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Re: Weird Qualifying Rules
I think that the QP are flawed
My example of this was yesterday at the DC regional. Blue Alliance barely moved the whole match. Red Alliance beats the Blue alliance 8-0. The Red Alliance had 1 penalty so there unpenalized score was 9. According to the rules, Red Alliance gets 8 QPs and Blue Alliance gets 9 QPs even though they lost by 8. Just wanted to point that out. |
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Re: Weird Qualifying Rules
oh ok
yep I think drivers will need to pay attention to the score and know if they need to score for the other team. |
Re: Weird Qualifying Rules
When I first saw the seeding system this year I thought it weird too, but GDC usually has reason for what they do and if you guys had any idea how much debating, experimentation and associated craziness goes on with the development of all this, you'd have a new appreciation for it.
GDC figures out how they want games to look as its being played, then builds the scoring and seeding around that. You can look at the point assignments and sorta figure out how to "work" the system. IMHO, some things to look out for: Don't "shut out" your opponent if you win, your coopertition bonus is the sum of their unpenalized points X 2, so theorectically, if they have a couple of goals, you get double that in your coop seeding. A nasty case is the one where you get like the last match that just happened in KC, final score was 13 - 0, but the winning alliance got a penalty, so the win alliance got 12 seeding points and no Coop bonus (lose allaince was 0), but the lose allaince gets the unpenalized score of the win allaince, so they got 13 seeding points (lose team gets no coop bonus) so the lose team actually came out ahead in seeding, even though they got slammed in the match. The point is, be smart about the system, ranking is as much a part of the game as the bots on the field, so be educated about it and know how to strategize about it. Complaining about it after the fact is a waste of time. It just shows you didn't investigate the game up front. Its Week One, teams are still figuring out the game, remember to have fun with it, I'd like to see some good coversations on how to use the rank system system to team advantage. Well, some might not want to give away their strategies :) |
Re: Weird Qualifying Rules
Do the venues keep "box scores" for the individual teams during qual and elim, and make this data available after the meet ?
Or is the only data available to a team that which their own scouting efforts gather ? ~ |
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Re: Weird Qualifying Rules
All I have to say is so much for them saying that this year the fans can understand the scoring. Lets see what happens when a fantastic robot wins all their matches and is last in the seeding. Explain that to the crowd.
Bruce |
Re: Weird Qualifying Rules
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Perhaps the announcers do not understand either. FIRST should provide some training for the announcers at each venue. During the qualifying matches, the announcers should downplay, or even ignore, "wins", and instead announce how many seed points each alliance is awarded for each match. This would educate not only the fans, but many of the unaware teams as well. ~ |
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The winner this year does have the benefit in any match where the score is not zero for the opponents. Winning is not completely secondary. |
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That was what I was suggesting. Take a look at the webcast of the Traverse City qual. ~ |
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