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Curie Match 100, 28-0
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Re: Curie Match 100, 28-0
It's funny how i see myself recording in that video
http://www.youtube.com/watch?v=m9EGAPBwgFU (HD 720p... i have a copy at 60fps, where can i upload where it would show that?) |
Re: Curie Match 100, 28-0
I didn't see much of the blue alliance, except for 1114. From the video, it appears they had communication trouble?
I guess because of this 1114 decided to help red score goals to increase their seeding score as a last-resort plan, turning a 1 vs 3 into a 4 vs 0. I guess it had the unintended side effect of possibly setting a record number of goals? |
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Re: Curie Match 100, 28-0
Would have been awesome to see it in person!
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Please look closely at the crowd gathered around the field to watch. The dome tilted a little to the northwest during that match.
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Re: Curie Match 100, 28-0
An excellent match! The one match I REALLY wanted to watch that day. I was wondering if 1114 was going to take their first loss of the year to go 6v0, soar up in ranking points, or go against them, chance a loss anyways, and not go up as far in seeding points. Nevertheless, it was an amazing match.
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Re: Curie Match 100, 28-0
I, kinda, find it sad that what should have been the best contest of the year ended up being an exhibition.
Before anyone says I'm hating on these teams, I understand that it is a strategic decision (and a good one, from the teams point of view), I just wish it could have been more of an epic clash. JMHO |
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I don't understand what's invalid about competing against the whole field of teams by strategically maximizing your seeding points rather than competing against just three teams in a given match. It seems to me that both are competitive strategies, but if you're trying to win the competition, only one makes sense.
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Was 6v0 considered when the GDC created this game and seeding system, probably not as no one ever thinks of scoring for the other alliance in a tight match up. If we were using the old system of W-L-T, 6v0 would be nonexistent. There were no rules being pushed or broken, only outside the box thinking which is something we should be promoting among FIRST students and engineers, not hindering. Don't judge some of the best teams in FIRST for how they play the game and use the seeding system to the best of its ability. |
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I highly doubt that especially since they patented the term "coopertition" last year and this is not the first time they've done this. It was either 2000 or 2001 and the game was called coopertition FIRST and it was a 4v0 game (no 3 team alliances yet). I didn't participate that year but the whole "strategy" was for all 4 teams to work together. Going with the coopertition theme: The bumps were a pretty effective way to get alliances to work together, in order to score you had to pass the ball from one zone to another where your teammate could score it. This year more than others it was next to impossible for a single robot to carry an alliance due to the bumps (not all balls being in 1 place). This was a great field element that was very challenging but also forced teams to work together in order to achieve the goal. |
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The part I don't understand is how people don't see this sort of thing as competition in the first place. The matches we play don't exist in a vacuum and the results from each -- this season more than any in recent years -- are more important than simply scoring higher than your opponent. I'm sure you understand all of that and my post was simply to illustrate to folks that may not always see the bigger picture that any one person's view of what "competition" actually is may be different than any other. |
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