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-   -   2011 FRC Game Hint #2 (http://www.chiefdelphi.com/forums/showthread.php?t=88242)

Andrew Lawrence 04-01-2011 19:44

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by EricH (Post 991218)
It was suggested in 2007.

Once people figured out about ramps, though, nobody went for it.

Same in 2010, but it didn't become universal.

Most every game has some sort of elevation, and we'd be sure to run into problems going up a slope!

Grim Tuesday 04-01-2011 19:45

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by dag0620 (Post 991219)
If something like that was to be done, wouldn't first Standardize it ahead of time (Like the Trailer Hook-Ups of '09)

They could leave it to the teams to figure out--innovate in.

acrease77 04-01-2011 19:46

Re: 2011 FRC Game Hint #2
 
Does anyone remember that video at championships last year about how the first logo was invented? maybe theres some clues in that, or ways we could figure out what this actually means.

Also, this may sound stupid, but if you try saving the game hint as a picture, the name of it is "logo", so it probably hasnt been tampered with, besides taking out the words.

Andrew Lawrence 04-01-2011 19:46

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by dag0620 (Post 991219)
If something like that was to be done, wouldn't first Standardize it ahead of time (Like the Trailer Hook-Ups of '09)

This is my first year in FRC, so I wasn't in 2009's competition. If what you say is true, that makes me feels a lot better!

Red One 04-01-2011 19:46

Re: 2011 FRC Game Hint #2
 
Since the rumor arose about a "coupling" or "chain" as seen in the hint, could there be some utilization of a trailer such as in Lunacy? That had a coupling-like fixture.

Hawiian Cadder 04-01-2011 19:46

Re: 2011 FRC Game Hint #2
 
my thought is this, a very large, movable goal in the center of the field at start, the goal is to score some game piece in this movable container, however as another component, the large movable trough is able to slide back and forth between sides of the field, the goal is to move the goal so that the game pieces resting in the bottom are on your side of the field.

TheoBlacksmith 04-01-2011 19:46

Re: 2011 FRC Game Hint #2
 
seems that this is just a wild goose chase......

demosthenes2k8 04-01-2011 19:49

Re: 2011 FRC Game Hint #2
 
The flaw with this is, the best option is simply to have your robot have a bar that's identical to the one on the field.

TheoBlacksmith 04-01-2011 19:50

Re: 2011 FRC Game Hint #2
 
Since the beginnings of civilisation man has had a fascination for a human-like creation that would assist him. Societies in the early part of the first millennium engaged in slavery and used those slaves to perform the tasks which were either dirty or menial labours. Having slaves freed the enslavers to carry on their society and concentrate on what they perceived as more important tasks such as business and politics. Man had discovered mechanics and the means of creating complex mechanisms which would perform repetitive functions such as waterwheels and pumps. Technological advances were slow but there were more complex machines, generally limited to a very small number, which performed more grandiose functions such as those invented by Hero of Alexandria.
In the first half of the second millennium man began to develop more complex machines as well as rediscovering the Greek engineering methods. Men such as Leonardo Da Vinci in 1495 through to Jacques de Vaucanson in 1739 have made plans for, and built, automata and robots leading to books of designs such as the Japanese Karakuri zui (Illustrated Machinery) in 1796. As mechanical techniques developed through the Industrial age we find more practical applications such as Nikola Tesla in 1898 who designed a radio-controlled torpedo and the Westinghouse Electric Corporation creation Televox in 1926. From here we find a more android development as designers tried to mimic more human-like features including designs such as those of biologist Makoto Nishimura in 1929 and his creation Gakutensoku, which cried and changed its facial expressions, and the more crude Elektro from Westinghouse in 1938.
Electronics now became the driving force of development instead of mechanics with the advent of the first electronic autonomous robots created by William Grey Walter in Bristol, England in 1948. The first digital and programmable robot was invented by George Devol in 1954 and was ultimately called the Unimate. Devol sold the first Unimate to General Motors in 1960 where it was used to lift pieces of hot metal from die casting machines in a plant in Trenton, New Jersey.
Since then we have seen robots finally reach a more true assimilation of all technologies to produce robots such as ASIMO which can walk and move like a human. Robots have replaced slaves in the assistance of performing those repetitive and dangerous tasks which humans prefer not to do or unable to do due to size limitations or even those such as in outer space or at the bottom of the sea where humans could not survive the extreme environments.
Robots come in those two basic forms: Those which are used to make or move things, such as Industrial robots or mobile or servicing robots and those which are used for research into human-like robots such as ASIMO and TOPIO as well as those into more defined and specific roles such as Nano robots and Swarm robots.
Man has developed a fear of the autonomous robot and how it may react in society, such as Shelley's Frankenstein and the EATR, and yet we still use robots in a wide variety of tasks such as vacuuming floors, mowing lawns, cleaning drains, investigating other planets, building cars, entertainment and in warfare.

Andrew Lawrence 04-01-2011 19:50

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by demosthenes2k8 (Post 991232)
The flaw with this is, the best option is simply to have your robot have a bar that's identical to the one on the field.

not unless you can move your bar!

dag0620 04-01-2011 19:53

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by SuperNerd256 (Post 991225)
This is my first year in FRC, so I wasn't in 2009's competition. If what you say is true, that makes me feels a lot better!

I wasn't around for that either (well I went to a couple competitions to watch, wasn't on the team).

However teams were given a diagram on how to make a standardized Trailer Hitch on the Back of their robots which was used to connect the bots to the scoring Trailers (which came with the field at events.

So I would be shocked if FIRST didn't standardize that ahead of time if it was to happen.

TheoBlacksmith 04-01-2011 19:53

Re: 2011 FRC Game Hint #2
 
Bars are very tricky, ya know

Andrew Lawrence 04-01-2011 19:55

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by TheoBlacksmith (Post 991238)
Bars are very tricky, ya know

not if they're done right and have a good team to maneuver the robot!

TheoBlacksmith 04-01-2011 20:00

Re: 2011 FRC Game Hint #2
 
I was being sarcastic ..... -_-

SteveGPage 04-01-2011 20:00

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by EricH (Post 991218)
It was suggested in 2007.

Once people figured out about ramps, though, nobody went for it.

Same in 2010, but it didn't become universal.

I agree, and would expect the GDC to also have seen that - that's why my comment wasn't based on connecting physically like in previous years, but to "connect" operationally or strategically by function. Three separate design types and three separate functions that you can choose from. It would make for a very different way of playing the qualification rounds, since the chances of seeing the correct pairing would rarely happen for both alliances, but the elimination rounds would be something else!

BTW, congratulations on your 10,000th post Eric! I've enjoyed reading what you have to say!

Steve


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