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Re: FIRST Rule Changes
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If that was the intention there are literally millions of ways to accomplish it where no team would have any advantage. Quote:
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Re: FIRST Rule Changes
This thread has gotten rather long and repetitive. I've been following it for a while and am not even sure what the argument is anymore. Everyone has different opinions about what set of rules the optimal game would have. Just look at Team Update 16.
Is it possible that including the tower extension rule may not have been the best decision by the GDC? Yes. Do we fault 469 and other for developing a successful strategy within the rules given to everyone? No. Certainly we can agree on these points? |
Re: FIRST Rule Changes
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I also still fail to see how expansion at the tower would really help with ball blocking mechanisms to prevent a "looper." Other than perhaps a giant wall (which could still be circumvented by a looper design you'll see tomorrow), and I definitely feel gigantic wall bots are worse for the game than loopers. |
Re: FIRST Rule Changes
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-Dick Ledford |
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Re: FIRST Rule Changes
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-Dick Ledford |
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Re: FIRST Rule Changes
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If anybody in FIRST had that kind of design, programming, sensing and construction capability, it would be demonstrated on their current robot and they would be scoring 100 points per game. They would then be immediately hired by NASA to design the next generation heavy lift launch vehicle ...... |
Re: FIRST Rule Changes
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I don't even want to address how you would be doing this, as what you are describing is something that would have almost had to be designed right from the beginning of the kick off in order to have enough time and more importantly access to your robot in order to build your mechanism. How would you have been pre-cognizant enough to build this robot from the beginning. I thought building a looper was a gamble, and we are one of the few teams that took that gamble. I can't even imagine how much a gamble it would be to build an anti-looper bot. I was in a first week regional and here in the south we don't get the incredibly unfair advantage of bag and tag, so whatever we are adding at Atlanta we have to bring in completely self-contained and ready to bolt on. Are you a bag and tag team which can basically rebuild your robot every weekend? With qualifiers starting on Thursday lowering the time I can get a robot addition added to nearly nothing, I don't see how you would even have the time to build your looper blocker otherwise. On the other hand, if you had concentrated on a good kicking, maneuvarable robot like the other 75% of the robot teams, you can shut down the looper bots by just playing the game. Put your best kicker in the defender zone and kick the balls out of their endless loop. Sure they may get some balls scored while you're emptying their que, but with a good team you should be scoring just as much on the other side. I don't see the need to change a rule for the very small chance that someone would have built a competent enough robot to take advantage of it. There is never a "fair" game, especially in FIRST. Someone is always got more resources, or more time(bag and tag), or a different idea. Do your best, and remember that FIRST is about inspiring high schoolers to want to be engineers and technically oriented. Those looper bots that are really effective sure have inspired our group. |
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I do stand corrected though and thank you for pointing out that it wasn't as crazy an opportunity as I thought it was. Still an advantage but not ridiculous. Back on topic though, even if the rule had been changed by week 2 I don't see where it would really have done much good. And like some have pointed out, if it had been this way from the beginning then you would have had 84" wall bots blocking the view of the field. You aren't likely to do that on your own side of the field so I am glad to see this rule was fairly well thought out. |
Re: FIRST Rule Changes
So, Who's seen Rule Update #20?
The GDC met in an emergency teleconference meeting last night. Breakaway is a game designed with the idea of high mobility and interaction. For this reason, blocking the tunnel us now considered a form of pinning, as it restricts some teams to only one zone. A team may not block a tunnel for more than five seconds during regular gameplay. This rule does not apply during the finale. And remember, teams, this update was published April 1, April Fools Day. [the MC announced this during opening ceremonies at the Michigan State Championship today] |
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I also see it being more feasible to make a looper robot than one that keeps it from scoring. That way, the complex mechanism that you make can be used in all matches, not just ones against loopers. No matter which way I look at it objectively, I always come to the conclusion that "fixing" the rule would *not actually be useful. *EDIT: forgot that word... |
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