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-   -   2011 FRC Game Hint #2 (http://www.chiefdelphi.com/forums/showthread.php?t=88242)

rabridges 04-01-2011 19:28

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by BJC (Post 991178)
I think this is very right except one thing.

The first game hint was not the cover for locomotion. It was actually the cover for Little Eva's greatest hits, one of the songs being Locomotion.

The second hint, as someone pointed out, appears to be the same one used in the FIRST 20th aniversery logo minus some key features.

Both hints, however, have been stripped of words and dishinguishing marks so as to make the connection dificult.

Putting 2 and 2 togeather it seems to me that this points at taking the "greatest hits" of the last 20 years of FRC and rolling it up into one game.

To add to about stripped of distinguishing marks, What if we are removing off something on our robots that makes us different from other bots?

Dustin Shadbolt 04-01-2011 19:29

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by EricH (Post 991160)
No autonomous period. There wasn't one up until 2003; it would be an interesting throwback to not have one for a year.

it would be interesting. that could be tied into the "missing elements" from the pictures. Such as FIRST and the album title.

dag0620 04-01-2011 19:29

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by SuperNerd256 (Post 991181)
It's back to the original picture! A mix of the best parts of all previous games!

I think we hit the nail on the money! I understand it's been discussed before, but I feel that the explanation referenced is the most thought out and reasonable one to back up that theory.

TheoBlacksmith 04-01-2011 19:31

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by iblis432 (Post 991192)
Perhaps it's not WHAT was taken away but the fact that it WAS taken away. Game pieces can't be reused? Or instead of a game piece coming into the game during endgame, it is removed during endgame. Or we have something built on the field and have to take it down. Or better yet, that game (i forgot the name) where you take bricks out of the tower without letting the tower fall. I can hear the animation now "if a team takes a high brick, its 2 points, and if a team takes a low brick, its 4 points, however, if a team causes the tower to collapse, they lose 25 points. There are a total of 6 towers on the field, 3 blue, and 3 red. You are allowed to score points on an opponents tower only during the last 30 seconds of the match." XD

I can see where you are taking this and i can here the animation 2 lol. but i think your taking it into to much detail without enuf evidence.

iblis432 04-01-2011 19:32

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by SuperNerd256 (Post 991193)
That would be a hazard for the robot, that unlike previous hazards, could destroy the robot.

Not necasarrily. The tower can be made out of something soft and cushiony. I don't know what the material is, but the Science Museum of Virginia has this thing where you build an Arch, and it has this hard yet soft to the touch and extremely light weight material on the pieces. I've had teammates throw them at my face and it didn't even sting a little. We've piled 30 of them on someone else and they stood up with minimum ease saying there was no weight on them. Something like that could make the towers. Part of inspection could be making sure nothing critical on the robot is exposed from the top.

rabridges 04-01-2011 19:33

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by BJC (Post 991178)
I think this is very right except one thing.

The first game hint was not the cover for locomotion. It was actually the cover for Little Eva's greatest hits, one of the songs being Locomotion.

The second hint, as someone pointed out, appears to be the same one used in the FIRST 20th aniversery logo minus some key features.

Both hints, however, have been stripped of words and dishinguishing marks so as to make the connection dificult.

Putting 2 and 2 togeather it seems to me that this points at taking the "greatest hits" of the last 20 years of FRC and rolling it up into one game.

Quote:

Originally Posted by iblis432 (Post 991192)
Perhaps it's not WHAT was taken away but the fact that it WAS taken away. Game pieces can't be reused? Or instead of a game piece coming into the game during endgame, it is removed during endgame. Or we have something built on the field and have to take it down. Or better yet, that game (i forgot the name) where you take bricks out of the tower without letting the tower fall. I can hear the animation now "if a team takes a high brick, its 2 points, and if a team takes a low brick, its 4 points, however, if a team causes the tower to collapse, they lose 25 points. There are a total of 6 towers on the field, 3 blue, and 3 red. You are allowed to score points on an opponents tower only during the last 30 seconds of the match." XD


You mean Jenga, a giant game of Jenga. That would be nuts.

iblis432 04-01-2011 19:35

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by TheoBlacksmith (Post 991198)
I can see where you are taking this and i can here the animation 2 lol. but i think your taking it into to much detail without enuf evidence.

Oh don't worry, I know, but It all came into my head so fast I thought the cd community would giggle a little. :)

Andrew Lawrence 04-01-2011 19:35

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by iblis432 (Post 991199)
Not necasarrily. The tower can be made out of something soft and cushiony. I don't know what the material is, but the Science Museum of Virginia has this thing where you build an Arch, and it has this hard yet soft to the touch and extremely light weight material on the pieces. I've had teammates throw them at my face and it didn't even sting a little. We've piled 30 of them on someone else and they stood up with minimum ease saying there was no weight on them. Something like that could make the towers. Part of inspection could be making sure nothing critical on the robot is exposed from the top.

True! I didn't think about that!

thefro526 04-01-2011 19:37

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by BJC (Post 991178)
I think this is very right except one thing.

The first game hint was not the cover for locomotion. It was actually the cover for Little Eva's greatest hits, one of the songs being Locomotion.

The second hint, as someone pointed out, appears to be the same one used in the FIRST 20th aniversery logo minus some key features.

Both hints, however, have been stripped of words and dishinguishing marks so as to make the connection dificult.

Putting 2 and 2 togeather it seems to me that this points at taking the "greatest hits" of the last 20 years of FRC and rolling it up into one game.

This is perhaps one of the most logical posts I've seen in a hint thread.

Well Done.

I just hope that Greatest Hits means that there will be more than one task this year. :D

BJC 04-01-2011 19:38

Re: 2011 FRC Game Hint #2
 
1 Attachment(s)
Quote:

Originally Posted by ICanCountTo19 (Post 991190)
Can you really claim it's the "20th anniversary logo"? From this thread I thought that logo came out in '05 which would be 14 years of FRC

Good thinking though. Eric I think you're onto something.

I don't know if it is or not. It's speculation like everything else in this thread.

TheoBlacksmith 04-01-2011 19:39

Re: 2011 FRC Game Hint #2
 
that could work for it. i suppose. but were really not getting anywhere. its like walking through a door and you see 50 more doors and every door leads you down a hallway to 100 more doors. and on and on. and you have to find the one door with the bathroom nearly impossilbe

Grim Tuesday 04-01-2011 19:40

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by SteveGPage (Post 991153)
Let's try a different "track" (pun intended).

What if the hint has nothing to do with the game, but refers to the robots instead? In several of the previous seasons, we have had to design the robots, while also keeping in mind what other teams might design. Can I lift, can I be lifted, can I support another, etc. I would not be surprised if we have 3 different configurations (size, height, weight) and have to design the robot within those different and unique specs. So the first part of the design is how you expect to play the game, and how this robot will be a part of an alliance. Maybe, using the train motif - you have to figure out if you are the engine, the cargo car, or the caboose! Your alliance would be severely limited if all three were the same configuration!

Steve


Thats a very interesting idea, though I believe that was the plan with suspending last year. I've thought long and hard about how suspending could have worked, and came up with an idea, should a similar game mechanic be used this year: Within the first week, many teams get together, and design a common "harness" system in which their robots may interlink, then try to get as many teams as possible to use it.

Andrew Lawrence 04-01-2011 19:42

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by Grim Tuesday (Post 991212)
Thats a very interesting idea, though I believe that was the plan with suspending last year. I've thought long and hard about how suspending could have worked, and came up with an idea, should a similar game mechanic be used this year: Within the first week, many teams get together, and design a common "harness" system in which their robots may interlink, then try to get as many teams as possible to use it.

Sounds good! The only problem is that most people don't want to connect their robots unless they have too, me included!

EricH 04-01-2011 19:43

Re: 2011 FRC Game Hint #2
 
It was suggested in 2007.

Once people figured out about ramps, though, nobody went for it.

Same in 2010, but it didn't become universal.

dag0620 04-01-2011 19:44

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by SuperNerd256 (Post 991216)
Sounds good! The only problem is that most people don't want to connect their robots unless they have too, me included!

If something like that was to be done, wouldn't FIRST Standardize it ahead of time (Like the Trailer Hook-Ups of '09)


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