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Re: Crazy Drive Train Ideas
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Re: Crazy Drive Train Ideas
I use it correctly, 2 years of physics does that to someone :D
There are also always the crazy drivetrains where CIMs and Fisher Price motors are all connected together through a gearbox using planetary gearboxes or some other method to constrain the FP output to the same as a CIMs output RPM. As far as I can tell that would probably be the most powerful setup you could get. Though you would have to rely on Densos, Pneumatics and Globes (if they brought them back) for other components of your drive train. |
Re: Crazy Drive Train Ideas
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Re: Crazy Drive Train Ideas
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Re: Crazy Drive Train Ideas
Understanding it's still a whacky thought for potentially great innovation (weight aside), the process of implementing it is invaluable. It's probably best done in the offseason though so your competitions have less chance for failure.
Another idea to link a 'turbo boost' to an existing drive train would be feasible if the drive train implemented a car-style setup with a differential that is driven by a hybrid planetary gearbox. By 'hybrid' I mean that there is 1 output and 2 inputs to the planetary gearbox, much like what is seen in hybrid cars. This would eliminate the need for a shifting transmission since the 'turbo' gives the extra power. It may also free up CIMs for use in other systems because an alternative power source is available for the drive train. Depending on the team, that may be worth it even during competition season. |
Re: Crazy Drive Train Ideas
How about if pneumatics are used to drive a large plate full of small spikes into the carpet under/beside the robot and consequently either keep the robot from being pushed out of position, or "inexorably" move it forward by out-pushing another robot. The large plate(s) plus the many, many small spikes are a way to get more "friction" than is available from gravity pulling wheels into the carpet.
The plate has to be large enough to spread the force over enough carpet to avoid damaging a FIRST FRC field. The spikes have to be numerous enough and small enough to avoid damaging an FRC field. The lateral/pushing force generated/resisted has to be high enough to be useful (at the moment IDK what that value would be). Instead of trying to use pneumatics to set the plate(s) and move the bot, the mechanism could perhaps rely on a high-torque motor (the pneumatics set/lift the plate. The motor moves the robot relative to the plate.). Two plates could be alternated to move any given distance (at some slow-ish speed) by putting one down, then moving the max distance possible using one plate, then putting the second plate down and transferring the forces onto it, then picking the first plate up.... Lather, rinse, repeat. Of course if the FRC game in question (Overdrive, for example) doesn't encourage pushing contests - Never mind. :) Blake |
Re: Crazy Drive Train Ideas
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Another possibly simpler mechanism is the clutch used on nitro and gas Rc cars. A hollow round (called hte clutch bell) has a gear that drives the gearbox, inside the hollow round is a device driven by the motor with clutch pads sprung loaded in. As the rotational speed of the motor increases, centripidal force causes the clutch pads to move outward and engage the clutch bell. Solves the direction issue, and could be done with COTS components, many larger cars certainly put out more power and torque than a CIM. This would be better suitted for adding in hte 5th CIM to the drive. With all that said, I believe a boost is a poor choice to just adding more motors to drive. And with that said, I believe adding more motors in drive is a poor choice compared to adding shifters ;). |
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Re: Crazy Drive Train Ideas
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