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Re: Pre-event scouting--IRI
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Extending beyond the size limits is NOT a 1 point penalty it is a yellow card. 469 gets away with it because you are allowed to extend when in contact with your own tower. Additionally, 469 gets the ball nearly immediately off the return. The only way for you to touch the ball before them would be to grab near the ball return chute. A red card... So, you are still the "only one who can beat 469" eh? Sounds like a good way of getting DQ'd to me. Quote:
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Re: Pre-event scouting--IRI
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Don't question whether I know the rules or not, you just have to think about what exactly each rule will then mean to the action your robot makes. |
Re: Pre-event scouting--IRI
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1. The mechanism is effective (I assumed "effective vacuum" meant "the vacuum controlled balls well"). Here's a picture of the robot holding the ball. 2. At WPI we were not at top form by any stretch, so I generally consider Connecticut performance to be indicative of my team's robot's true strength. At CT, our team's alliances averaged 6.3 goals per match, not counting a few missed DOGMA goals in the semis. We played opponents roughly as tough as you guys (177, 1124, 694, 175, 383, 1501 vs 16, 1732, 1625, 111, 71, 2949). 3. There are many, many, many effective vacuum robots in FRC. 78 was the #2 seed on Galileo and was just inches away from winning GSR. 20 (vac not shown) won WPI with one that they ultimately replaced, and they helped 2791 with their vacuum design. 25 had by far the best vacuum of 2010, as it could grab balls from more than 6 inches away due to some magic I hope to understand someday. 571 wasn't particularly effective on field due to a lot of bad luck, but they had a quality vacuum and had the gracious professionalism to give a unit to 2791 as an upgrade for CT when we had an unfortunate malfunction. There are many, many vacuums in FIRST that are both effective in function, and mounted on robots that are effective in competition. Did you know that 25 lost only one match until the Championship? Also, just a fair warning. Your anti-469 strategy will get you a Yellow Card your first match and disqualify you every other match (Pro Tip: Two Yellow Cards = 1 Red Card). You guys have an effective robot otherwise, so I would focus on doing what you do well rather than breaking the rules and calling out other teams. |
Re: Pre-event scouting--IRI
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Re: Pre-event scouting--IRI
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Team 78 was 20-8-6. They average 7.8 points per match per alliance. They were finalists in 1 regional and 2nd seed in Galileo. They can hang. Team 25 was 41-5-2. They averaged 10.6 points per match per alliance. They won 2 regionals and were championship division semifinalists. They can hang. They beat your highest score of 12 in 15 different matches. |
Re: Pre-event scouting--IRI
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As long as you demonstrate a lack of knowledge of the rules I will continue to question whether you know them and will treat you accordingly. Edit, while we are talking about it. 2337 had a vacuum. They also had a roller. They were 40-18-6 and had a high score of 19. They also hang... and redirect... yup, sorry, not effective... Guess Ann Arbor was a fluke. |
Re: Pre-event scouting--IRI
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And a question, only because I did not attend Atlanta, though I don't know if you did, but how many of the teams that you mentioned did not end up switching to a backroller/pinchroller? And finally as far as the 469 topic goes, I wan't saying it would be used every match, but if really needed, it is indeed possible with our robot. I was just throwing it out there purely because there are not many other teams who even have a chance of blocking them. PS- Thank you for calling our robot an "effective robot". That's very appreciated. I would say that your's is too. |
Re: Pre-event scouting--IRI
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Re: Pre-event scouting--IRI
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Re: Pre-event scouting--IRI
By the way:
Team 20: changed to a roller team 571: has 2 wheels in front to make the ball roll backwards-a varied version of the backroller team 2337: like I said before, they have a roller with it as well. That being said, I do applaud 2337 on their suspension hanging. That is pretty awesome. |
Re: Pre-event scouting--IRI
Also, since your missing some info, I can provide information on:
16 Bomb Squad 71 Team Hammond 111 Wildstang 1732 Hilltoppers 1114 Simbotics 2056 OP Robotics Some random facts about the IRI list: 39% or 32 out of the 82 teams won at least one regional. 70% or 57 out of the 82 teams went to Atlanta. 65% or 37 out of the 57 teams participated in the divisional elimination rounds. 63% or 15 out of the 24 division finalist teams are going to IRI. 66% or 8 out of the 12 teams that were in Einstein are going to IRI. Two of the second place teams in Einstein, 1114 and 469, will be at IRI. Two of the teams from the champion alliance, 67 and 294, will be at IRI. 13% or 11 out of the 82 teams have 40 or more wins on the season. 27% or 22 out of the 82 teams have 35 or more wins on the season. 33% or 27 out of the 82 teams have 30 or more wins on the season. 46% or 38 out of the 82 teams have 25 or more wins on the season. 57% or 47 out of the 82 teams have 20 or more wins on the season. 21% or 17 out of the 82 teams have an average record under .500 Finally, the team that will be traveling the farthest to IRI this year is from... you guessed it Hawaii; Team 359 Hawaiian Kids. There are some random fun facts about the list. |
Re: Pre-event scouting--IRI
from an observers point of view. I'm only giving the info about their robots because you can find their matches and stuff on TBA, and doing all of their events and such would take forever.
16- BOMB SQUAD Drive Train: -3 Wheel swerve -2 in front, both swerve modules -1 wheel centered in back, also swerve module -pretty fast, good maneuverability -might be able to be pushed around by the bigger bots out there. Ball Control: -Pinchroller -It works well- will only be bested by very few other pinchrollers out there Kicking Mechanism: -Good kicker. -From what I remember it was not adjustable power -Good distance and accuracy Hanging: -That had an arm that had 80/20 pieces slide out -Hooked on top and pulled up -I'd estimate about 10 seconds Autonomous: -Again, from what I remember, they had different autonomous programs for each section, correct me if I'm wrong though -They did always seem to score in autonomous though. If want to know anything else about 16 Bomb Squad, ask and I'll see if I know. |
Re: Pre-event scouting--IRI
Team 111- Wildstang
Drive Train: -4 wheel swerve -very maneuverable -pretty good speed -won't be pushing too many people around though Ball Control: -Copied team 2949 for Midwest regional and had a vacuum. -Wasn't built strong enough and wasn't too effective. -Switched to a backroller (or is it a pinchroller?) for Atlanta -Heard its decent but that they weren't able to work out the kinks well enough -That may not be the case anymore Kicking Mechanism: -I'm pretty sure they do not have an adjustable power kicker. -Their kicker is pretty good -Won't be the best on the field, but also won't dissapoint Hanging: Wildstang does not hang. Autonomous: I'm pretty sure they have multiple programs for each section. They usually either score or at least get the balls to the offensive zone. ANy questions on 111 Wildstang, I'll see if I can answer them. |
Re: Pre-event scouting--IRI
Team 71- Team Hammond
Drive Train: -sorry, I can't quite remember what their drive train was like, and there aren't any pics. I do remember that whatever they had, it was pretty good. It won't disappoint is what I'm saying I suppose. Ball Control: -I seem to remember a backroller -I think it was decent/pretty good Kicking Mechanism: -kicked decently far -I don't think it was variable power Hanging: Tall Pole on robot Extended at end to hook on and pull up Kinda looks like a candy cane. Took em about 10-15 seconds depending on how long their lining up took. Autonomous: Sorry again, don't really remember Team 71 is probably the one I remember the least, so if you have more questions, I probably can't help too much more then that. |
Re: Pre-event scouting--IRI
Team 1732- Hilltoppers
Drive Train: It was either 4 or 6 wheel tank pretty fast but not weak still maneuverable Ball Control: -I kind of pinchroller, except with a bar on bottom, I'm pretty sure they had a wall at the back. -They grabbed balls well Kicking Mechanism: -I'm pretty sure they have an adjustable power kicker -Good distance -Good accuracy too -Just a great kicker Hanging: Hilltoppers do not hang. Autonomous: Had different programs for each section. Ususally scored something in autonomous. Any more questions, I should be able to answer |
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