
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Thanks for doing all these stats, it will be interesting to see if the averages go up today - and if averages start to go up in week 2. Steve |
Re: Week 1
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We need more action! |
Re: Week 1
As an inspector at Bayou I will sum up to problem with the ranking system. It is Saturday morning and we have 1 robot left that hasn't passed inpection. They are not even close and they only have 2 more qualification rounds left to play this morning. I seriously doubt they will ever get their robot on the field.
Oddly enough the same team is currently ranked 2nd at the end of Friday. Something is seriously wrong when a team can show up at a ROBOTICS competion and never field a ROBOT but be ranked 2nd. Now think about the implications when that team is in the top 8 and gets to pick... |
Re: Week 1
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