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Re: [FTC]: Autonomous Ideas?
That's a pretty good plan. Remember that the scored batons will be counted again at the end of teleop, so that makes 30 points. That would be pretty good right there, and then if you go to the other side, dispense and store the doubler, then dispense all the rest of the batons... Wow. That's 70, with the potential for another 15 if the doubler is scored. Yeah, that's better than most of the higher teleop scores at the scrimmages so far.
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Re: [FTC]: Autonomous Ideas?
you only get the 10 points for getting over if you end with your robot not touching any part of the ramp, bridge, or mountain. so using that strategy, you would get:
15 points from rolling goal 30 points from dispensing 15 points from balancing 15 points (possible if doubler is scored ______________________ 75 points max so far, by my calculations the most efficient way to score the max number of points would be to bring a goal over with you and try to score at least 3 loads of 5 batons 15 points from preloads 20 points from dispensing 10 batons 27 points from scoring 9 batons dispensed 42 points from scoring double baton 15 points from balancing _________________________________________ 119 points but then again you only have 40 seconds |
Re: [FTC]: Autonomous Ideas?
Idealistically:
3*5=15 points from scoring preloads - 5 seconds to capture goal and score 10 points from being on other side - 15 seconds to go across and line up That leaves 20 seconds to dispense and score. 2*15=30 points from dispensing 15 batons 3*15=45 points from scoring all batons dispensed (2/3)*25-3=15 - probability of finding magnet baton 15+45+15=75 points from scoring doubler baton _________________________________________ 15+10+30+45+15+75= Maximum possible average autonomous score: 188 points - 40 seconds Scored batons counted again after teleop - 154 points Maximum possible average total score: 342 points + balancing Wow. That's scary. I hope I miscalculated, because that's just ridiculous. Time to create blocking programs for autonomous. |
Re: [FTC]: Autonomous Ideas?
Our team, 3507 RoboTheosis, has this autonomous strategy:
1) We immediately engage and deeply entangle (not possess) the nearest rolling goal into a deep V-notch at front of bot which at full penetration of goal dumps five preloads into the furthest goal tube. 2) We easily navigate with the rolling goal well entangled into our deep V-notch at front, going over the tilt bridge to the other side, then arcing into and tracking along the far wall until we hit the side of the middle dispenser with a hard stopper that aligns our bot's side mounted vertical conveyor well centered on the middle dispenser. 3) We run our vertical conveyor to unload the doubler and as many more regular batons up our conveyor, which then directly dumps them onto a slide that guides them down by gravity feed into the three nearest tubes of the adjacent (in front) rolling goal . 4) We then retreat from our now well loaded rolling goal & head for the tilt bridge to balance 5) On start of teleop mode, we resume filling of the goal with the doubler in it to the max, then we bring the 2nd goal across to the 9" high dispenser and it is also filled directly by conveyor without moving the bot. We always dispense & transfer directly into a well controlled rolling goal that penetrates 50% into the volume of our bot - without having to move from our position next to the dispenser. -Dick Ledford |
Re: [FTC]: Autonomous Ideas?
Quote:
Each additional doubled baton scored during autonomous equals 14 points by the end of the game (2 for removing from dispenser, plus 3 x 2 for autonomous, plus 3 x 2 at final scoring), while balancing only nets 5 additional points, relative to just staying parked on the far side near the dispenser. |
Re: [FTC]: Autonomous Ideas?
Quote:
Noob team 10001 creates a "drive straight for 1.5 seconds after a 5 second delay" autonomous. The robots collide. Your team gets only 25 points for position + rolling goal batons and a possible possession penalty if the timing is right. You may win auto mode by 10-15 points, however you've left yourself in the precarious position of having easy defense played on you for the rest of the match. |
Re: [FTC]: Autonomous Ideas?
Quote:
Of course we have anticipated this We are adding a 2nd conveyor on opposite side of bot now for this very reason - giving us more route options in autonomous mode. Plus we still have some serious scoring ability once the teleop mode starts, and we still have our goal fully entangled and ready to drive whereever we need to go next. -Dick Ledford |
Re: [FTC]: Autonomous Ideas?
Quote:
At least with the goal entangled and 50% penetrated into the space volume of our bot while dispensing, our speed at and odds of getting them into the goal is maximized. -Dick Ledford |
Re: [FTC]: Autonomous Ideas?
The point I was trying to make is that the center dispenser would be blocked. Your only recourse would be to go to another dispenser, which is not only less accurate but also (by definition of possession) causes you to lose the rolling goal.
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Re: [FTC]: Autonomous Ideas?
Quote:
Edit: The one here in this forum, that is: http://www.chiefdelphi.com/forums/sh...ad.php?t=87629 |
Re: [FTC]: Autonomous Ideas?
The updated ruling, only further affirms my interpreted definition of possessing a rolling goal, so the FTC GDC needs to update the manual with relevant info form the FTC forum postings. The rolling goal is moved forward with the robot and restricted from moving side to side at all. In Finals Match #5, 3539 even got the rolling goal off of a wall (the camera was turned away) well before the endgame.
The counter to the auto mode still stands though. I didn't mean to turn this into a legal issue about possession so much as the practical issue of containing the goal in auto mode. The 3539 driver maintained control without so-called possession because the driver stopped and started every time the robot turned. While an auto-mode could do the same on its own, it's next to impossible to predict what to do in a cluttered environment. Even worse is that the robot is then stuck next to an opponent robot whose driver will surely exploit the cluttered environment immediately (if the drive train is able...). |
Re: [FTC]: Autonomous Ideas?
Quote:
We can turn quite tight circles without loosing control of the rolling goal. The deep V notch and serious amount of entanglement with the scoring tubes makes it stay firmly in our control while turning tightly, and unless we back up at close to an angle 180 degrees opposite to our initial engagement path, we maintain very good control. It is also nearly impossible to knock it out of our control by any kind of impact coming from any angle. -Dick Ledford |
Re: [FTC]: Autonomous Ideas?
Sounds like our team (picklejarheads) does exactly what many people are mentioning: dump preloads, get over to the other side, dispense 15 batons. We save the doubler and 4 other batons, and then dump the rest on the ground.
15 points for preloads scored in autonomous 10 points for getting over in autonomous 30 points for dispensing 15 batons in autonomous 12 points for dumping 4 batons in TeleOp 15 points for preloads counting again in TeleOp 27 points for doubling 9 batons in rolling goal 10 points for balancing ------------------------------- 119 points (just for one team) We have our competition on March 12 and we're still working out the kinks in this idea, but we think it will work really well. One of our earlier autonomous programs is shown on our youtube channel (picklejarheads) |
Re: [FTC]: Autonomous Ideas?
Hey...
That's a great Auto Mode G-FORCE could do: Score 5 in rolling goal, cross bridge, Collect 5 from side dispensor and then go back and ballance. 15 + 10 + 15 (40 not counting points again at end of teleop) Phil. Quote:
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Re: [FTC]: Autonomous Ideas?
We also filmed a practice run in which we score the doubler baton:
http://www.youtube.com/watch?v=d25xJ...el_video_title |
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