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-   -   Breakaway Elimination Strategy (http://www.chiefdelphi.com/forums/showthread.php?t=83972)

Koko Ed 09-03-2010 17:33

Re: Breakaway Elimination Strategy
 
Quote:

Originally Posted by Grim Tuesday (Post 933119)
We will defiantly be attending this year, as we have for the last few. Wasn't it 25 in '09?

It's a little off-topic, but how do the X-Cats manage to attend so many events?
You guys are going to like, 5 regionals!

No they're not.
I am.

Noah Booth 09-03-2010 17:44

Re: Breakaway Elimination Strategy
 
My team, 1922, and our alliance members, 319 and 78, tried abandoning the defensive zone after 1922 had kicked up the balls. 78 would than also move up to the offensive position. It worked well against weaker alliances but in the finals we could not move the balls out of the mid field zone against 1519 and 1073.

Grim Tuesday 09-03-2010 17:50

Re: Breakaway Elimination Strategy
 
@Koko Ed

OOOOH! So thats why your Blue Alliance page disagrees with your siggy. Now it makes sense!

Tetraman 09-03-2010 18:11

Re: Breakaway Strategy
 
I'm going to go out on a limb, and claim that the winning alliance on Einstein is going to be a team with the exact capabilities as the FLR winners 1551, 217 and 174, with the only difference being either 217 or 174 can also hang at the same near 100% consistency that 1551 did.

And I'll be very honest, if there was any alliance that would have defeated 1551, 217 and 174, it would have been 578, 3157, and 1511. If 1511 could use their hanger, it would have been curtains for the Grape Chicken Warriors.

cmh0114 09-03-2010 21:02

Re: Breakaway Strategy
 
Quote:

Originally Posted by Tetraman (Post 934717)
I'm going to go out on a limb, and claim that the winning alliance on Einstein is going to be a team with the exact capabilities as the FLR winners 1551, 217 and 174, with the only difference being either 217 or 174 can also hang at the same near 100% consistency that 1551 did.

Wow, that's quite a compliment. O_O
To be honest, though, we (well, at least a few of us on 217) were almost positive that we were going to lose to 188, 610, and 191 in the finals. And I must say, if we get anywhere close to that level of competition at any of our districts, or even MSC, I will be very happy. That was an epic match, and I'd like to thank all of the competitors - both the Arctic Chickens of Wrath and the other alliance (the X-Coyote Blizzards, maybe?). Good luck to everyone in your other competitions, and I hope every team gets to experience that level of excitement where the teams are so evenly matched!

Koko Ed 10-03-2010 08:33

Re: Breakaway Strategy
 
Quote:

Originally Posted by cmh0114 (Post 934820)
Wow, that's quite a compliment. O_O
To be honest, though, we (well, at least a few of us on 217) were almost positive that we were going to lose to 188, 610, and 191 in the finals. And I must say, if we get anywhere close to that level of competition at any of our districts, or even MSC, I will be very happy. That was an epic match, and I'd like to thank all of the competitors - both the Arctic Chickens of Wrath and the other alliance (the X-Coyote Blizzards, maybe?). Good luck to everyone in your other competitions, and I hope every team gets to experience that level of excitement where the teams are so evenly matched!

X-Blizzard Coyotes sound better.

What made 217, 188 and 610 so dangerous is they can score from anywhere on the field and are difficult to defend. I expect to see all three robots down in Atlanta making alot of noise.

Grim Tuesday 11-03-2010 17:19

Re: Breakaway Elimination Strategy
 
In my opinion, the only thing missing from either of the the two teams at FLR finals was the ability to score in the offensive zone, besides pushing. Dont get me wrong, pussing is a good strategy, but most of the robots had a very long range kicker.

Norman J 11-03-2010 17:30

Re: Breakaway Elimination Strategy
 
Quote:

Originally Posted by TomBot (Post 933010)
Scoring more points than the other team.

Genius! Why didn't I think of that.

carbuff2228 11-03-2010 17:33

Re: Breakaway Strategy
 
Quote:

Originally Posted by cmh0114 (Post 934820)
Wow, that's quite a compliment. O_O
To be honest, though, we (well, at least a few of us on 217) were almost positive that we were going to lose to 188, 610, and 191 in the finals. And I must say, if we get anywhere close to that level of competition at any of our districts, or even MSC, I will be very happy. That was an epic match, and I'd like to thank all of the competitors - both the Arctic Chickens of Wrath and the other alliance (the X-Coyote Blizzards, maybe?). Good luck to everyone in your other competitions, and I hope every team gets to experience that level of excitement where the teams are so evenly matched!

you guys did a great job at flr and had an awesome alliance i had a feeling you guys would be the winning alliance with your kicker and 1551s hanger and 174 on defense and good luck in traverse kettering and atlanta best of luck

Rick Wagner 11-03-2010 20:24

Re: Breakaway Elimination Strategy
 
While our team did a lot of very good defense (on the San Diego winning alliance with 359 and 100), I would like to see 294 do more of this strategy:

Start autonoumous in the far field and kick all three balls to the near field. Then ignore the opposing robot there in the far end and climb into the midfield. Now with two ally bots in the midfield, all the returned balls (only one from the enemy) get fed to our near zone scorer. If they defend him in the nearfield, climb into the near field and help clean up. This strategy applies to both quals and elims.

blayde5 12-03-2010 12:14

Re: Breakaway Elimination Strategy
 
defense: Like Rick said, we found that The defense robot should first clear all the balls from it's zone(needs a good kicker to get it into the scoring zone). Then, depending on the situation, either help control the balls at midfield, or stay at defense I'd the other alliances robot was superb at scoring.

The midfield robot needs to have a relatively accurate kicker to either score or get the ball into position to score. It also needs relatively good ball control so it can control the balls from the ball return or a way for balls to bounce off and into the scoring zone(we had a houselike structure that deflected balls sideways and we used that to our advantage. Good pushing power also helps when trying to get the ball from the other alliance

the forward needs to be extremely manueverable and have excellent ball control so it can score going up the ramp. Kicker and hangar are not needed.

Durin the last few seconds and if the situation allowed it, we liked to move all non hanging robots intothe scoring zone. This usually gave our alliance a couple of points if there were enough balls because it would essentially overload the defense of the other alliance.

But again, teams that will win need to adapt and change their strategy every match so they can find the ideal positions for that round. A stagnant strategy is what killed us in finals and looking back, we should have changed it


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