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Re: Retracting cylinder after kicking
Well once I try that vi I will let you know. The only thing left is the camera! I bought a new camera that isn't an axis because we couldn't find ours. I don't know what all I have to change in order to make it work.
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Re: Retracting cylinder after kicking
I'm not sure if this will help, but for us with c++, I just use the periodic checkup on buttons to determine if "button X" is pressed. If it is, the solenoid output is set to true, otherwise it resets to false if the button doesn't remain pressed.
As it is a one input, two output solenoid, this should work if set up similiarly in LabView. The solenoid always outputs to one side if it's pressurized, the true/false power only decides which side it pressures. It might help your team if you communicated with the mechanical division a bit more on how the gear works. |
Re: Retracting cylinder after kicking
The kicker they have is a piston but he wanted it to retract automatically after a certain amount of time weather or not the button was still pressed so they wouldn't get a penalty
and it depends on what type of camera it is the c-rio will only work with certain types |
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