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No matter how much we plead, nobody else is ever going to read the first five pages of the thread before posting for the first time? |
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Loco = crazy motion = movement Some sort of Crazy or bizarre movements either in where you can drive on the field or arms, kickers, etc. |
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If only there was a way to hide pages 6-infinity until pages 1-5 were viewed.
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"Running in Circles" - aka going over and over the same idea and getting nowhere. Maize Craze 2 (I didn't add all the tennis balls because it's starting to crash my laptop. haha.) ![]() http://i48.photobucket.com/albums/f2...izeCraze2b.png http://i48.photobucket.com/albums/f2...izeCraze2c.png http://i48.photobucket.com/albums/f2...izeCraze2d.png http://i48.photobucket.com/albums/f2...izeCraze2e.png |
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As I said earlier the name of the game will be Loco-Motion but it will have nothing to do with trains but with crazy movement. I also agree with the idea of a re-creation of maze craze and have been thinking about what the crazy surface would be instead of corn and then you nail it, tennis balls! I however don't think the column in the pic means anything. It's just the most common picture of LE. Throw in a square scoring object, I'm tired of balls. |
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I'll work on some more of these ideas and this track of thinking. As for Squares, Im not sure what would be a good item other then PVC cubes. Hmm... Maybe bring back Tetras? Or something new? I've always wanted to see those big water jugs you have on water coolers. |
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*ducks the wrath of anybody around in 2003* |
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Well, what kind of game pieces have they used over these 20 years? Balls, tetras, discs, the plastic bins for 2003, _____? I mean I would have to think that 95% of the FIRST games have used balls, if so, I would bet this year would be a game with balls as its game piece.
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:p |
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It wouldn't be the same as loose tennis balls, but if the tennis balls were cut in half and then glued or nailed onto large boards - you'd have a very bumpy surface to have a robot traverse. |
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We have had balls three years in a row. We haven't had 4 ball oriented games in a row since the first 6 games. Time for a change |
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I dont know if this has been mentioned yet but there was an arcade game in the 80's called loco-motion!!
http://en.wikipedia.org/wiki/Loco-Motion_(arcade_game) |
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Jane |
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But if that's what the game hint refers to, the GDC is even more insane and evil than we thought they were. |
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That would be a pretty interesting game. Having to change the track direction of a continuously moving train to your side of the field so that your robots and human players could score points by getting the game pieces(Passengers) into the cars behind the engine.
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Not sure if this has already been said, but since the girl is holding on to the column, the game could be somewhat similar to the FTC game this year, which has PVC batons as game pieces. We could have a similar game piece to them.
Then again, this game hint probably doesn't tell us anything or mean anything to us until we've actually seen the game animation. and usually the game hints only have something to to with a small part of the game. The 2009 hint was just talking about the slippery surface, and the 2010 hint was just a piece of the ball return. It's rare that the game hint actually reveals something as important as the game piece. |
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http://i48.photobucket.com/albums/f2.../FRCField6.png
Hmm...Still trying things out... Not sure about placement. What if FIRST actually does buy a massive bulk quantity of dried corn kernels to be the base flooring of this year's game? |
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Here's how the stairways would work: ![]() |
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There needs to be a scaled up substitute. |
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Adding some extra "Maize" flooring ideas. Imange if the whole floor of the Maize area was like this.
http://i48.photobucket.com/albums/f2...r/Flooring.png |
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The bummer is, I just don't see a floor like that being used. It wouldn't be safe for students and volunteers to walk on. To much of a falling and/or trip hazard. Too bad, it would make for some really cool drive-train designs. |
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If you think about it, EVA, is short for Extra-Vehicular Activity, which is related to space. It could have something to do with NASA, the Space Shuttle Program, or the ISS. The 30th aniversary of the Shuttle Program will correspond with come of the regional competitions.
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Jane |
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I'd like a game piece that isn't a ball. Joining in 2008, I haven't ever played a FRC game without having to figure out how to manipulate a ball. |
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i think this is actually possible.. turning tracks by pushing knobs maybe.. and then the side person on the field (forget the name) controlling the train on the tracks.. maybe we really are getting too far into the idea.. anyways.. this game was presented to the public in 1982 which also corresponds to anniversaries of other dates.. hmm.. this would be interesting |
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This was first mentioned on page 13 of this thread. Post # 182 |
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"Come on baby, do the locomotion"
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here is the wikipedia description. http://en.wikipedia.org/wiki/Loco-Mo...arcade_game%29 Quote:
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Sorry, Scott. I was all excited about Stack Attack possibilities. |
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AVE is celebrating its 20th Aniversary First is celebrating its 20th Aniversary Locomotion / High Speed Train / 20th / 20th |
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I don't know if anyone mentioned this, haven't read all the apges yet, but note how the image is reflected. We al know this by now, right? But think thy did they do it? Anyone know anything about the human brain and eyes? When light is taken in what the eyes see is the OPPOSITE of what it really is, right? In other words, reflected. So, this can suggested the heavy use or emphasis of an opptical game, aka cameras. I've noticed that over the past two years they've been introducing and putting more effort in encouraging people to use robotic sensors with the advantage of targeting and less guess work. So the game may potentially have more emphasis. I do remeber the year our team began they did say more sensors will be being used in competition.
I'll post more of my ideas later, this is all I can type up for no, currently at school. |
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The size of the image is 252x281 pixels. 281-252=29. Hmmmmm. Probably nothing, but you never know..
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29 + 92 = 121. What year was it that Team 121 posted their working design about 3 weeks before Ship? |
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Hey FRC Nation,
We believe the photo is Little Eva and she recorded the song "Locomotion". Maybe the game has something to do with motion and trains. robocharger3005 |
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Hmm while reading all these posts I started to get an image of a maze like game where robots and/or human players dynamically change the field. Maybe the goal of the game would to travel the furthest or make the most turns (easier to count). There would be a bunch of different ways to move the walls so there would be a few robot niches. Maybe the end game would be that the robots can't move walls anymore and need to to get from one end of the field of the other. As I reread this is sounds totally nuts but entertaining anyway.
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Welcome to ChiefDelphi, RoboChargers. |
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What may be happening is the return to school after the holidays. Newly registered teams are checking their e-mail accounts and posting information they received over the holidays. Just guessing but - a rookie team wouldn't necessarily be checking e-mails/updates continually during the holidays. Heck, veteran teams don't.
So, this could be an explanation for seeing new members and new posts in these threads. In the meantime, we can all be nice. Jane |
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I'm hoping on the subject of a train-based game. Not where the bots have to be connected (to hard to program, and I can't use tank drive!), but where there is a train surrounding the field. That would be fun.
I've heard ideas of steam powered robots, but that's highly improbable, and illogical. What do you need to create steam? Water. What do robots hate the most? Water. I don't think there will be any steam or water this year, because it would be too easy to "accidentally" spill on another team's robot. Plus, if your robot gets hit or the water tank gets hit, then your robot will get splashed with water, decimating most team's robots before most of the matches are done. I've also heard ideas of a mix of all previous competitions. That's possible, but it would be very difficult to do, and very confusing. Every game has at least one factor in it that would cause a confliction with the other games. There's the balls. All have had different weights, materials, and textures. Another example is that it would be hard to hang your robot if everyone's firing balls at the hoop you hang from. So I don't think it would be a mixed game. |
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she sang the logo motion |
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Ok here is my speculation. Ok the pic is of Little Eva and her hit song The Loco Motive came out in 1962 go search 1962 in wikipedia on Jan. 8th of that year Dutch train crash (A.K.A a locomotive) killing 92 people AND Jan. 8th is the kick-off. Anyway this could be related?
Edit: On the second hint (BTW it is out now) thread there was a guy saying something about trailers as goals and the Logo kind of reminds me of keys on a ring and the triangle, circle, and square being the keys and the trailers being the holes? |
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We of team 1559 believe that this picture is in fact of the singer Little Eva(Look it up on Google images if you don't believe me). She is known for singing the songs "The Locomotion" and "Back on Tracks". I see trains in our future!
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*sigh*
For the Ten Trillionth Time, please, I'm begging you all. READ THE FIRST FIVE PAGES OF THIS THREAD. Thank you. |
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The second hint is the FIRST Logo!
:rolleyes: (Just shoot me now, please) [NPOE]logo-motion...I like that![/NPOE] |
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I can see Dave during the kickoff webcast:
"Apparently no one really got the hint. See, it's a picture of Little Eva, a singer in the 1960s. And one of her hit songs was 'Locomotion'" If he does this I'll find him one day I'll buy him a krispy kreme. EDIT: Think of it this way. At least no one can do the same to Hint #2. "I figured out Hint 2! It's the FIRST Logo!" |
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Alright this one's a stretch, I'm thinking since Little Eva recently (2003) passed away the GDC is implying they are going to bring her back. This year will have the theme zombie apocalypse.
I just wanted to throw a unique idea out there since I'm sick of hearing water game. |
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Water game. (sorry, I just couldn't resist) . |
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I'll post this here too. I'm proud of it, and conversation on the Hint #2 thread seems to have stagnated. Nothing like a little bit of deep thought and redundant posting to spice up one's day!
Alright, excessively detailed hint and game analysis time! Before we launch into wild speculation (too late!), I feel that we should take a look at the factors that have historically determined past game elements. FRC Game Morphology By Joe Schornak I believe that one of the most important factors of pre-Kickoff game prediction is analysis of previous games and previous years. FIRST has quite a bit of infrastructure set out already, and will likely try to keep as much of that the same as possible. For example: -The Field. There are already a number of existing competition quality field kits in existence, and FIRST will probably not heavily modify them due to cost and labor. This field must also be able to fit a variety of venues, from sports stadiums to high-school gyms. Thus, factors like field size and shape, robot count, alliance number, and field surface will be dependent on the existing field. -The Kitbot. The game must be playable by the most basic of robots. This has been a feature of past games; robots could herd trackballs and run laps in Overdrive, avoid opponents and push balls to the return slots in Lunacy, and play defense and score goals in Breakaway. While some game elements will be more complicated, to encourage robot variety and challenge veteran teams, the game must be fundamentally simple. -The Matching System. FIRST's current team ranking and matchmaking system is designed for use in the two-alliance system. While I am not particularly well-versed in such things, I suspect that it would take quite a bit of work to develop and troubleshoot a three-alliance program. A one-alliance program could be possible, or simpler, but I consider a one-alliance game unlikely, for reasons I will detail later. FIRST will also attempt to keep the field as technologically simple as possible, due to the difficulties that arise with more complex systems. All field elements will be gravity-fed or human-operated, and will be no more complex than the Breakaway ball return track sensor, which often led to technical difficulties despite its relative small size and narrow field of effect. The elements must also be sturdy enough to be bashed by robots for weeks on end, since they are re-used for each regional event. Since it is well-known that the GDC develops the game using humans in place of robots, the game must be playable (at least basically) by students with minimal equipment. The game elements must also be simple and made of easily acquirable materials, so that teams can construct mock-ups for practice. The game must also be exciting and easy for non-nerd onlookers to comprehend. Overdrive and Breakaway are good examples of this; the object of the game is evident, and the action is easy to follow. This ties into FIRST's goal of making the competition more accessible to a wider audience. This requirement makes very technical games unlikely. Additionally, since competitive games are more exciting and understandable to an audience, a single-alliance, non-competitive game is unlikely. Possible, but unlikely. The game must also accommodate rookie teams with little to no previous experience. This ties into the kitbot factor above, but it also involves a skill and resource component. Teams that have yet to establish a strong mentor and industry base could find it more difficult than other teams to construct a large, complex robot or manipulator. The game must also not be entirely sensor-based; despite working on the problem constantly since last season, my team has yet to fully solve all the issues behind our camera, gyroscope, and accelerometer, only managing to achieve a fully-autonomous kick and goal last week. While there may be a reward for sensor use, the game must fundamentally be playable without any sensors. Summing up: This year's game will be played on a predominately flat field, to accommodate teams using kit-provided frames and wheels. There may be raised elements, but it will not be necessary to interact with them to contribute to the game. It will almost certainly be beneficial to do so, but the game will not hinge on them. The field will use the current basic setup, with alliance stations on either end of the field. The game will feature two alliances in tense head-to-head competition. The game object will either be easy to build or purchase (provided that Walmart doesn't run out this time), or it will come with the kit. It will be large enough to see from the other end of a gymnasium, and will be a color contrasting the primary field color. Bumpers will be required, although the game will not necessarily be contact-focused. Now for some hint analysis... Knowing previous game hint patterns, the "answer" to the hint(s) was likely discovered within the first eight pages of the hint thread. Thus, the first hint's primary answer is Locomotion. This has a number of possible interpretations. "Locomotion" would be an excellent game name. In fact, I believe that this is the true answer to the hint. It would be just like the GDC to reveal the game's name in a hint, knowing that the FIRST community would immediately discard such an audacious move as impossible. Unfortunately, little about the game itself can be drawn from the game's name. We must dig further! I find it significant that the name of one of Little Eva's record labels was Dimension Records. This is a very "sciency" term, and just the sort of thing that the GDC would pick up on. Dimension can refer to a number of mathematical concepts, from multiple dimensions and their relation to location and time, to the volume of an object in space. While a fourth-dimensional game would certainly be interesting, I find more meaning in the latter, since all past FRC games have dealt with three-dimensional objects on a plane. While intriguing by themselves, these factors become infinitely more intriguing when taken in the context of the second hint. Tetraman's discovery about the relation of the volume of the cylinder to that of the sphere and the cone is very significant, since it ties into something that FIRST has evidently used in the past. And behold! A cylinder is present in the original photograph! Despite these clear connections, I have no idea what these relations mean. What about the symbology of the FIRST logo? The logo consists of three different parts, inseparably linked together. While different in shape and color, they remain unified by their common linkages. This is representative of the three-alliance system; three different robots and teams united together for a common goal! It also represents FIRST’s philosophy of coopertition; although they are different and perhaps at odds with each other, the shapes still work together and remain connected. As always, the information provided in the game hints is far too limited to determine the game, or really anything relating to the game beyond its name and theme. However, I feel that with careful analysis of FIRST’s patterns in designing the game, the possibilities can be narrowed down to a range of potential games. While FIRST could release a third hint that will tie all this together, it is more likely that a certain Mr. Lavery will appear to sow mayhem. Oh. He already did. Hm. Best of luck in the coming season! |
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Ok is it just me or does the thomas and friends theme song draw some parallels with what is being talked about in this thread and themes of first? trains, gracious proffesionlism, etc...
see the theme song here |
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I think the lady in the picture is Fontella Bass. Her hit song was "Rescue me"
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I think "Rescue Me" is quite appropriate for this post. Its time someone did. I still look everytime someone updates it.
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It's a mirror image... maybe there's something there?
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That's not a Red Dead Redemption Zombie Nightmare thing reference is it...... :D |
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If one were playing an infection based zombie game (ie, left 4 dead), I doubt holy water would help. At all.
/offtopic |
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Basically we're just recycling game ideas over and over again. 2 more days... :rolleyes:
Recycling, water cycle, water game? |
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Little Eva reversed picture, B side song Back on Track
There will be a track again like in Overdrive ether the reverse image was signaling the B side or you can actually go backwards on the track this year unlike the penalties last time. So im thinking that it is a composite game of some sort maybe scoring tubes on a track instead of a rack |
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