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The 469 auto
So it looks like team 33 is going to be at the next two compitions with 469 :P
I was just wondering if something like this was aloud for the starting position. --------------------------------------------- [R B B ] | B B | | BR B | | B B | | TT RTT | | B B | | R B B | | B B R| [ B B ] ---------------------------------------------- TT = tower/tunnel B = Bump [ = goal R = robot The robot in question would have their right front wheel touching the bump and they would not not start across the line. Then when auto starts they would drive straight into the tunnel at an angle wedgeing their front right side under so they could not be pushed out. Close up of robot position after auto (top view) R R R R RTTTTTTTTTTTTTTTTTTTTTTT R TR T R T R T R T R T R T R T -------------------- T----- R--------------------T------ S T R T S S T R T S S T R T S T T S RTTTTTTTTTTTTTTTTTTTTTTT S R S S S - = middle line R = robot's position after auto T = tower/tunnel S = robot's starting position before auto Would this be a solution to 469? Your thoughts? |
Re: The 469 auto
I'd like to understand your auton strategy, but it looks like your post got all messed up. Perhaps CD does not like too many spaces in a row. Try using the code tags, like this:
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Re: The 469 auto
Aaaaaaaw it did...
that stinks ill redraw it in paint... |
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The link doesn't work.
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link still doesn't work...
469's strategy is brilliant, because in order to stop them you have to not only prevent them from getting to the tower first, but you also have to camp there the whole match so they never can get there, since once they're in position you really can't get them out. So while you're keeping them from getting to the tower they're free to do whatever they want. And you have to move out of the way in the last 20 second, or you'll get a penalty for contacting the opponent's tower...pretty beastly strategy, I can't wait to see video of them. |
Re: The 469 auto
AAAAAAAAAAARRRRRRRRRRRGGGGGGGGGGG
Ok, basicly, line up on a 45 degree angle to the opponents tower with your front right wheel / side of your robot touching the bump right next to the tower. Then when auto starts your robot would drive straight into the tunnel on a 45 degree angle effectivly wedgeing the front right side of your robot under the tunnel so 469 can't be there. Because you are so close to the tunnel 469 couldn't beat you there even if they charged there without shooting their balls first. Sorry about the not working picture / link:confused: |
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I don't think you would even have to move. Can't you pretty much block tunnel edge just by the placement of bot? This was tried but the bot doing the blocking didn't have traction and was pushed out of way. I think the idea of blocking is good but not the whole package. It will only throw their game off alittle. You will need good team mates, playing in the right positions. Man, Troy is going to be fun.
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Senerio one: A effectivly a 3 on 1 with the third team to block/pin well 469 recycles balls and 217 puts in the misses. The other two teams try to keep up with them on the other side of the field but undoubtly fail, they can't keep up with a ball every 4 to 5 seconds. Senerio two: In the beggining of the match our third team wedges themselves under the tower. Then team 33 now has a fighting chance for the balls in the middle. 469 has dificulty turning. However 217 is still a huge threat. 33 is now playing a 1 on 2 tring to shoot balls down to 910 to to score. We have to count on 910 ten being able to beat the defense and 33 quickly passing balls down. Overall, its not looking good. ps. The reason I use these teams is because this is a realistic possibility at Troy in week 4. Senerio |
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Did anyone have a bot at Cass that could redirect the balls back into middle after the balls rolled off 469? Was this even tried or is the ball to low coming off 469 to send it back over bump?
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The balls are below the bump when the balls leave contact with their robot. You need to intercept the ball and kick it away to stop the strategy. Another team tried hitting the tower as the balls were coming down and that doesn't stop balls from being scoring.
Its a very good strategy, stop 469 and the match is 3v2, don't stop them and you can't outscore them. 469 has no problems pushing robots out of the way. It has obscene grip and is geared low to push anything out of the way. They can push and turn opposing robots with the bests of them. |
Re: The 469 auto
Notes on 469's drivetrain:
8wd with pneumatic tires, 4 CIM through DW trans, I don't know the exact gearing. Pneumatic articulated Front and Rear wheels (I don't think separately) Pneumatic articulated ball casters in rear. No ability to change zones (I guess they could go over the bump, but that probably wouldn't end well with that tower on top) Pneumatic lock to tower - It locks to the bottom of the tower. They aren't just shoved in the tunnel, they are locked there. They aren't coming out once they get in, at all. *should* turn well with outer wheels up Autonomous start positions: Code:
---------------------[OUR TOWER]---------------------- |
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So just to undermine this for a quick second, but what would it take to just play defense on the other 2 robots? if they dont score at all? and you stop the few couple balls 469 shot in during autonomous when they slide down the bump, would that not keep everything in contact to win a match?
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Can someone clarify 469's strategy for those of us unfamiliar with their robot this year?
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While this strategy would be effective in shutting down the scoring loop, you would be playing 1v2 elsewhere on the field and 469 could decide to start moving around, which could result in 4-6 points from them and/or draw your defense away from the tower long enough to allow them to restart the scoring loop. |
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Their stratagy is to sit under the bump and deflect balls directly from the ball return back into one of the goals. Theu can deflect into either and at Cass tech over the weekend they won a match 26-1. We are currently figuring out how to beat them Any ideas?:confused: |
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I don't think you quite get that when 469 is in position the rest of the alliance is in the homezone. Only one needs to defend a robot. The other robot is there for clean up. 469 could traverse the bump without the tower on it. I am unsure, as are they, about whether they could go over without flipping now. |
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On the contrary I am very aware of this.
The only way to prevent a blowout is to lodge yourself at a 45 degree angle in the tunnel in auto. Then even with crazy traction 469 will have a hard time pushing someone out of that position who also has traction because their isn't a good way to push them from. That being said it doesn't really matter anyway because for the next two regionals their in their pretty much going to be with you (217) so Troy and the Michigan Champs are going to see the exact same thing Cass tech did. You can call me a pessimist but I call them as I see them. |
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Ok, some team in their six hour window just needs to build a robot that is strong, fast and agile. Now all you have to do is stop their first attempt and play heads up defence, pestering them but keeping yourself b/t them and the tower.
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But remember, they could push an elephant.:eek:
Oh well, at least teams will have a sort of fighting chance if someone lodges themselves under the tower before them. |
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Could someone post a picture of 469? And I thought you were not allowed to cross the white line in auto? |
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If it isn't obvious, I'm hooked on this thread. I need to shut off the laptop and do something useful. |
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someone needs to copy their robot in a tiny 6 hour window and do the same on the other side lol good luck....
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Team 51 also has tried this strategy, except that they hang from the tower. If they can figure out how to do that quickly and consistently, we might have 2 Michigan teams that broke the system. MSC Finals could very well be 469 v 51!
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In theory, a team with a long based robot should be able to line up in the mid zone and with their long side parallel to the width of the field and then shoot over and block the tunnel with the long side in autonomous.
That'd be a pretty good way of stopping them from deploying their ball recirculating mechanism, but if they've still got a capable kicker you're probably wasting your time. |
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469 is an amazing robot. My team went up against them in their last qualifying match. We set up on an angle by their tower and kept them out during their autonomous mode, however once they took control they were able to push us right out of the way. We programmed an autonomous to move us inside their tunnel just in case we saw them again, but we didn't. Good job 469
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http://www.youtube.com/watch?v=1cgh1887XDo
That robot is *sick*, but it can be beaten. Not easily, but it can be. I hope! |
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The 469 auto is beatable. Our programming team came up with an auton mode that wedged us at a 45 degree angle in the opposing alliance's tower during our second to last qualification match. We then played a game of cat and mouse and would dart out to kick some balls to our offensive zone and dart back to the tower to block them. They did manage to get past us and get into the tower by the end of the match but I don't believe they scored more than their auton shot in that match. We finished the match with a 2-2 tie which I considered a victory against them.
We tried to run the program on our alliance's robot with a similar auton in the semi-finals, but unfortunately team 313 was too tall and was unable to wedge in the tower. 469's auton just pushed their bot aside quite easily. All-in-all it is an amazing robot... as long as they have a teammate who can score (as we painfully saw in the semi's!). Bryan Battaglia Mentor Team 2851 Crevolution |
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Here is a link to their incredible design in action.
http://www.youtube.com/watch?v=7TgjyRqrobc Bryan Battaglia Mentor Team 2851 Crevolution |
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The opposing alliance could just put a wall on their robot, drive straight up to the tunnel, and when the ball comes down 469's bot, it'll bounce off and hopefully go in the other direction. Problem is, the opposing alliance would have no defense... but 469's alliance would be down one on offence.
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Must ... break ... infinite ... loop.
Easy to say, hard to do. The lone defensive robot must try to clear stray balls... but when one (or both) 469 alliance robots are playing defense in their home zone, it looks to be a challenge to break away and chase the strays. Bravo to 469 on their elegant design. Really "breaks the game". |
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Is their drive (or whatever they have to keep them in place) too strong to stop other teams from going into the tunnel from their opponents zone and pushing them back away to the middle zone?
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Bryan Battaglia Mentor Team 2851 Crevolution |
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There are a couple of ways to beat this. The first is as one of the previous poster's team did was to try to beat them to the tunnel in the autonomous mode and harass them enough to keep from setting up.
I think another way is to put in a defender with a kicker, one that can clear the ball out of the zone. They can't score if they don't have balls being fed to them, which means the defender needs to clear the balls out of the zone. Watching the referenced videos, there were plenty of balls that didn't go right in the goal, that could have been cleared out of the zone if the defender could kick the ball. Also, your robot is faster than the ball. Station your robot near the end of their ball drop and chase it ball down enough to disrupt it's path to the goal. Then clear it out of the zone. - T |
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2. 469 latches to the bottom of the tower pneumatically. There is a horizontal bar under the platform. They grab on and don't let go. |
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...the other thing to consider is that it might be well worth a penalty to prevent them from being able to set up their ball recycler... |
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If 469 pushes you into your defensive zone, with another one of your allied partners and it wouldn't be penalized. You could then play defense on both goals, especially if they latch on and can't unlatch them self then you'll have to stay in that zone.
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If you were to do this more than once the refferees would probably do something about it. |
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Several loop bot and 469 countermeasures schemes in this thread.
http://www.chiefdelphi.com/forums/sh...ad.php?t=84280 See post #10 |
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In all of this talk, I haven't seen one person say this so I will. If you can't beat 'em, join 'em. It's pretty obvious that 469 will not be top seed since they do not have a dominant solo bot, so why can YOU be top seed and pick them before anyone else gets a chance to? That's how you beat a 469 strategy. The only thing that stands in your way are other teams that can dominate on their own.
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What I'm saying is if both bots (defensive, and midfield) are tunnel robots and they get stuck in the defensive zone by 469 they have no choice but to stay there. I mean this could be an extremely rare circumstance, but could happen. The only thing they could do is play defense.
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They must try and get out (IE they cannot just go and guard their goals because 469 is "in the way") |
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It's basically the same thing with the forced penalty rule. ONE robot was forced to double up in the defensive zone, not both of them. Therefore, not both robots are penalty-protected, and we have the call. The initial penalty could be waived, but if you don't at least show an attempt to clear the bump then you get a red card |
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You're saying this like it's a likely nightmare scenario teams have to deal with. To be honest, there is almost no way this will happen, and on the off chance your tunnel bot just so happens to get forced through the tunnel by 469, I think simply trying to push against 469 would be okay. |
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469 (or any other robot) parking in the tunnel does NOT cause another team to get a penalty. If a team can't get over the bump, they must have gone through the tunnel in the first place. When they did that, and if an alliance partner was already in the other team's near zone, that's when the penalty happened. It didn't happen when their escape route was blocked.
If one robot went over the bump and another through the tunnel at the same time, one of them had better turn around pronto. If the tunnel got blocked just after the transit, then the one who went over the bump has go get back. |
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The only sure way to beat a 217,469, and some other team alliance is to have a beastly defensive bot against 217and the other 3rd pick to block 217 and get balls to the home zone. The midfielder would basically pester 469 until the last 20 and your near zone is left open to your 3rd alliance partner to score.
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My plan for beating them involves not letting possibly the two best teams in the world pair up with each other. |
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If someone seeds higher than them (assuming they are on the same field), it is relatively easy to break up that alliance, isn't it?
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I kinda hope someone gets "carried" just once now. Just to see if 217 + some other awesome teams can beat 469 + good but not great teams... Doubt it'll happen.
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Theres a fairly simple way to beat 469 and still be semi-productive in the game. 548 has the idea on how to do this, but were wondering how much effort its worth to be able to stop 1 team that we will see at states, and possibly no where else. By the way, I'm not gunna give away the secret incase we do end up using it...
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BJenks, try to get up to Troy Saturday and get a good look at some teams that 548 hasn't seen this year, as well as that 46something team. I'll be reffing as well as Mr. Bennett and Robert VanHam.
And it is my bet that there will be enough 469 and 51 copycats at States that we will have most alliances consisting of a ball handler (67, 33, 27, 910, 217 and the list is long), a diverter (469, 51 and the copy cats) and a diverter defense (548 and others that commit to that action). I can't imagine that any alliance that has to play against 469 will not choose a diverter defender as their first choice. The alternative is to let 469 lock in place and the game is over. I also do not think that is the only time we will see a 469. I think Nationals will be the same as our States, maybe even more diverter heavy. I just can't imagine a picking alliance not wanting a diverter defender. |
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Well that's easier said than done. You basically have to be 1st overall seed to stop a 469/217 or similar matchup.
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And I also agree with BJenks, we know how to do it, we can do it, and I believe we will be playing well up into the elimination matches at both States and Nationals if we do it. Time will tell! |
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if a team with a kicker that recharged fast enough could sit in front of them, then they could just kick the balls out as soon as they were deflected out, our kicker has a recharge of 1.2 secs at min, 1.8 at max, so i don't think that would be too difficult to do.
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Ball control will be key in the later matches. It will come down to who has the balls in which part of the field. An infinite loop is much less effective if there is nothing in the loop.
-Sam |
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-Clinton- |
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-Clinton- |
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But the sequel to "The Outsiders" was "That was Then and This is Now". We didn't have this strategy then but we do now. I personally saw our practice bot designed for it tonight and I am quite pleased! BTW, rumor has it that 469 will show up without their diverting arrangement tomorrow and just play ball. Which they do quite well I understand. As do The Wings. I love the times before the games because everyone can trash talk....afterwards, to the victors go the spoils! |
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Daniel Ernst in his Detroit pictures has a great series of shots of you guys smacking us while we were lifting. |
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All a robot needs to do is block the tunnel. If they can't get in the tunnel, they can't start their system. This allows robots to clear balls out of their zone and other robots to get in their face. Quite a few teams did it at Troy Athens this past weekend, although it didn't work in every match. With the Michigan State Championship next weekend, I believe that the better robots will be able to do this quite well.
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[opinion]469 didn't win with a blocked tunnel because they're such a fantastic midfield bot; they won because they were playing against a crippled 33 with 217 on their side. [/opinion]
That said, 469 is not useless by any means if they're blocked from the tunnel, they can play mid. But it looks like once they're in the tunnel, they can't leave. |
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This seems to be common misconception:confused:, however I assure you they will only ever be at the tower if they want to be. |
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they are still a desent midfield bot and that makes it a 2v3 game if someone blocks the tunnel and doesnt leave
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Oh, wait, I did. :D |
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