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-   -   2011 FRC Game Hint #2 (http://www.chiefdelphi.com/forums/showthread.php?t=88242)

Mike Rizzo 04-01-2011 14:05

Re: 2011 FRC Game Hint #2
 
I'm not sure what year the FIRST Logo was created but looking at the game history page it was not used on the game manuals until 1998 Ladder Logic, not sure if that is actually relevant either

EDIT: I see the logo was used the 1st year but it was black and white, wasn't used again and in color until 1998 Ladder Logic

Chuck Glick 04-01-2011 14:07

Re: 2011 FRC Game Hint #2
 
Hey... wasn't this image first used in 2005? ;)

Note: if anyone posted something like this, sorry for the double post.

Taylor 04-01-2011 14:13

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by Robert Cawthon (Post 990872)
For example, there is a ball dispenser in the middle of the field. One set of red balls and one set of blue balls. Neither set of balls is released until a red button and a blue button is pushed unless one of them is pushed in autonomous mode, then the both drop. I am sure others will have better ideas, but this is just spur of the moment.

The FRC version of the Prisoner's Dilemma? I like it.

----

The Red button is accessible to the Blue alliance; the Blue button is accessible to the Red alliance. If the Red button is pressed during auto, all Red game pieces are released at the start of teleop. If the Blue button is pressed during auto, all Blue pieces are released at the start of teleop. If both are pressed, all game pieces are instantly released.
Otherwise, the game pieces are inaccessible until 30 seconds after the start of teleop.

cbeavers6790 04-01-2011 14:14

Re: 2011 FRC Game Hint #2
 
maybe not three alliances but three zones (possibly levels) and each robot has to do a differnet task on each and there would be limits on how many robots in each zone ( like last year) and in each zone there is a different shaped goal and maybe the middle zone raised so if you score there its more points

Tetraman 04-01-2011 14:14

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by JaneYoung (Post 990922)
How would that work as in placement?

Or... could the 3rd alliance serve a different purpose? Same goals, same game, different purpose?

White Blue Red
| Field |
| Field |
| Field |
| Field |
White Blue Red

Maybe each of the 6 teams are working together, but they score points seperate into their Alliance? Kinda Diabolical Dynamics.

dodar 04-01-2011 14:15

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by JaneYoung (Post 990922)
How would that work as in placement?

Or... could the 3rd alliance serve a different purpose? Same goals, same game, different purpose?

Or what if there is still 6 robots on the field and still distinguishable red and blue alliances but there are 2 robots that are like the white/invisible circle in the logo and they arent part of either alliance but can play and score for both. Wouldnt that be a change from the norm? lol. Red+/-White vs. Blue+/-White! And if they kept the scoring close to the same system as last year, the White/free-lancers would get the combined score. This would make the competition alot higher because the red and blues would want to win and the white/free-lancers would want the highest score possible.

cbeavers6790 04-01-2011 14:15

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by Taylor (Post 990928)
The FRC version of the Prisoner's Dilemma? I like it.

----

The Red button is accessible to the Blue alliance; the Blue button is accessible to the Red alliance. If the Red button is pressed during auto, all Red game pieces are released at the start of teleop. If the Blue button is pressed during auto, all Blue pieces are released at the start of teleop. If both are pressed, all game pieces are instantly released.
Otherwise, the game pieces are inaccessible until 30 seconds after the start of teleop.

interesting maybe during auto they make it so there are two drops one for each alliance and the opposing allilance robots goal in that zone is to block the other robot (last year blocking goals)

rabridges 04-01-2011 14:19

Re: 2011 FRC Game Hint #2
 
Maybe there are no alliances, maybe three different fields with three robots.

JesseK 04-01-2011 14:22

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by rabridges (Post 990935)
Maybe there are no alliances, maybe three different fields with three robots.

Teams would have to have fewer qualification rounds to compensate for the additional strain on the schedule that fewer concurrent matches would cause. We already get too few chances to have iterative success, in my opinion.

Taylor 04-01-2011 14:24

Re: 2011 FRC Game Hint #2
 
I really doubt they'll decrease the 3 teams per alliance structure. One of the best ways to promote an activity or sport is to have a lot of success. Sending 3 champions (plus chairman's plus rookie all-star) home after every event helps raise visibility in the schools & communities; also the automatic invites for 5 teams from each regional to the Championships helps boost the number of quality participants, and by extension, excitement level.

dag0620 04-01-2011 14:25

Re: 2011 FRC Game Hint #2
 
Just finished skimming (This wasn't hear at Lunch :()

Ummm wow This was not what I was looking for in a hint. I can say this is probably the first Red Herring that be came a hint :P.

In all honesty, I gotta go with the gut on the past pages were more then likely looking at another Smashup Game (First Frenzy V2 If you will).

I like the idea of those are the game pieces, as It could be (Triangle as Tetrad, The Circle could be a number of things) but I don;t believe we've used the square Since Frenzy.

Or It could simply mean that yes it is a FIRST Game, and I at the moment am sticking with that.

Robert Cawthon 04-01-2011 14:27

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by Taylor (Post 990938)
I really doubt they'll decrease the 3 teams per alliance structure. One of the best ways to promote an activity or sport is to have a lot of success. Sending 3 champions (plus chairman's plus rookie all-star) home after every event helps raise visibility in the schools & communities; also the automatic invites for 5 teams from each regional to the Championships helps boost the number of quality participants, and by extension, excitement level.

Not only that, the teams live for the chance to see their creation in operation. Win, lose, or draw, it can be exciting to watch your baby compete. (Of course, winning is a lot more fun!) And the more often you run, the better!

dag0620 04-01-2011 14:34

Re: 2011 FRC Game Hint #2
 
Earlier Someone Mentioned How if you combine the three shapes together you get a cone.

I find that while a little far fetched with this clue, and intriguing Idea. It has not been done before in a shape, and could be relatively hard to work with (depending on how it was set-up and used).

Any Ideas on this theory?

Tetraman 04-01-2011 14:38

Re: 2011 FRC Game Hint #2
 
REMINDER: The Blue Square in the logo does not actually represent a cube. It's actually a Cylinder.

DMetalKong 04-01-2011 14:39

Re: 2011 FRC Game Hint #2
 
Quote:

Originally Posted by Mike Rizzo (Post 990923)
I'm not sure what year the FIRST Logo was created but looking at the game history page it was not used on the game manuals until 1998 Ladder Logic, not sure if that is actually relevant either

EDIT: I see the logo was used the 1st year but it was black and white, wasn't used again and in color until 1998 Ladder Logic

Referencing this page.

The logo used in Ladder Logic looks similar but appears to have a different aspect ratio. Triple Play looks to be the first game where the logo is the same.


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