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Re: Week 1
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Re: Week 1
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And go ahead, score on yourself the entire match. Try to make it 10-0. I'll see what you're doing, and as a coach, instruct my drivers to score on ourselves too, so we end up winning the match 10-4. Enjoy your 10 seeding points, I'll enjoy my 18. Quote:
Teenage drivers should understand before they're out on the field why you'd tell them to let the opposing alliance catch up, or even to score on yourselves. Winning is still a primary goal if you'd like to seed high, but it's in your best interest to not shut out your opponents. I don't know if it's just me, but it's really bothersome how many people didn't bother reading the whole manual this season. Students on my team were required to read the manual, and score 100% on a 180 question written test to even attend competitions, let alone drive the robot. In the engineering world, if a customer hands you specs for a widget to design, you'd darn well better read every line. Otherwise, you may miss the part that says "Widget must be capable of X, and must not do Y," and build it without X but with Y. Show that to your customer and see what happens. |
Re: Week 1
It will be interesting to look at a comparison of win/loss record (2 point win, 1 point tie, 0 point loss) vs. ranking points for all teams playing this weekend. I'm thinking it will be pretty close to a straight line.
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Re: Week 1
I agree with the fact that its like watching paint dry, but I can say that my team did not build a robot to sit by or give up, no matter if it drops us from the elimination round or selection we are going out to win. Lets have fun and play the game if your strategy is defense so be it, ours is to score and hang.
and do it often. |
Re: Week 1
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EVENT AVG. SEED PT. |
Re: Week 1
I'm willing to wait until our team tries the new ranking system before I form a final opinion on it, but after seeing it in action I do have a few concerns.
1) It is counter-intuitive. Perhaps FIRST might suggest a better term is counter-cultural, as one of the stated goals of FIRST is to "change the culture", that might be a positive term. The problem is, however, that the idea of losing 10-0 being a "better" result than winning 4-1 requires more than a thirty second explanation before it "makes sense". If we want to engage people in our events, they shouldn't walk away going "what the heck was all THAT about..?" 2) The goals of the qualifying rounds are not related to the goals of the elimination rounds. In one it is a good idea to lose massively, and assist your opponent in running up the score, in the other it is a good idea to win. This not only means that top-8 teams may have done little to establish their credentials as teams worthy of leading alliances into the elimination rounds, but will also make it more difficult for top-8 teams to scout potential alliance partners. How do you establish a reputation as a good defender or two-way player in a ranking system that emphatically discourages defense? Likewise, how do teams that have built offensive machines that can work around defenders distinguish themselves from their more dainty cousins? 3) The ranking system does not encourage quality robots. If you have two "box-bots" and one non-functioning robot facing three top quality machines, all the weaker alliance needs to to is post their own robots in front of their own goals to ensure that their opponents can't score on their behalf, and they achieve the exact same result as the teams that built much better machines. Likewise the ranking system encourages "giving up" and following this strategy any time you are facing a likely superior alliance. Their is no need to strategize or collaborate with "opponents"... just fold right from the start and let your "opponents" carry you to higher ranking points. There is no doubt that the rules are the rules. I don't expect them to change. I think it is smart for teams to follow the rules and therefore smart to collaborate to arrange blowouts in qualifying or to immediately give up when outmatched. I might not LIKE it... but I think it is the smart thing to do. Jason |
Re: Week 1
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I'm not sure if i can ever agree with that, but I'm a team player... |
Re: Week 1
We were going to do a match where two of our robots would plug up *our* goals, and then our extra robot would proceed to help the other team from scoring. We eventually decided against barring the goals, but we took a grand loss.
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Re: Week 1
my thoughts on the ranking system are that the only time a point is bad is when you fall behind and that in a close match winning is almost 3 times better than losing:ahh: so i think a good strategy with this ranking system is just to score as many points as you can and only play defense when it's tight
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