![]() |
Re: Robot Diversity
Pink(233) has been there many times but has never won on Einstein
|
Re: Robot Diversity
I did not mean fill up as in take all 12 spots, simply to take the majority.
|
Re: Robot Diversity
Quote:
|
Re: Robot Diversity
Ocassionally this is a matter of perception. I remember walking into FRC in 2006 and seeing massive diversity, as my understanding was limited and my horizons defined by what I saw at competition. When you have never seen a roller claw or swerve drive before, the competition can easily look incredibly diverse, even from a distance.
I personally don't remember a major amount of robot diversity after 2007, but I think it was more that I became used to the FRC norm. |
Re: Robot Diversity
Quote:
|
Re: Robot Diversity
Quote:
|
Re: Robot Diversity
The GDC has a lot of tough jobs, and deciding how to value the different means of scoring is one of them. If teams decide that the points earned aren't worth the cost (time, weight, risk, opportunity, etc.) then they won't do it and design diversity will suffer.
I don't know if the GDC has a goal in mind, but the end game usually seems to be worth 20% to 30% of the match total. With Breakaway, it seems that they anticipated low scoring matches when they assigned only two points for hanging. We built a hanger, but it really stunk. We determined that we were better off trying to kick goals in the last 20 seconds and we took it off. Had it been worth more points, we would have tried to make it work. The diversity of the designs is affected by the risk/reward equation. |
Re: Robot Diversity
Quote:
Just my 2 cents on the value of arm as a robot design. |
Re: Robot Diversity
In my opinion, this game allows for rookie teams, less experienced teams, and less endowed teams to excel easily. This game levels the playing field a bit allowing all to play. However, I do agree that parts of it limit the amount of creativity that can go into the game.
This is why I will always love the 2003 game Raising the bar. It allowed for these aforementioned teams to do simple things such as play defense and herd balls while at the same time presenting the 2 other very complex issues (handling a ginormous ball/ climbing steps and hanging from a 10 foot tall bar) that allowed for very creative designs. Since the game with the tetrahedrals, there has only been 1 game piece to deal with. (Tetrahedral, ball, tube, ball, ball, ball). There have been multiple ways to use these items and various other driving challenges but none really that drove people to think like they did in Raising the Bar. That is just my opinion. And well... I like robots |
Re: Robot Diversity
it seems to me that people who are wanting more "diversity" want less teamwork... they say that previous years there was more to do so yay more diversity, but from my admittedly limited experience with FIRST this year's game does the most to make the word Alliance mean something... you can't just go off on your own and yknow do 100000 laps in autonomous and win if your your alliance no matter what, just kinda doin your own thing... last year, same deal, each bot basically had no reason to interact with their alliance mates etc... this year you HAVE to work together and alliance selections span the entirety of the rankings as bots specialize into offense, midfield, and defense... basically yes there might be less "diversity" but I think it's better this way because even a "god bot" like 469 is useless without good teammates to help them, whereas in past years out of the box designs could easily win entire years by themselves.
Summary: Mayhaps less diversity, but definitely more teamwork among alliance mates, I think this is a good direction to go with the games by the GDC. |
Re: Robot Diversity
Totally agree with the above poster. Even though this is my rookie year, from offseason competitions I can definitely say the amount of teamwork in Lunacy is nothing compared to Breakaway. From my time on the field in Lunacy, the only level of teamwork I remember is "pin that guy while we dump balls in his trailer". I absolutely love how this year it takes all 3 robots working together to win a match.
|
Re: Robot Diversity
I think that one of the major problems with this years game is the fact that the robots are encouraged to go under the tunnel. This has caused almost all teams to build a short, box type robot. It made the game very uninteresting, and there were no radical designs that I saw :(.
|
Re: Robot Diversity
I have to agree with Nigel... the fact that there are a few different types of robots (not a lot) that mesh together to encourage teamwork. For example, a great teammate for our team to co-ordinate with (with our focus on middle-zone play and ball deflector) would be an excellent far zone scorer like 2771 or 910 at MSC.
In alliance selection, you have to go out to find who compliments your team the best, rather than who is the best at the game, period. It allows for in-depth strategy and teamwork, which I think is FTW. |
Re: Robot Diversity
Quote:
Quote:
Also what does diversity even mean?(In this scenario, I know what it means normally) I mean your taking a whole bunch of people from all across the world, giving them a challenge, and saying "go." Every team is going to approach the challenge a different way and unless the teams are working together (and even then it's iffy) there is never going to be two identical robots. How is that not diverse? More or less diverse, that's just nitpicking. Robots are robots and robots are cool, no matter how many bells and whistles, or kickers and climbers it has. |
Re: Robot Diversity
04 is still my favorite game...
the diversity of the robots was phenomenal in this game http://video.google.com/videoplay?do...8922126654120# 2v2 also created a "do everything" dynamic so you saw very interesting robots. |
| All times are GMT -5. The time now is 23:21. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi