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Re: Robot Diversity
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But those teams that you mentioned do that year after year after year. |
Re: Robot Diversity
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But, better yet, well designed a built robots are still rewarded! A team with a good ball magnet and kicker can be super more effective in the close zone. Also, teams with kickers are necessary for an alliance to get balls to the close zone. To give a further advantage to the overachieving teams, they can hang for a 2 point bonus. To sum it up, this year is good because anyone can score, but those teams that build great robots still can excell. |
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Re: Robot Diversity
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This year, however, I think we hit the nail on the head with our robot design:) . |
Re: Robot Diversity
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FIRST has come up with a very exciting competition this year, and while many robots are more similar than they are different, the design challenges of this year have pushed a lot of teams to their very limits. Even if robots are not so original, there are many new things teams had to consider this year, like how to use the camera, and strategies centering around this year's scoring system. Deep down, I think as much, or even a lot more thought went into many robots this year than in the previous two. |
Re: Robot Diversity
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For example, look at robots which try to hang or otherwise score bonus points. I've seen many methods of this- at the Boston Regional, for example, team 1100 latched on to the platform of the tower and flipped themselves onto it, team 383 rolled themselves up the poles on the side, team 3280 used a tape measure hook, team 230 got on the bump, drove towards the tower, and then used a hook over the top bar to lift themselves, some teams used pneumatics and some just slowly climbed a steel rope, some teams latched on to a pole and flipped themselves up, etc. Then I've also heard of teams with ramps so an alliance partner can drive onto the platform, and other cool ideas beyond this. I've probably seen more than 10 distinct implementations of this "hanging" concept. You can take this example with any other part of the robot- there are many distinct drive systems and ball scoring mechanisms on the robots. There are not many robots that are "the same", even though they may serve similar functions in the game (scoring game pieces, playing defense, hanging, etc.) If you'll be at the Championship this year, you should make some time to visit the pits and ask teams about everything hiding behind their bumpers. You'll be in for a pleasant surprise... plus you might make some new friends! |
Re: Robot Diversity
I feel that if the GDC made hanging worth more points, say 4 or 5, there would have been much more diversity. Maybe I'm biased because my team's robot was a hanger(And quite "out of the box" as well), but I felt that even a mediocre robot could score more than 2 points a round.
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Re: Robot Diversity
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Once the robots are moving, the diversity is obvious. |
Re: Robot Diversity
Breakaway is one of the least diverse games in terms of functionality, but I enjoy watching it and strategizing for it more than I ever did for Lunacy. I mean, you don't only like sports that have a variety of different looking athletes, right?
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Re: Robot Diversity
This year, most teams which considered a looping-bot type of strategy decided not to pursue it becaue of a concern that the GDC would change the rules to make it illegal. The GDC in fact re-inforced the strategy with updates. Too late for most teams to change their design, but I would expect that next year many more teams will be looking for these outside the box solutions and more will be willing to go that way. This may help diversity of bot design in the future.
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The GDC did a great job of making the design this year up to the teams imaginations, but at the same time they gave constraints that kept the competition realistic to the actual engineering process. And as always, once we got to competition there was the standard, "Why on earth were we not smart enough to think of that?" IMHO, this year had a great diversity of bots built around multiple strategies and interpretations of the rules and the end result was one of the most memorable games and exciting games. I felt this year, more than ever, to win, strategy, scouting, and robot design were equally important in order to be successful (minus the extreme cases like 1114, 217, and 469.) |
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