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pic: Prototype Drivetrain
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looks good, however you will probably want a couple more sideways bracing to attach things to
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Why the tiny, centered wheelbase?
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The wider it is the easier it will be to turn, I believe.
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On a wide base, when the center of rotation is assumed to be between the wheels, the wheels turn on a larger radius than in this CAD. Therefore, the large radius gives the driving wheels more torque. Although I can understand the concept. I do believe that with this kind of drive, you'd be able to turn quicker, but I think that with a 120-pound robot, you're not going to get the performance with a basic 6WD. - Sunny |
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This wheelbase will allow our robot to not only have a zero turn radius, but also turn much more quickly than wheels on the outside, due to the smaller arc length traveled for the same change in angle. I am anticipating extreme difficulty in the driving of this machine. If the game requires maneuverability, we'll be in great shape though. |
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Because of the moment of inertia of a relatively heavy mass swinging around a central axis with little friction (those omnis) you will find such a design difficult to control - even with a wider wheelbase. Commenting on the sheet metal: Cut the thickness by 30% and put a 1" flange (bent inwards for both) at the top & bottom. Saves weight, adds significant rigidity. Some of the flange can be lost or reduced by the omni wheels for clearance if necessary. To keep the assembly from racking (parallelogram), consider very thin braces from outside corners, in an X pattern. Even 1/8" wire rope would be fine, since it is in tension. Your hole pattern could be improved. The solid pieces should all meet at stress points, not tangentially to them. See the small round 'pin' in front, 1/4 way from the left side of the image. Nice CAD work. |
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For some reason I can't figure out how to delete this post, but Don Rotolo pretty much summed it up.
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As for the metal, putting such a large flange on both pieces will leave a 1/2 inch gap between the side plates (only 2.5 inch spacing). I thought about just downgauging and flanging one piece (outside), but wanted to leave it simple for the first prototype CAD. Supports: We have always been fine without any angle braces since the tubes go through a square hole in the inside plate. Would just a simple angle bracket suffice? Lightening :D Does it really matter since the piece will never be under tension/compression in the direction that the lightening will help? As far as the CAD goes, I enjoy it, so I've gotten really good with basically teaching myself. |
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Because the diameter of the circle between the wheels is smaller, it takes less imbalance to cause it to stray to one direction. We had a 6 wheel drive in 2008 that was flat, with 4 corner omnis and 2 center plaction wheels. It was too hard to keep it driving straight, for a second year driver, so we replaced the outer rear wheel with a kit wheel to add a little more friction sideways. If it doesn't veer that much, you can probably fix it in software using a gyro. It has to be somewhat controllable for the software to work. |
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Nice CAD model, but physics says this design will not work too well. Also, it looks like your design is based around BaneBots gearboxes, which I would recommend against. You may consider placing those center wheels closer to the outside of the vehicle, and powering the omni wheels as well.
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Pull the wheels out to the edges. Even if you didn't realize the physics behind this, just think "if it was an advantage to pull the wheels closer together, more teams would be doing it by now." Common sense goes a long way. Also I hope you plan to drive those Omni wheels.
Other than that I can't say much since I'm not one to judge about lightening patterns and structural integrity of sheetmetal parts just yet. :o |
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I would advise you to drive the four omnis on the corners. Your tractive force is based off of the sum of the forces of friction on all of your wheels. With the design you have right now, you are essentially "wasting" the normal force on the corner wheels. Whatever weight you will have on those sections of the robot will not contribute to your pushing force, giving you less than what you would generally want.
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As for the banebots, we used them this year and never had any issues. In the past we have used toughboxes, and they kept breaking. I'm not sure exactly how, but I was told not to use them, and I'm fine with that. I have no intention of powering the omni's because with this design, there is no good way to get power out to them, short of flipping where the wheels are, which would defeat the purpose of this drive. |
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If this isn't used, but gives one of the design team a new idea to help accomplish whatever we will be challenged with, it will be a success in my mind. |
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To help elaborate on what Chris, apalrd, and I were talking about, I urge you to read "Drive Train Basics" by Chris Hibner and the accompanying drivetrain calculator that goes along with it created by Mark Kramarczyk. Use your CAD to plug in your distances into the calculator. This may prevent you from making somewhat of a very silly and obvious mistake. Drive Train Basics: How to be sure your robot will turn Turning Force Analysis Please at least read through Chris Hibner's paper as it includes the physics that you need to look over. Pay close attention to changes in LsubTW For some reason I have a feeling you're confusing the difference between the advantage of a "short wheel base" (wheel to wheel distance) and the distance between parallel wheels. Once you go through the pdf you'll see what I mean. :) Have fun. PS- Non driven wheels are wasted weight and wasted force. Just fyi. I'm still not understanding the rationale you're giving but good luck! Nice CAD. |
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Just to clarify, you are engineering for maneuverability?
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I apologize if I'm making the assumption that your omni wheels are on an active suspension. But... I would be even more puzzled if you were to use a floating suspension. |
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When you design mechanically unstable systems, you better have absolute 100% reliable software, otherwise you're a sitting duck. Putting the main drive wheels right next to each other isn't a smart idea unless you want to implement real-time, closed-loop PD velocity controllers on your drive train. Regardless of physics, putting the drive wheels right next to each other is a bad idea geometrically. Let's assume that since not all motors have identical RPMs (whether due to motor bias or manufacturing tolerances), that one side of your drive train normally operates 5% faster than the other one. To minimize risk of unpredictably turning with slightly different wheel speeds, you should keep the wheels as far apart as possible. This way, the ICR (instantaneous center of rotation) will be moved much further away from the center of your robot as opposed to a smaller wheelbase. As it is, most existing 6WD drivetrains already turn way too fast at full power to be accurately controllable, with many teams already resorting to smoothing, ramping, or square/cubic response curves. |
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I may not be a mechanical/physics person so I have no idea what's being discussed here, but I do know that relying on the programmers to fix something that's wrong with mechanics is never a good idea, especially if the issue can be avoided ahead of time. As Mr. Dutra said, you'd better have flawless programming to back up the design downfalls.
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The others were more polite about this, I am not. Wheels in the center like this are dumb. In January we build a DT like this, just with the wheels in the logical positions and all of them powered. Surprise! It has 0 turning radius as well! It also was almost imposible to have any fine control of the movement. After about 15 hours of testing I was still the only one who could drive the thing. Currently we are modifying our DT with a lower gear ration to gain more precision, and a shifter to maintain speed.
If you are set on this idea, build it during the off season and try it out, I am all for learning. But please, don't build this during those 6 tense weeks, you team will murder you. Bluntly, Edoc'sil |
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08 was the last year we had basic drivetrain (bumps changed things this year and regolith did last year), watch teams like 968/254, 1114, 217, 1717, 330. These bots were incredibly manuverable and they all had a zero turn radius. Edit: Check out this thread. http://www.chiefdelphi.com/forums/sh...threadid=85710, watch the video...I know its an 8 wheel, but the concept is the same. All of the wheels are on the outside and they have no problem with manueverability. |
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sgreco, With the exception of the 8 wheels, is it still 2 omni's on the outside for that drive? |
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OK... This is really starting to annoy me...
Seriously, if you want a zero turn radius robot, you don't need to put 2 wheels in the mid and hope this will work... you just need that all the wheels will get the same amount of torque and speed, and that all of them will be in the same distance from the center of the turning radius ( Even if it is zero turning radius there is still a center-point) . This will apply for 4WD. For 6WD you need that the 4 outer wheels will be just like the 4WD logic i said above and that the 2 center wheels will be exactly in the center between the two other wheels at each side. Another thing, when you design a drive-train take to consideration the specific game, for most teams this drive-train will be a disaster for LUNACY and BREAKAWAY since in those games the space in the center of the robot was important for the mission. you want that your drive-train will take the least space as it can on the robot, and weigh as low as possible so all the other resources can go to the other robot mechanisms. But don't forget that the drive system should be as much maneuverability as you need to the certain game, easy to control for the driver, and that will almost need none program correction as possible (unless you MUST). |
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Move the centers to the outside. It will work better, as many others have said. |
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apalrd, trust me i know programing can be annoying...
I was in the programing team last year (LUNACY) and also the driver, and we also had trouble with our drivesystem (we used 2 regular drive on the read and 2 swerve in front that can go about 50 degrees each side to total of 100 degrees) and we couldn't fix all the problems in software so eventually i had to fix it with my driving... For sure tank drive is the easiest to program and control so if you want to make the life of the program team and driver easier you should aspire to normal tank drive... Though if you aspire for maneuverability you should go for a swerve drive or mecanum (or even nonadrive like 148 and 217 had this year), there are some more configurations that have high maneuverability but they are less common in FRC (like KIWI drive)... If you cant build a certain drivetrain that you haven't ever used yet before the season start, then don't try to do it within the 6 weeks.... our team tried to do swerve drive this year and we tried to build and program it within the six weeks and it was a total disaster... we eventually went to mecanum... So my suggestion is that if you can build and test it before January go ahead, but as i stated before, there are many drive systems out there that have lots of maneuverability (from what i understand that is what you aspire for) so try using them instead of making a new system that you not sure that will work. Generally i suggest that you will build it so all of us will learn a lesson. Many people including me don't think that it will gain what you aspire for but go ahead and prove that we are wrong... If not then what is FIRST about? |
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We didn't have to correct for drive while driving, or autonomous. Since we have a 6wd articulated center, we just removed pressure on the center wheel so it touched under its own weight and that essentially made it a 6 wheel flat, so it didn't really want to turn. We had P control on speed for both sides, so it didn't drift at all (it never went faster than 4 ft/sec in auto, but only 1.2 when doing the kick portion). I worked on our four-wheel swerve last year. 4 drive and 4 swerve motors, all independent, plus the annoyances of regolith. I only wrote the steering code. |
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I have a feeling this idea will be shot down, but go ahead and try your design anyway. All this talk is very theoretical, and stuff sometimes works differentlly in theory that it does in reality. I realize that this is physics, and theoretical physics is rarely wrong, but there is always that chance that it might work better than expected with the right programming ("right" is not the same as "perfect")
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