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Re: Team update 16
There are three situations where the "6v0" situation arises:
1. The winning alliance in a blowout decides to increase the loser's score near the end of a match to increase their own coopertition bonus. 2. The losing alliance realizes they have no chance of winning (perhaps before the match even starts) and increases the loser's score in order to increase their seeding points and not waste goals increasing their opponent's coopertition bonus. 3. In a potentially close match one or both alliances decide playing against each other is too risky and decide all balls should be scored into one alliance's goal. This update decreases the incentive for scenario 3, but does nothing to scenarios 1 and 2. |
Re: Team update 16
Awesome! With Chesapeake coming up in 36 hours - all I can say is "Lock and Load!" :D
I can't wait! Thank you GDC! You are my heroes! |
Re: Team update 16
Well... lets see how good my math and logic is.
A +5 bonus is basically a kin to a 2 goals for Coopertition points, so things will start getting weird for blow outs (ie 3 goal lead or more). Basically at that turning point, the losing team will want to score for the winning team and the winning team will want to start scoring for the losing team. I did some calcs in Excel and at the FLR, 37% of teams won with a lead of 3 or more on Friday Afternoon. Also the average goals was 2.8 to 2.3 for the Red vs Blue Alliance on Friday Afternoon. However, the average qual points with the new system is 7.5 to 7.1 on Friday Afternoon. The average qual point from ties was 5 on Friday afternoon over the course of 9 matchs which is 18% of matches. I did some fuzzy logic and determined that there were 5 "6v0 matches" during Friday (ie scored 5 goals or more against a team with a score of zero) in which the average qual points is also 7.6 (without a newly defined win bonus). For the record, yes this means my team (2053) was the benificiary of a 6v0 in match 50 and I never realized it. I *think* this will produced the desired results that the GDC and the rest of us is looking for, but it will be hard to say until we see in action. Even just the Psycological effects of winning and getting bonus points for it will have a huge effect on game play. All in all, it looks promising. :) |
Re: Team update 16
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Re: Team update 16
This I think my favorite team update in as long as I have been involved in FIRST. And I would like to applaud the powers that be for making such an important change even though week 1 has already happened.
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Re: Team update 16
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But Seriously, hundreds of teams and thousands of students played, including my team and me, and I can say that the system sucks, but I'm happy that going forward, the system is better. I would hate to have to attend our second regional, and even championships, with the bad system. |
Re: Team update 16
It would be interesting if some of you number crunchers out there would "replay" the week 1 regionals and see how the final ranking results would have been different with this change.
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Re: Team update 16
Thanks, GDC for putting competition back into it's place in Breakaway!
The 5-point incentive for winning will likely kill the 6v0 travesty of the game. |
Re: Team update 16
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This seems like a goodly amount of GDC-brand grease to apply to the squeaky wheel. |
Re: Team update 16
In my opinion, the update was both good and bad.
In one hand, it was great to see the GDC noticed that their system had a major flaw. In the other hand, the best time to have put out this update was before the "official" regionals start. My team played in a week 1 regional and was a subject to every change in the update. We were the first team to get a yellow card from G46 (match #1 of FLR), we played 6v0 matches (match 58 and 63), and we got a yellow card which turned to a red card for G30 (early Friday). Interesting how every change in this update was a little reflect of what 3181 did on the playing field. (Maybe the update should be changed to Update #3181 :p) It is a horrible thing that teams pay in full for the local regional and even away regionals on week 1 and the system changes drastically after the fact. I have no problem with decreasing the amount of week 1 regionals or decrease the amount of registration or have more official week 0 events to work everything out. I will not walk away from FIRST from this point, I truly believe in this program and I will further mentor teams in my area that need help. I have gone through this system and I love it. There just needs to be some changes. |
Re: Team update 16
Thanks GDC.
It's a shame the week 1 regionals went the way they did... but better late than never I suppose. On to week 2! (and on to different concerns with the ranking system?... I hope not) |
Re: Team update 16
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I was a disgruntled week 1 complainer, but I commend them for listening to the community and fixing it so quickly. My enthusiasm is restored. |
Re: Team update 16
I question why we keep attending a week 1 regional.
This is barely a thank you to the GDC. |
Re: Team update 16
Wish FLR wasn't week 1 but im glad GDC has found a solution! Week 1 participants were more or less the ginuea pigs for the trial, but i'm glad all the other weeks will be better...hopefully! =P Thanks!
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Re: Team update 16
Thanks GDC. I understand the intent of the new seeding system, and sometimes even the best of intentions lead to unexpected consequences.
Madison, iirc, you have an FTC team going to Atlanta too right? We'll see ya down there (FTC1885). I'm just glad I won't miss the conferences this year. |
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