![]() |
pic: DS Swerve on the field
|
Re: pic: DS Swerve on the field
I hate being "that guy" but I'm just wondering, what was the point of doing an inverted drivetrain?
This is not supposed to be a slight towards the creativity of this or the fact that you technically built TWO fully functioning swerve drives, but I just don't see the point considering how low your CG is and that chances of flipping perfectly onto the opposite side would be rare to none. Was it purely for the fun and challenge or did you think it would come into play? I'm sure the learning experience for the kids was pretty awesome though! -Akash |
Re: pic: DS Swerve on the field
I thought that there was a rule saying that you could only operate in one defined orientation, which means that you couldn't flip over and keep on driving (you had to right yourselves up somehow before moving?)
I just checked the rules and I couldn't find what I read before that got me to think about not being able to invert and keep on driving, but I distinctively remember reading a rule and deciding as a team that we wouldn't make something like that... but how did it do? Crab drive... wow awesome! But... Crab drive X 2? Even more epic! :P |
Re: pic: DS Swerve on the field
Keehun, the GDC ruled it legal via Q&A, providing all other rules were met.
Akash, they thought they'd tip. After not tipping at all in Waterloo, they removed the second drivetrain in favor of other functionality. |
Re: pic: DS Swerve on the field
Akash,
In our initial analysis of the game, we thought that going over the bumps was going to be alot more flip-prone than it turned out to be. The robot was supposed to be designed to only have 2 stable configurations (on its wheels). We saw at Waterloo how it behaved (namely, didnt flip, even when we tried), and determined it wasn't necessary, so we took it off for GTR, and made our ball manipulation and hanger substantially better. Anybody that saw us hang in Q8 at GTR should agree. The top and bottom wheels were all driven all the time, and yes, it required a bit of driver intelligence in the sense that the controls would be reversed when inverted. EDIT: Also, we thought it would be good fodder for an engineering or innovation in control award. EDIT2: It should also be noted that in the above photo, the arm is not in its normal position. |
Re: pic: DS Swerve on the field
Quote:
|
Re: pic: DS Swerve on the field
Yes, it could have, but we didnt have the weight for it, and since inverted was only a configuration intended to get us to a bump and flip over again we didnt think it necessary.
|
Re: pic: DS Swerve on the field
Very cool, though it doesn't look like you have a kicker "on top" or a hanger "on bottom" so you'd lose those functions once inverted? I guess it'd be better than being turtled though.
|
Re: pic: DS Swerve on the field
Quote:
|
Re: pic: DS Swerve on the field
For those that are interested, it can be seen in its GTR configuration behind Roberta Bondar in this picture: http://picasaweb.google.com/patfair/...66171620254514
It lost the upper wheels, and gained a much improved (and lighter) arm. |
Re: pic: DS Swerve on the field
Quote:
The units were tied together, it can be seen better here: http://picasaweb.google.com/patfair/...87665933385058 A better pic of it + Roberta: http://picasaweb.google.com/patfair/...66107170969314 |
Re: pic: DS Swerve on the field
Quote:
|
Re: pic: DS Swerve on the field
Quote:
|
Re: pic: DS Swerve on the field
Quote:
|
Re: pic: DS Swerve on the field
Quote:
|
| All times are GMT -5. The time now is 22:31. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi