![]() |
2007 in relation to 2011
The main part of this years game, picking up intertubes and placing them on pegs, is very similar to the game in 2007(I know there are minor differences but I do not want to discuss them in this thread). I think it would be useful to look back at 2007 for strategies for picking up and placing the intertubes that worked well back then. Because I was in 8th grade in 2007 and not involved in robotics, I was looking for advice from veterans on what did and didn't work in '07. Pictures and videos would also be great. Thanks so much!
|
Re: 2007 in relation to 2011
There are several videos on YouTube. We watched during our design meeting today. As well as our personal videos.
|
Re: 2007 in relation to 2011
The big difference is you have to fight for your right to place tubes on the rack which also shakes all over the place. This is a static goal with no defensive interference to keep you from placing tubes on the rack (you can stop them from getting there but the more effort you put into stopping the other teams from scoring the less you yourself score. It may not work).
|
Re: 2007 in relation to 2011
While learning from the similarities is all well and good, don't forget to pay attention to the differences either as you proceed with your design/build/engineering processes.
|
Re: 2007 in relation to 2011
maybe they ran out of ideas, so they just said, "hey lets just do this game again, wait we cant, well just make it use the logo for intertoobs, THATS BRILIANT!":ahh:
|
Re: 2007 in relation to 2011
Full wrap bumpers, the 60" cylinder rule and a 9.5" high goal make significant differences.
That all aside, a thorough review of 2007 video will be invaluable. |
Re: 2007 in relation to 2011
Mechanically, 2007 is a great source of inspiration. Strategically, there's a different game I'm looking at.
|
Re: 2007 in relation to 2011
This thread may be helpful for tracking down robots good at tube handling in '07:
http://www.chiefdelphi.com/forums/sh...ight=best+tube I'll second Josh's suggestion to be careful. Some teams saw similarities between '06 and '09 that led them to abandon floor loading which turned out to be a major part of the game. |
Re: 2007 in relation to 2011
There's the other quick, but incredibly important difference, in that those teams who picked up tubes in 2007 (most) might find it significantly more challenging to find a quick fix to picking up these tubes. Different diameter and different thickness for the variety of tubes will make it a bit more challenging to find that "all-in-one" solution
|
Re: 2007 in relation to 2011
in 07 most of the best robots went for the bottom and occasionally the middle wrung, rarely the top.
in 11 the top wrung is worth 3x the bottom wrung, also autonomous scoring has different values for each wrung. I expect to see many more top hangers this year. |
Re: 2007 in relation to 2011
Offense is defense in this game. As you score more tubes, you block the other team's vision. Camera's could help but the camera that came in last year's kit of parts was too buggy.
|
Re: 2007 in relation to 2011
Quote:
|
Re: 2007 in relation to 2011
Quote:
|
Re: 2007 in relation to 2011
Quote:
This new game has plenty of rules to limit defense. About 15% of the playing field (the most important scoring areas) is a effectively a "No Defense Zone". We will still see defense but the drivers will have to be careful to avoid penalties, especially the "Pinning 30pt Death Sentence":ahh: |
Re: 2007 in relation to 2011
One major difference in 2010 is the ability to hop between safe zones. In 2007 it looked like a robot could block you from having the time to pick up a tube while in 2010 you got two guaranteed lanes. And your robot doesn't necessarily need to be able to pick up tubes from the ground.
|
| All times are GMT -5. The time now is 03:58. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi