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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
I propose that the rules be changed by the GDC to allow expansion of robot when in contact with EITHER TOWER.
This levels (or should we say ELEVATES) the playing field. The 469 scheme effectively allows ONLY THEM to operate within an expanded (vertically) playing field, where no opponent can reach to defend or contest with them for the returning balls. Because they can lock into this position effectively and expand mechanisms into a game critical zone, while their opponents aren't allowed to expand to their size at this critical spot on the field, and because the single defending bot in their scoring zone can't defend two goals as fast as they can switch between which goal they target, it is near impossible to effectively counter this strategy. I don't see any reasons why letting bots expand while touching opponents towers would cause any real problems, but it would certainly help to eliminated the one-sided advantage that 469 has shown is possible using this looping scheme in the well executed way that they have accomplished it. -Dick Ledford |
Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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Do I have that right? |
Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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What was the purpose of disallowing robots from expanding at opponent's tower? What benefit to the game's competition level does this give? Why should there be ANY LOCATION on or above the field that NOT EVEN A SINGLE ROBOT from an opposing team can access without a penalty. The fact that this forbidden zone is at such a ball controlling critical spot makes it essential that the No Expand at opponents tower rule be rescinded. Then we will see some FAIR competition for the control of balls at this critical location. -Dick Ledford |
Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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No time to calculate right now to calculate terminal velocity of our ~ 1 lb (~450 gm) 27.5 inch circumference ball but I would guess at least 55 feet/sec airflow to make it float, probably more. And even more velocity needed if drag of loop bot structure is considered. Be careful that flow cross-section gradient does not cause ball to stop and roll backward. Start here: http://www.grc.nasa.gov/WWW/K-12/airplane/shaped.html Hmm .... if the countermeasures bot takes station on the hump, it can avoid a lot of the risk of blowing the ball backwards. Do not however blow it sideways off the overpass. Staying on the hump would be near impossible but mention this scheme only to keep the ideas rolling. Also, I wonder if incidental altering the rolling speed of the ball on the overpass with airflow is legal. Any fan solution will do some of this. An air vortex cannon impulse would not disturb ball till it leaves overpass but no idea of the scale required for an effective disruption nor energy efficiency. |
Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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For what it's worth, you could have built this robot too. |
Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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As I have already posted, my team seriously considered this scheme early on, but they were afraid it would not be allowed. After a vote it was clear that we were too timid to risk going with this scheme - despite the obvious advantage it would offer. By the time we saw the rule clarification indicating it would be legal, were were too far along to go back to it., not to mention that many team members felt it was close to being a violation of the "spirit of the game" (their view, not mine). Allowing expansion at opponents tower is still the best fix for this game exploit. -Dick Ledford |
Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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-Dick Ledford |
Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
That effort is also taking place in parallel to my suggesting the obvious fix for this game exploit of just allowing expansion at both towers.
The reason defending the 469 looping exploit is so difficult is because their opponents are forbidden from accessing this critical zone of ball control, in which 469 can place their re-director, but opponents can place NOTHING. What is the purpose of forbidding access to this zone by opponent mechanisms? No one has answered that question yet? It is only by forbidding opponents from accessing this zone with their own mechanisms, that this looping exploit becomes so un-defendable. So why not just allow opponents to have same access to this zone? Good Bye exploit, hello competitive matches with 469. -Dick Ledford |
Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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As for the rest of your post, you're correct in many regards. In many of the high scoring matches they had 9-11 balls in "the cycle." 217 was moving 3 balls into the zone in autonomous, 469 was moving 2, and 217 would often chip another one or two in at the start of tele-op. That being said, that many balls is not essential for their system. It was actually causing clogs and jams in goals and in the return chute. The limiting factor actually became how quickly the human players could return the balls, not the amount of balls. The idea of removing balls is certainly a valid part of many counter-strategies, but I doubt that it alone could function as the only part if 469 has quality partners. Quote:
Let's not ignore the fact that 469 is far from the only team with a robot designed to deflect and/or redirect balls we've seen compete (1024, 79, 375, etc.). Just nobody else did it nearly as well and it resulted in them often pursuing other roles in the alliance. Let's also not ignore that 469 was beaten in qualifications and was kept out of the tunnel more than once. Let's also not ignore that there are many of the top strategists in FIRST devising plans on how to stop (or at least mitigate) 469 and similar bots. Let's also not ignore that 469 will likely not be alone by the end of the season. I know of at least two other bots yet to play with very similar strategies, but who knows how successful each of them will be. I'm betting that one or two more bots emerge in a similar class to 469. In short, stop overreacting. Las Guerillas made an outstanding machine and deserve the success they have. But the season is far from over. And flat out lying about it boring the crowd certainly did not help your case. |
Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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