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Re: 2011 Game Hint #1
Another big event this year - Kodak's Kodachrome film has come to an end after 75 years of the best color pictures ever taken.
Since this years clue is a picture..... |
Re: 2011 Game Hint #1
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2005 - Vision Tetra (Don't really know the purpose of the vision tetra, auto bonus?) 2006 - Above the High Goal, most often used for auto targeting. 2007 - Above every other Column on the Rack - Used for autonomous scoring. 2008 - No specific Camera Objective, though some teams did attempt to differentiate blue and red trackballs from one another. 2009 - Targets above Trailers, used for auto targeting 2010 - Targets above Goals, used for auto targeting Looking at past camera use, odds are that there will either be some sort of uniquely colored target or lit structure for the cameras to find and assist in scoring - Probably above, around, or inside of a goal or other scoring structure. Seems like more often than not, Camera assist is usually written off as being unnecessary due to the amount of programming resources invested or because the task can be done just as easily with Dead Reckoning or a more simple sensor setup. |
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With everything that has been mentioned and discussed, I think that it will be interesting this year to see how the GDC has integrated the use of the camera into the game. I truly can't wait. |
Re: 2011 Game Hint #1
I think we are all reading into this a little too far... I really think the hint has more to do with the fact that the image was REVERSED
Anyone with me on this??:confused: :confused: |
Re: 2011 Game Hint #1
Perhaps. I really don't think it has anything to do with a train. The name of the song Loco-Motion really means crazy motion. (like when I try to drive our bot!) I do think, however, that the 'B' side of Loco-Motion (Back on Track) may have something to do with it. It is the 'flip side' (mirror side) of the main record. But, as memory serves me, this picture isn't even from the cover of Loco-Motion, but rather from a 'Best of' album by Little Eva. I could be wrong, though.
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Re: 2011 Game Hint #1
Her name is Little EVA.
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Re: 2011 Game Hint #1
Dave Lavery is probably laughing at me...but here goes:
ON TRACK Game Field: ![]() Other Views of the Game Field: http://i48.photobucket.com/albums/f2...her/Field1.png http://i48.photobucket.com/albums/f2...her/Field3.png View of the Game Field with Robots in place: http://i48.photobucket.com/albums/f2...ieldRobots.png These are the Boxcars: http://i48.photobucket.com/albums/f2.../Elements1.png http://i48.photobucket.com/albums/f2.../Elements4.png A Look at the "Crates" and the "Ore": http://i48.photobucket.com/albums/f2.../Elements2.png http://i48.photobucket.com/albums/f2.../Elements3.png The object of the game is to collect Ore and put them onto the Boxcars. Using Crates, the alliance will be able to fill the Boxcars with more Ore. http://i48.photobucket.com/albums/f2...r/Scoring1.png Game: Each Alliance has one free Crate they are allowed to place on any of their three Boxcars at the beginning of the game. Each alliance starts with the control of 8 Ore. They are allowed to give each of their alliance robots two of them. (During the rest of the game, Robots are allowed to control/handle any number of Ore. (Ore are made of 16" diameter balls.) During Automous Mode, robots are allowed to attempt to score Ore on their boxcars. For the first minute and a half of the game, robots are allowed to remove Crates from opposing alliance's Boxcars. In the last 30 seconds of the game, no Crates may be removed. All though the game, Human Players may toss the remaining Ore the alliance is given to enter the Ore into the Field. Points: Alliances gain 1 point for each Ore scored inside on ontop of a Boxcar. (If a Boxcar has no crates on it, any Ore that happens to balance on the boxcar will count.) Any Ore scored during Automous mode are worth 2 points. Alliances gain no points from the crates they stack on their boxcars. At the end of the game, Alliances should attempt to combine together their Boxcars. If after the end of the game, the three Boxcars are touching each other (anywhere on the track) the Alliance gains 6 points. Thats the same as 6 scored Ore. http://i48.photobucket.com/albums/f2...r/Scoring4.png |
Re: 2011 Game Hint #1
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Re: 2011 Game Hint #1
Tetraman I really like the concept of that game. I think it has alot of the elements FIRST looks for in game design. Quick question should the ore be able to leave the field via a shoot for human players after the fact or just for the beginning ore given?
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Re: 2011 Game Hint #1
Tetraman i wouldnt be surprised if you are mostly correct.
And you did this all in google sketchup? |
Re: 2011 Game Hint #1
@tetraman, like the concept but idk, i just dont see that being a WOW game. And it doesnt look to have a good auto or end game.
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But I'm done designing this one. I'll work on a different angle of locomotion, hopefully if/when a second hint comes out. Another thing I was thinking of is that if the CD was her "Greatest hits" and she is hugging a pole, maybe the object of the game is to "hit" a "pole" or something like that. |
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See here -- http://www.spectropop.com/remembers/LEobit.htm It seems the B side of Eva's original single was entitled "He is the boy". Citing this -- http://en.wikipedia.org/wiki/The_Loco-Motion I do find the fact that Grand Funk Railroad also covered Loco-motion interesting... |
Re: 2011 Game Hint #1
Little Eva -- LocoMotion. That's who it is.
http://www.google.com/imgres?imgurl=...:3&tx=79&ty=68 If the link up top doesnt work, then just go to Google and type in Little Eva Locomotion. The picture looks very similar, just flipped or "mirrored" from the hint picture. Also, the Google picture has her name and record company on it. The hint picture was probably edited. Locomotion - game name for 2011? It is also a type of propulsion. |
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But I'm not clicking with it myself. Unless, maybe, has anybody tried playing Loco-Motion backwards? Might be something there. |
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