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Weird Qualifying Rules
Am I the only one that thinks that the way the seeding points are added up is a little strange? If you can make more seeding points by scoring for the other team then by scoring on your old goal then I think that that screws up the game.
Example During one of our teams matches today we scored 4 goals,just our team (something I have seen very few other teams do today). The final score in the match was 4 to 6 and there were no peneltys. After this match we went down 10 slots in the seed. If we had lost 0 to 6 we would have gone up in the seed. Am I missing something? Does the way the seeding is set up make sence to anyone else? |
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When it gets to the point of dropping in rank after winning a good match (6-4 is a good win, not a blow-out) then there's something screwed up with the ranking system. You shouldn't have to throw a match in order to move up in rank, it simply doesn't make sense.
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After a day of watching the rankings and thinking about it some more, I think I kind of like it.
It means that if you have an unlucky match where bad stuff out of your control happens, you can still actually claw back those lost points and end up #1 seed with a few good matches. In past years a single loss often put you out of the running. It means that it isn't unthinkable to have a meeting with your opponents before a match to figure out how each alliance can facilitate a high score for both. After all, an 11-9 result is still better for the losing side than a 0-3 win for them. That's cool, because your opponent now becomes your teammate with slightly different incentives. The rules disincentive playing heavy defense, and encourage maximum scoring by each side (once you get past the first point on both alliances and the n-0 case is gone). If you plan on winning simply by defending your opponents, you're both going to get very few QPs, which makes me happy*. *I have an axiom that defense as a primary strategy is not a desirable aspect of games. It is possible and acceptable that you don't share this axiom. |
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Jane |
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Collusion to fix prices: bad Collusion to maximize points: good. |
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I'm just going to ignore the collusion thing for now and comment on the original post.
The largest possible difference in movement between a 0-6 loss and a 4-6 loss is 3 spots. Either way you are getting 6 Seeding points, in the 4-6 loss your opponents get many more seeding points so they may move past you. |
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Let's say in this scenario that your alliance's scoring capability is 4 points, and your opponent's is 6. We can derive some facts: 1) If you defend so that you win 4-3, you get 10 QPs, assuming your defending bot wasn't necessary for any of your points and you actually manage to win. 2) If you go for maximum scoring, you lose 6-4 and get 6 QPs. 3) If you go for maximum scoring for your opponent, you "lose" 10-0 and get 10 QPs 4) If you go for minimum scoring, you lose 6-0 and get 6 QPs. So the two best options are: A competitive 4-3 match where you hope very strongly the outcome is in your favour, but it might not be. A "collusive" 10-0 match where you know the outcome is in your favour. Given a scenario like this, your opponents might agree to the 10-0 option, assuming they aren't trying to overtake you in the standings since it is the "certain" option. If they choose to play a competitive match, then they risk either losing or not getting as many points as they would if they played cooperatively. If either alliance has a robot that is trying to overtake other robots for a better picking position, then other considerations may prevail. This ranking system makes a team's motivations very complex, which will be hard to decode from the stands, but will make for some good pre-match deliberations. |
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I really hope the AZ Regional will have teams that play smarter than a lot of the teams attending the Week 1 Regionals have been playing.
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This is why scouting is much more important this year. If the seeding rules make it so some of the best robots are low in the rankings, then teams will have to do more than see who is the top-ranking team when picking alliance partners. Regardless of rankings, just find a team whose partnership creates positive synergies.
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Defense could be a tremendous part of the finals.
We'll have to see what happens later today. |
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I think that the QP are flawed
My example of this was yesterday at the DC regional. Blue Alliance barely moved the whole match. Red Alliance beats the Blue alliance 8-0. The Red Alliance had 1 penalty so there unpenalized score was 9. According to the rules, Red Alliance gets 8 QPs and Blue Alliance gets 9 QPs even though they lost by 8. Just wanted to point that out. |
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oh ok
yep I think drivers will need to pay attention to the score and know if they need to score for the other team. |
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When I first saw the seeding system this year I thought it weird too, but GDC usually has reason for what they do and if you guys had any idea how much debating, experimentation and associated craziness goes on with the development of all this, you'd have a new appreciation for it.
GDC figures out how they want games to look as its being played, then builds the scoring and seeding around that. You can look at the point assignments and sorta figure out how to "work" the system. IMHO, some things to look out for: Don't "shut out" your opponent if you win, your coopertition bonus is the sum of their unpenalized points X 2, so theorectically, if they have a couple of goals, you get double that in your coop seeding. A nasty case is the one where you get like the last match that just happened in KC, final score was 13 - 0, but the winning alliance got a penalty, so the win alliance got 12 seeding points and no Coop bonus (lose allaince was 0), but the lose allaince gets the unpenalized score of the win allaince, so they got 13 seeding points (lose team gets no coop bonus) so the lose team actually came out ahead in seeding, even though they got slammed in the match. The point is, be smart about the system, ranking is as much a part of the game as the bots on the field, so be educated about it and know how to strategize about it. Complaining about it after the fact is a waste of time. It just shows you didn't investigate the game up front. Its Week One, teams are still figuring out the game, remember to have fun with it, I'd like to see some good coversations on how to use the rank system system to team advantage. Well, some might not want to give away their strategies :) |
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Do the venues keep "box scores" for the individual teams during qual and elim, and make this data available after the meet ?
Or is the only data available to a team that which their own scouting efforts gather ? ~ |
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All I have to say is so much for them saying that this year the fans can understand the scoring. Lets see what happens when a fantastic robot wins all their matches and is last in the seeding. Explain that to the crowd.
Bruce |
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Perhaps the announcers do not understand either. FIRST should provide some training for the announcers at each venue. During the qualifying matches, the announcers should downplay, or even ignore, "wins", and instead announce how many seed points each alliance is awarded for each match. This would educate not only the fans, but many of the unaware teams as well. ~ |
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The winner this year does have the benefit in any match where the score is not zero for the opponents. Winning is not completely secondary. |
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That was what I was suggesting. Take a look at the webcast of the Traverse City qual. ~ |
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We did talk about it here on CD. With the lack of uproar about it, I assumed (yeah, I know) that teams understood the implications of the new seedeing points. After participating at GSR, it was quite obvious that many teams did not initially understand all of the implications ... however by Saturday morning (too late) most teams had figured it out. My hope is that most teams will have now seen how it works and won't try and shut out their opponent. It's just another thing that you need to discuss with your alliance partners before each match. |
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Aside: We can talk and natter and squabble about the best teams/top teams all day long, year after year, and it is silly. This is an example of why - they come to the competition prepared to play. Jane |
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Jane: While I agree that all teams should know how the seeding is done, what about the spectators and non-FIRSTers who are at the venue? Just a thought, not meant to create an argument or further discussion. |
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http://www.chiefdelphi.com/forums/sh...t=83903&page=5 |
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well from many perspectives scoring on the opponents goal helps if you're up by alot and can afford that luxury, however it makes you look bad for scoring in the nopponents goal.
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