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I need Hangin'-A-Round
Folks - I need a copy of the Hangin'_A-Round rules (and a copy of the animation and the field specs would be nice too) - I thought I had them but so far I have been unable to find them - Does a pack rat out there have the files to send me? - Blake
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I'm your pack rat in this case. I'll email them over to you in a moment. |
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I loved this game ... so many fond memories from game design and competitions. You going to be using the game Blake?
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I want to play it again. Ask me if I want to play Quad Quandry again. :)
Could you forward me the manual? I might want to set something up this fall for my old team, and if not I just want to feel nostalgic. |
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Rich - The Northern Va community college system and Prince William Co Schools teachers are collaborating again this summer to create a trio of low-cost robotics workshops for the county. The advanced one needed a challenge that would be fresh for the young students in the workshops, I suggested HAR (I have a complete suite of game pieces in my garage). The students will behave plenty of good ideas at their fingertips if they do a little research; but they won't have ever played the game themselves, and they won't have the luxury of a full season to make perfect copies of any idea they see in a grainy photo or video. The result should be a good compromise that gives them a tough, but conquerable challenge. At least that's my story and I'm stickin to it. Blake |
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One of the World Champions posted a complete step by step guide for building their robot. I would suggest some way of prohibiting access to this. :P
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Great, Blake. I loved the end game in Hangin A Round. You could win it on a rolling Atlas Ball, you could win it by dumping out an opponent controlled Atlas Ball, you could win it with a few balls in a high or low goal, you could make a late comeback with a hang, you could spin the platform to prevent a solid hanger from hanging ... I think it'll play nicely in your VA program. Let us all know how it goes.
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Game files can be found here: Hangin'-A-Round on the Downingtown Area Robotics website.
Let me know if you have problems |
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That is true. The design posted is stupidly simple and easy to build, yet perfect for high scoring games. It has room for improvements... If I run this game for Shaker students this fall like I'm considering, I'll probably tell people not to use it, just to let them learn the ins and outs of a design process themselves.
Now I want to design a new Hangin-A-Round robot. Good excuse to learn VEX CAD, I guess. :) |
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Blake,
I loved this game and am glad that you're bringing it back. One modification I thought that would make a great game even more interesting and lead to a greater variety of robots is to make the 2 end-game tasks (bar and Atlas ball) increase greatly if your alliance gets them both. For example: Hang on bar: 15 points per bot Get Atlas ball: 15 points only (instead of doubling the low & high goal points) Get Atlas ball AND hang on bar: 40 or 50 points to the alliance I've always thought the "division of labor" idea would create more diversity and make alliance selection more challenging. |
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With what we now know about gears and mechanics we would be able to build a robot that would be able to both score in the goals and hang. |
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Even better yet was our bot in the April 2005 pilot competition. We had 4 weeks and put together a cracker box on wheels that had lousy turning radius, totally non-functional manipulators and performed worse than the Squarebot. |
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