![]() |
Re: A novel strategy: Always score for your opponents
Quote:
Hope your are proud of yourself. |
Re: A novel strategy: Always score for your opponents
As I said in a similar thread:
I think it is fair to say that the GDC probably did not foresee all the possible ramifications of this seeding system. I understand and agree with the concept of coopertition, but when a win is a loss and a loss is a win, when poor robots rise to the top of the seeding, and when it becomes smart to forfeit matches and not play the game, then something is clearly very wrong. I talked to both students and mentors this weekend that were discouraged that building a good robot meant less than knowing how to game the seeding system. If the cooperition factor is taken too far and begins to effect the participants' moral, or if FRC gains the reputation for being a league where building a good robot doesn't really matter, then that is potenitally very damaging ground for FRC. |
Re: A novel strategy: Always score for your opponents
In my mind purposly throwing a game is unaccepable in any sport at any time for any reason. Just play the game and let the chips fall where they may.
I am waiting for an apology from your team to ours. |
Re: A novel strategy: Always score for your opponents
Quote:
Winning is an outcome. How many times have we heard Woodie say not to let outcomes dictate your behavior? Quote:
Of course, that we did not even once try to game the system and still ended up 1st seed -- and the Cooperatition Award -- was just glorious. That the alliance selection followed good robots over high-seeded robots reinforces my point. I agree with Integral -- this is a cheap tactic that prioritizes a certain low cunning coupled with gamesmanship, instead of cooperatition and gracious professionalism. Play each game to win. Show off that robot you've worked so hard to build. You won't regret it, and neither will your parents, fans, mentors, or sponsors. Patrick |
Re: A novel strategy: Always score for your opponents
Quote:
|
Re: A novel strategy: Always score for your opponents
I may be weird, but I enjoy the play of the game. Winning or losing takes second seat to a well played game.
I sincerely hope that when 1515 arrives in Atlanta they will be ostracized for pushing this misbegotten strategy. Any team that proposes this needs to be taught the fundamentals of FIRST. Once again shame on your for ever suggesting it. 1515 (Beverly Hills HS) is, believe it or not, is a very well funded team they are scheduled to attend multiple regionals and stole a slot to Atlanta at the Oregon regionals. Our team on the other hand struggles to find students and money in our economically stressed area. Our team would have been energized by playing on a winning alliance. 1515s tacky strategy could well destroy our team. Perhaps a gain of a few seeding points was great advantage to higher ranked teams. We were low middle of the pack there is no way we gained anything for this match. So what if we moved from 35 to 33. Throwing a game is simply unforgivable. |
Re: A novel strategy: Always score for your opponents
Quote:
Quote:
I do not agree with a strategy of collusion between alliances, but I feel that a single alliance should be able to do anything within the rules to maximize their seeding points. Quote:
|
Re: A novel strategy: Always score for your opponents
To those who have issue with team "playing the system" all I gotta say is : Hate the game, not the player.
|
Re: A novel strategy: Always score for your opponents
Quote:
To them it's just another element of the game like the bumps and the towers to tickle your brain to make you figure out how to navigate your way to the top of the standings. And I would not be surprised if they knew this would happen. They're too smart not to see it coming. |
Re: A novel strategy: Always score for your opponents
I think this discussion about "this is wrong" or "un-gracious" is silly. The rules are published at the beginning of the season. The goal of this, or any competition is to win. Do you think Dean Kamen will give away the rights to the Segway to be "Gracious"? If you don't plan to do all you can do, within the rules, to win, then why play? I realize that Gracious Professionalism is the heart of FIRST, but as I have said before, if we weren't supposed to compete, we wouldn't keep score. If we weren't out to win, I know I wouldn't have many kids interested in joining the team. The better the team does, the more students are interested joining. Is that not the goal of FIRST? To get get kids involved? Like most people, kids are interested in wining traditions. Look at football. Teams that win a lot have a lot of fans. In FIRST, those fans become involved in the team, and maybe in engineering and technology. The reason I am involved in FIST, and plan to stay involved, even though both my kids will have moved on to college, is to inspire more american kids to become engineers. At my place of business, less than 50% of the engineers are native born Americans. I am not knocking those talented foriegn born engineers, but the fact that we have to import talent because we don't have enough of our own tells me that there is a fundamental flaw in the way we inspire kids.
I, for one, will continue to inspire the kids that are on our team to do everything they can do (within the rules) to win. If winning gets more kids involved, and therefore interested in science and technology, then it is, by definition, within the spirit of FIRST. |
Re: A novel strategy: Always score for your opponents
Quote:
Just wow. We simply want to play a well played game. I find your attidude self serving and disgraceful. This is my last word on this. |
Re: A novel strategy: Always score for your opponents
Quote:
|
Re: A novel strategy: Always score for your opponents
The problem is not with teams that choose to forfeit games or collude, the problem is with the system. If you invite smart kids to play within a system, then they are going to figure out how to play the system smart. Asking teams to NOT do what the system invites them to do is not reasonable or realistic. If throwing matches 6v0 is not a behavior we want happening, then we need a system that does not reward it. I'm afraid the GDC simply over-reached on the cooperition factor, with unintended consequences.
|
Re: A novel strategy: Always score for your opponents
Quote:
Your attitude that your team's single match victory is any more important than your two alliance partners trying to win the regional seems to me to be the self-serving one. |
Re: A novel strategy: Always score for your opponents
Please don't post your "dirty laundry" on this thread. We are supposed to be talking about the implimentation of this strategy. It is clear that this strategy can and will be an effective means of being ranked in the top seeds. If you don't agree with using the strategy, it is fine to say so, but please don't turn this into a fight. The real spirit of FIRST is teams who have different backgrounds, beliefs, strategies and idea's coming together to share these things and create friendships with people across the world. If teams are working together and discussing strategies such as this one, i don't see how this isn't in the spirit of FIRST.
|
| All times are GMT -5. The time now is 18:37. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi