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Re: Programmers: I Have A Challenge For You
15 seconds isn't enough to take advantage of full-field awareness.
It's only enough time to do something and hope it works. (For example, if you fire a ball into the goals from mid- or far- field, you don't have enough time to go over there and make sure it actually went in.) |
Re: Programmers: I Have A Challenge For You
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http://robotics.nasa.gov/first/2004/kickoff.htm It used $10-$15 dollars worth of parts plus some custom code that's still available here: http://kevin.org/frc/2004/ -Kevin |
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2004, several teams hung in autonomous and then controlled the bar, they swung the match score up to 150 points (+50 for their hang -100 for their opponents not being able to hang). I guess that isn't serious. 2006, winning auton was a huge benefit. I saw many matches decided by auton alone. 2008, 1114, do I need to say more? Ok, 217. There you go. Auton could decide the match. 2009, on Einstein the final match autons consisted of loading up the bots to go dump a load into their opponents, not as important but it added many balls to the arsenal of the dumpers (or 217's shooter). 2010, 469 shows how useful a good auton can be. If they get set in auton you are pretty much down 4 points at the start of the match (They score 2 balls and then recycle them as soon as people start moving). I would say that 15 seconds is plenty of time to do something important. |
Re: Programmers: I Have A Challenge For You
All who are trying this: I have a book for you. http://www.amazon.com/Introduction-A.../dp/026219502X
The TOC: Code:
ContentsAs you can see, it covers everything from the Perception to Logic and even drive systems |
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2003 purpose, to knock your boxes to your side of field. Auto gave you a good position and start against your opponents. 2004 Purpose to knock down the balls early in game. Gave you a small advantage. But mostly if you moved during auto you go noticed. It was a fun one to do and watch. 2005 It was the tetra year and idea was to put the tetra in place. It was a bust. Almost no one could do much with it, too hard. 2006 Aim high place balls in corner or middle target. It was 1902's rookie year and we had a simple auto mode that consistently put 10 balls in corner and gave bonus points. Because of that we were 9-0 in Houston. 2007 Rack and Roll, place tube on rack. Many said it did not help. I calculated it made the difference in winning or losing several matches. 2008 Race around track and knock down balls. This was the most fun and challenging auto mode. Could make huge difference. 2009 Auto was hard and mostly in my opinion did not make a big difference unless you didn't move and you got nailed for not moving. Bottom line auto modes are fun and most years make a difference. Longer than 15 seconds and it becomes boring because most teams do not even move during that time. I think auto mode is important for a team because you stand out during that the 15 seconds awhile so many others just sit there. |
Re: Programmers: I Have A Challenge For You
The thing I notice about all of those is that autonomous is always playing an assistive role to teleop. I wonder if that could be reversed?
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Re: Programmers: I Have A Challenge For You
I love the sound of this, but I can almost guarantee my team won't.
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Once you create a machine that can score a ring (or some other useful function) during the autonomous period, you use that capability like a macro to automate scoring during the entire match. A good autonomous scorer, becomes a predictable/reliable tool for the drive team to use throughout teleop. It multiplies their effectiveness and frees them to think about higher level concerns, instead of the minutiae of the actions a machine can carry out on their behalf. How about starting with this general mindset and then pushing it as far as we are able? Blake |
Re: Programmers: I Have A Challenge For You
Understand this. This is a beatable robot. All robots can be defeated with strategy. - Alexander McGee
Please see team 71 in 2002: http://www.youtube.com/watch?v=h4slvnvPHW8 |
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Funny you should mention that. One way I'd like to automate is the movement of the robot. However, since we don't have a touchscreen to say "go here", I've been wondering what the best way to do that is. One idea is to have "canned moves" selected with a button and configured with a joystick. In 2009, the canned moves would have been a non-slip turn, a trailer-swinging spin, or a backwards flip around the trailer. (Each of these moves will work within certain parameters (speed, rate of turn, angle of trailer, weight of trailer vs weight of 'bot.) Can you think of a simpler or more intuitive interface? |
Re: Programmers: I Have A Challenge For You
Anyone have any progress with this? LOL I really have not even officially started on it, just brainstormed and now I have AP tests and stuff... I don't have much time, Spring Football is coming up, final projects are due and wow...
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