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Re: 2010 Lesson Learned: The Negative
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The use of the color to determine the alliance was a great idea. I'd even like to see more specific shades of red and blue, no navy blue, no orange-red, just the proper colors. Perhaps the cloth could be put in the KOP to ensure consistency. I'd add the requirement that the numbers be bright white as well. From my observations, most were already and were easily read. There were a few black-on-blue or blue-on-red combinations that were hard to read. White worked well. They dictate number size already, making white mandatory would help keep them legible. If you want personality, decorate the rest of your robot. The bumper colors and legible numbers are a great improvement for fans in the stands and on webcasts. |
Re: 2010 Lesson Learned: The Negative
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We simply went up and and got into the fill line, then I watched the field volunteer and made sure to catch their eye so they knew we were there. I think the longest we ever waited was 15 minutes. I did absolutely hate having to remove our radio to drive wirelessly, so after the first time we tethered and ran that way. |
Re: 2010 Lesson Learned: The Negative
Even not one judge came to out pit. how do the other teams won in prizes at the chanpionship when none of the judges came to our pit? I DON'T KNOW.
In the WPA key staion there was only one computer that set the routers to Curie field and this computer didn't work so they had to set our router manualy. The field issues were exactly like in Israel Regional :( :( ): We got penalties on nothing when other teams didn't got penalties when itg was obvious they should get penalty. I left the CMP with bad taste in my mouth. |
Re: 2010 Lesson Learned: The Negative
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Having said that, if field issues are following your robot it has to make you wonder if it's really the field doesn't it? |
Re: 2010 Lesson Learned: The Negative
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mandatory white would not be bad, but elimination of this year's bumpers would be better. |
Re: 2010 Lesson Learned: The Negative
The game this year was designed well, except for the goals. If they knew a great number of teams would be the right height to go under the tunnel, why make the goals shaped to trap of this height in them if they got too close? In the very last match on Einstein, 2041 and 294 both got stuck in the blue alliance's goals, completely blocking any balls that could have gone in. If they did not get stuck, the alliance of 469-2041-1114 may have won that match and even the entire competition! As much as I hate to say it because this year's game was a huge step up, it was poor planning on the GDC's part.
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Re: 2010 Lesson Learned: The Negative
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I did not see 294 get stuck during that match (doesn't mean it didn't occur). I did see 294 purposely block the other goal, they were the opponent after all. |
Re: 2010 Lesson Learned: The Negative
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Your point does stand though... those goals were really easy to get stuck in :( |
Re: 2010 Lesson Learned: The Negative
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Re: 2010 Lesson Learned: The Negative
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James |
Re: 2010 Lesson Learned: The Negative
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Re: 2010 Lesson Learned: The Negative
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Re: 2010 Lesson Learned: The Negative
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Re: 2010 Lesson Learned: The Negative
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I wonder why they didn't make the foam flush with the lip of the ramp? |
Re: 2010 Lesson Learned: The Negative
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I think the non-flushness of the goal had something to do with keeping the balls in, but I'm not sure. Who knows, maybe those brilliant minds at the GDC made the goals like this just to laugh at us when our robots get stuck? :D |
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