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Re: How does 469 not violate <R19>?
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http://www.youtube.com/watch?v=1cgh1887XDo Scott |
Re: How does 469 not violate <R19>?
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Re: How does 469 not violate <R19>?
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Re: How does 469 not violate <R19>?
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This is the "nature of the game". A challenge is issued, a team meets that challenge, and thereby issues a challenge of their own. I look forward to Atlanta, where we will surely see how these challenges have been met. Good luck to all! |
Re: How does 469 not violate <R19>?
This reminds me of "Spawn camping" in some first-person shooter video games, where you simply sit and wait in front of where an enemy player will start the game at (the "spawn point"), and shoot him right when he appears. The enemy then dies, then reappears in the same area moments later, only to be killed again.
Spawn camping is a good way to annoy your opponents and rack up points. In team games, sometimes other teammates can shoot the "camper" to stop the endless cycle, but this case looks like it would be difficult to stop... |
Re: How does 469 not violate <R19>?
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Re: How does 469 not violate <R19>?
Kudos to Dan, Don and the entire 469 team for coming up with such an awsome design that were all trying to figure out a way to beat this possible game dominating bot. They need a great offensive bot to get this to work so 910 would be happy to fill that spot for you!!!!!
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Re: How does 469 not violate <R19>?
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It was update #2. Mike |
Re: How does 469 not violate <R19>?
Except during the finale, is there something that would stop a robot from quickly parking themselves inside the opposing alliances tunnel thereby preventing 469 from getting in position? Of course, if you went too far so as to be in 469's end zone you'd get a penalty. You'd need a robot can go partially inside the tunnel and then be stopped by the platform and hence can't be pushed any further.
This Q&A http://forums.usfirst.org/showthread.php?t=13730 makes it clear the carpet under the tower is not part of the end zone. |
Re: How does 469 not violate <R19>?
Block the tower in autonomous, at least long enough for any (or most) autonomously-scored balls to clear the system, and then play ball-starvation. That's how you beat a 469-type robot.
Easier said than done, of course, but that's how you do it. 469 is great, because it forces the 'defense bot' to have a good ball acquisition and shooter, and not just be a brute-force blocker. If you can rob them of balls and force the two offense-bots to pull back to try to stop *you* from scoring, then you're in for a heck of an exciting game... ...if you can score a double or triple hang at the end of it all to cap off whatever balls you've scored, then you stand a good chance. But if you DON'T stop them in autonomous, you're probably done for. Looks like those programmers better get busy! Did you put a white line finder on your robots, kiddies? :D |
Re: How does 469 not violate <R19>?
Except G28 says you'd get two penalties and a yellow card for crossing the center line during autonomous. I guess you'd have to get a close as you can without crossing the line.
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Re: How does 469 not violate <R19>?
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On that note, does anyone know if 469 has done the same? Because if you can get them to deflect off of your robot instead of going under the tower, and they don't stop at the white line... |
Re: How does 469 not violate <R19>?
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It'd be easier to get them for pinning by parking across their tunnel entrance--most robots can't get through in the wide direction. They try to go in, and they keep trying for too long, it's a pinning penalty. |
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