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[FTC]: And here we go again!
The first hint has been posted!
http://firsttechchallenge.blogspot.c...n-session.html The graphic is of a bridge and a large gorge... The text is of track and field bases... hmmm.... |
Re: [FTC]: And here we go again!
So it mentions two obstacles, the bridge and the hurdles. This could be literal and we might have some giant field object that makes movement difficult (a fairly safe bet, considering there's been something that impedes movement at least a little bit every year of FTC). My guess would be something to do with hanging. You can hang off of bridges and hurdles, and we're overdue for a hanging portion as we haven't had one since 2006. Most FTC teams have never had to deal with hanging and so this could be a great new game challenge.
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![]() (yes, those are quickly photoshopped bottles... - No I don't have ones like that... - yes, it would be cool if we did!) |
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The raw materials should make for some interesting winch & lock systems if the game contains a hang. |
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(Maybe they really just don't want us to take FTC for granite...) |
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The first time one of our team members saw the picture, their first thought was a bridge between two fields. That could definately add a new element to the game, and the matches could become 4v4!
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;) They are going to revive and play "Bridge Battle"??? :ahh:
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Field is in two parts connected by two bridges...field elements are tubes that you have to transport to your side of the field. Teams will only be able to pick up one tube at a time.
1 point for having a tube on your side of the field. 5 points for hanging a tube in some manner. 20 additional points for each robot that is sitting on its respective bridge at the end of the match. My guess. :P It seems a bit boring...but the bridge aspect would be interesting...perhaps the bridge has no side rails or something... |
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He specifically mentions robotics AND unmanned vehicles. perhaps he is also suggesting a longer autonomous mode?
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Just my $0.02 Andrew |
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A longer autonomous really presents you with only a couple of options. You can just sit there doing nothing (which makes the game more boring and, therefore, less interesting to spectators), you can design an excellent autonomous that does any number of things and scores a hundred, thousand points, or you can write a ramming code in 5 minutes designed to stop the aforementioned amazing program. Besides, even the amazing autonomouses (autonomi?) rarely need the full 30 seconds. In my mind, moving robots attempting to do something>rambots or non-moving robots and a longer autonomous, at this stage, would be bad for the game. |
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Andrew |
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I am not calling for an elongated autonomous period, I am merely trying to give every team the capability of developing a successful autonomous mode. |
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