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Using Kinect to Design Your Robot
Forget driving a robot with the Kinect: go why not design your robot using multi-touch style Kinect libraries [arstechnica] and a projector? There is some interesting discussion in this youtube video's comments.
What would it take to use Kinect to manipulate any CAD software? What are the advantages? What missing features of a typical mouse/keyboard setup would need to be addressed? Obviously there isn't a keyboard for shortcuts, but perhaps we could turn off the music for a minute to input voice commands for those things. I wouldn't recommend modifying this season's build process to design a robot with Kinect (at least not yet), but perhaps it'd make a cool demonstration piece in the pits. |
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The hardest problem to solve, for me at least, would be training. A keyboard and mouse is ubiquitous enough that nearly everyone knows how to use it. Any different interface system will have to be significantly more intuitive to overcome the initial hesitation of the users. |
Re: Using Kinect to Design Your Robot
What is up with the flood of Kinect "hacks"? I mean its not new technology, there has been similar things in robotics for the longest time. I say KISS. Stick to the mouse and keyboard.
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Re: Using Kinect to Design Your Robot
You got the thread wrong ... Should be: Design a Robot to use a Kinect.
hmm wonder what the g-force rating on these things are ... |
Re: Using Kinect to Design Your Robot
I also want to share LadyAda's writeup on how to get started tinkering with USB devices. http://ladyada.net/learn/diykinect/ I found it quite an interesting read.
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