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Re: Programmers: I Have A Challenge For You
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I implied the existence of a "nontypical" vi which does have a text representation. That would be a reference to the LabVIEW code which gets compiled into VHDL for further compilation into an image for the FPGA. The VHDL is text. |
Re: Programmers: I Have A Challenge For You
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Or is that not a VI at all? |
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Putting a banner up in your driver station would be an interesting PR technique during practice rounds... |
Re: Programmers: I Have A Challenge For You
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Re: Programmers: I Have A Challenge For You
There is a value. Look at L.A. Final Match 1.
Total points (final): 24. Hanging points: 6. 24-6=18 points on the floor. Of those 18 points, 9 were scored autonomously. 15 seconds saw the same number of points scored in the goals that the following 2 minutes saw. The difference? No defense. Remember, defending a robot during automode carries massive penalties this year. So massive, you REALLY don't want to do it. But being able to score autonomously can give plenty of points as a cushion, which you want going into teleoperated mode. |
Re: Programmers: I Have A Challenge For You
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Re: Programmers: I Have A Challenge For You
I delivered the message to my teacher today, he thinks its a fantastic idea. He is even happy that I was even thinking about next year's robot, because he told me that previous years, people just forget about robotics after the regionals. He said I can use the tech shop to make my test robots
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Re: Programmers: I Have A Challenge For You
Just to give an idea of how hard a good autonomous robot is, there's no computer in the world that comes close to matching the flexible and creative thinking of the human brain, nor is there a computer with the lifetime of experience that human robot drivers have. Making a robot smarter than a human isn't like CADing a robot framework; it's like designing a fusion reactor in 6 weeks, especially since decades of research by professional scientists haven't been able to do it.
If anybody plays real-time strategy games, the AI in them took a whole team of well-funded programmers years to write and debug. Even so, it can't compete with even moderately experienced gamers on an equal footing, and is very easy to exploit. |
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Seeing as your #2 covered my reasons for more power thoroughly, I thought we might as well discuss ways to get more power now, with another 8 months ahead to plan. So, does anyone believe there is a way to feasibly add a inverter/converter widget from the PD board to a PC PSU, which then runs a small PC/GPGPU with Linux, which can interface with the Crio for image analysis and strategy planning? (I'm not an electrical engineer) The main problem I'd see is that the voltage drop with the battery under load might have more severe effects on a PC than on the Crio. The |
Re: Programmers: I Have A Challenge For You
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Autonomy's value is really a lot like 2008, strategically. The points are free, undefended points. On top of that, though, "clearing" a zone allows a team to maximize its resources. A starved offensive zone is a death sentence in Breakaway. If both teams clear a zone, then the advantage is negated and the battle is fought at midfield This is a lot like 2008's hybrid, in that a large hybrid advantage is unsurmountable, so having a comprehensive hybrid is essential if only to negate the other alliance's hybrid. My #1 priority for alliance selection at CT is strength of back autonomous mode. It's that important to winning, in my opinion. |
Re: Programmers: I Have A Challenge For You
Notwithstanding the difficulty of totally autonomous play, well documented here by many, I think that this is the direction FIRST competition is headed in, eventually. Remember that before '03 there was no autonomy at all. FLL is fully autonomous. These kids are now graduating to FRC teams.
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