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-   -   2011 Red Herring #1 (http://www.chiefdelphi.com/forums/showthread.php?t=87374)

cd5696 07-12-2010 22:38

Re: 2011 Red Herring #1
 
Tennis balls would be really hard to pick up.

EricH 07-12-2010 22:51

Re: 2011 Red Herring #1
 
Quote:

Originally Posted by cd5696 (Post 984242)
Tennis balls would be really hard to pick up.

Some other things you can say that about:

--Playground balls (2000, 2001, 2004)
--Soccer balls (2002, 2010)
--Yoga/excercise balls (1998, 2001, 2004)
--Orbit balls (2009)
--40" diameter balls (2008)
--foam basketballs (2006)
--inner tubes (1997, 2007)

I'd be more pessimistic about keeping them in the arena than picking them up.

Cyberphil 07-12-2010 23:06

Re: 2011 Red Herring #1
 
Quote:

Originally Posted by cd5696 (Post 984242)
Tennis balls would be really hard to pick up.

After some testing and prototyping, we found that they really aren't that bad to pick up. The hard part will be getting them off the walls with bumpers, especially if we cannot extend out of the frame perimeter.

Basel A 07-12-2010 23:12

Re: 2011 Red Herring #1
 
Quote:

Originally Posted by Cyberphil (Post 984254)
After some testing and prototyping, we found that they really aren't that bad to pick up. The hard part will be getting them off the walls with bumpers, especially if we cannot extend out of the frame perimeter.

Probably impossible without suction, which would have to be pretty powerful. I hope we can leave the frame perimeter this year; I haven't played a game like that yet (this being my third year).

Cyberphil 07-12-2010 23:17

Re: 2011 Red Herring #1
 
Quote:

Originally Posted by Basel A (Post 984255)
Probably impossible without suction, which would have to be pretty powerful. I hope we can leave the frame perimeter this year; I haven't played a game like that yet (this being my third year).

Oh man. The possibilities are completely endless. Its amazing to walk through the pits and just see the thousands of different ways to solve the same problems. That is one of my favorite things about FIRST. Especially in the nationals!

dodar 07-12-2010 23:17

Re: 2011 Red Herring #1
 
Quote:

Originally Posted by Basel A (Post 984255)
Probably impossible without suction, which would have to be pretty powerful. I hope we can leave the frame perimeter this year; I haven't played a game like that yet (this being my third year).

Actually thats not true. As you could leave your frame perimeter last year...if only for 2 seconds :cool:

PAR_WIG1350 07-12-2010 23:19

Re: 2011 Red Herring #1
 
Quote:

Originally Posted by Cyberphil (Post 984254)
After some testing and prototyping, we found that they really aren't that bad to pick up. The hard part will be getting them off the walls with bumpers, especially if we cannot extend out of the frame perimeter.

Has anyone else noticed how less much less interesting looking robots have become with this rule? (in general, some robots still look cool)

EDIT: the rule I am referring to would be the one that limits expansion beyond the frame perimeter

Basel A 07-12-2010 23:26

Re: 2011 Red Herring #1
 
Quote:

Originally Posted by dodar (Post 984257)
Actually thats not true. As you could leave your frame perimeter last year...if only for 2 seconds :cool:

Oh, yeah. Momentary lapse there. Still though, that was so limited it hardly counts. Especially compared to games like 2007 or 2002.

dodar 07-12-2010 23:34

Re: 2011 Red Herring #1
 
Ya, I had probably one of the best 1st years anyone coulda had, 2007. If i had to rank the years i was a student they would be: 2007>2010>2008>2009. My 1st and 3rd favorites were both years where you could extend to your hearts desire. Except 2008 because of the invisible-cylinder rule, but you get the point. 2010 is 2nd because this year was awesome!! it was tied for 1st in every category except the uniqueness of the robots. Like 2007, 2010 had an awesome auto period, tele-op, and awesome finish.

Chris is me 07-12-2010 23:36

Re: 2011 Red Herring #1
 
Quote:

Originally Posted by dodar (Post 984262)
1st and 3rd favorites were both years where you could extend to your hearts desire. Except 2008 because of the invisible-cylinder rule, but you get the point.

2007 had a similar rule, albeit one much harder to break.

dodar 07-12-2010 23:47

Re: 2011 Red Herring #1
 
Quote:

Originally Posted by Chris is me (Post 984263)
2007 had a similar rule, albeit one much harder to break.

Well 1 reason why i thought 2007 was unique was the different weight classes. The different height to weight ratios to choose from.

EricH 07-12-2010 23:53

Re: 2011 Red Herring #1
 
Ah, yes, the box rule (similar to the cylinder rule). Orientation wasn't specified, though--and the rule didn't apply at all in your own home zone.

But I concur on the height/weight classes. Bring those back!

dodar 08-12-2010 00:01

Re: 2011 Red Herring #1
 
Quote:

Originally Posted by EricH (Post 984272)
Ah, yes, the box rule (similar to the cylinder rule). Orientation wasn't specified, though--and the rule didn't apply at all in your own home zone.

But I concur on the height/weight classes. Bring those back!

Yes i do miss those, even though this year we got close to those. In 2007, you built your robot from the weight/height ratio depending on what you wanted to play--unless you were a boss and could build a middle weight/height robot that could do all three--but you had that somewhat this year because of which zone you wanted to play from.

279 EMPIE 14-12-2010 21:02

Re: 2011 Red Herring #1
 
i think that tennis balls are going to be hard... do we pick them up? do we drop them? Do we shoot them? Do we hit a target?

Its probelly going to be something unexpected mabe like using them to do some thing on your robot?

mattiej 14-12-2010 21:28

Re: 2011 Red Herring #1
 
Maybe for wheels we will have to use tennis balls!


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