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Communicating with Feeder
Any ideas for helping the feeder pick a shape? I imagine communication with the analyst across the field would be quite difficult.
How about an indicator on the robot that lights up Red, White, or Blue? Anyone have any experience with some sort of LED indicator (specifically in LabVIEW?) |
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I had this idea while eating "inspirationBell" (Seriously, whenever I eat Taco Bell I get into philosophical/inventive convos or thoughts...)
2 ideas I got- 3 seperate LED clusters, (in shape of triangle,square,circle) controlled by 3 seperate spikes. 2 LEDs, allowing for 4 different "commands". (Both off, one on one off, one off one on, both on) Not sure if they make these, but a LED, where if given regular polarity (Set the Spike forward) one color, and if given reverse polarity, it is a different color. (Set relay reverse.) No color = off, or circle, for example. |
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I will personally bake cookies for any team that utilizes semaphore to communicate with their feeder.
For those of you unfamiliar with semaphore, I would recommend checking out Monty Python's semaphore Wuthering Heights. |
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The feeders for an alliance are located across the field from the drivers. |
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Other option (I am not entirely sure if custom circuits on spikes are legal) but they are LEDs aka Light Emitting Diodes with Diodes being the key word If you run - to anode and + to cathode it doesn't light up, so you have one wire come off the positive side of the spike, branch into two wires, one is connected to an anode of an LED the other to a cathode of another LED, continue connecting LEDs in the same direction (+-anode cathode-anode cathode-anode cathode-) and the opposite direction. Run the spike one way it turns on one set, the other way it turns on the other set. While you generally have to apply high voltage reverse polarity to damage an LED, some are damaged more easily than others, in which case buy an actual diode that can handle the higher voltage reverse polarity and stuff that in there to avoid burning out your LEDs |
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Well you could use stuff like that. But I would imagine if you get a good feeder they would be able to kind of realize which ones you would need. Just my little thought. (especially as the season progressed)
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Also I'm not too familiar with driver station rules, but would a drive coach be able to hold up a sign signifying red white or blue to the human player across the field? |
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EDIT: After looking it up, it seems they can only be hurt if passed with a large enough voltage... http://en.wikipedia.org/wiki/LED_circuit#Polarity And dShad- A good human player MIGHT know what it looks like you need, but they won't be up to date with the coaches needs/other human player. |
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There will still be times that you want to stray slightly from the plan though, so it would be good to have some sort of system set up. LEDs might be a little overkill though. |
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EDIT: Oops, double post. My apologies. |
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Big LCD screens on the robot that display a color |
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This website has some useful info... Of particular interest might be the "Tri-Color" LED section... http://www.kpsec.freeuk.com/components/led.htm |
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EDIT: <T25> seems to prohibit flags for this purpose, but maybe they could just do the signals without the flags? EDIT2: <T26> seems to indicate flags or similar devices would be allowed, depending on the interpretation of said devices not communicating with anything or anyone outside of the arena |
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I like the idea of robot LEDs to indicate which tube you need. You could even use a FIRST Logo sticker and insert the colored LEDs into the logo.
Before suggesting ways to communicate between the Alliance Station and the Feeder Station, please read Section 5.5.7 Special Equipment Rules of the Manual ::rtm:: It is one of those sections that people rarely read and then they have to be told not to wear Bluetooth headsets in the Arena. |
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The bi-color ones intrigued me however they are a few bucks a piece on digikey compared to tri-color being about a buck a piece.
A consideration with the tri-colour is how the fact you have the common cathode that would somehow have to switch sides if you wanted to run it off a spike switching direction. Additionally blue and red LEDs run at different voltages so you have to factor in resistors and how to potentially run it off a single spike. The nice part about two sets using the diode breakdown voltage is you can use a single spike and a little breadboard rather than potentially two spikes. I suppose you could hook up one color to the positive on the spike, one to the negative and the cathode to the negative on the power distribution board.(provided there isn't a rule against this, because it wouldn't be protected by a circuit breaker as those are only on the red blocks) You could also have it merge in with the spikes negative which may violate rule R43) below. Quote:
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Use a laptop to flash the color fullscreen
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...And when it isn't flashing full-screen color, it shows random pictures of funny kittens to distract the other team! |
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Holy cannoli, keep it simple folks! The analyst has 2 free hands, 2 simple sets of red/white/blue cards or a 3-sided color-coded signalling post will allow communication with both Feeders. Don't we have TWO robots to build?:yikes:
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Another idea for a low tech system, just a simple poster that the analyst would hold up signaling which shape and which side to load on, similar to the play calling cards that Oregon uses in NCAA football like this: http://media.spokesman.com/photos/20...52 f96b62dbc7
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I would say using LEDs are the best option. Seems like a lower chance of getting the desired game piece wrong.
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Another low tech option would be to have the analyst hold up their right arm for one color, left for another, and both for the third. the exact colors can be decided before a match
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One thing to consider when making a decision on this is that you don't know what feeder you're actually going to be talking to. Even if you have a teammate as a feeder, you might need to bail on his side of the field and go for the other side. I think you really should assume you're always communicating with a complete stranger, that you MAY have talked with before a match.
Also, how, exactly, are you going to accurately direct your communication at a particular feeder? If they both have robots incoming, how are you going to communicate with both simultaneously? And will they see you behind a plexi wall and a rack full of logos? And do you want them to be concentrating on your signalperson across the field, or the incoming robot? Just a few things to think about before you settle on LEDs or other robot based signaling methods. |
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Light up your robot either blue, red, or white. One thing I have learned from watching drivers and being on the drive team: you all will be looking at the robot and not each other most of the time so use the robot as the messenger. It will also make dealing with HP's from other teams a whole lot easier since you are never guaranteed your human player will be putting tubes in or always be going to one side of the field.
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I believe the legality of signaling cards, flags, paper, etc. depends upon the interpretation of <T26> Quote:
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Based on T26, it seems legal to bring a signaling device to the driver's station.
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I'm doubtful that T26 covers this. It says right there at the top that it covers items used to TRACK strategy. Like whiteboards with scores or something. I don't really see how you can claim that red, white and blue cards are being used to track strategy. Instead of solely being used to communicate to your feeder.
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Okay, yeah let's keep this simple. Should we try to set up a standard on CD?
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EDIT: Someone should Q&A this. |
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Personally, I really like the LED idea. LEDs are not hard to hook up, and would be much easier to see than having to peer across the entire field over robots and poles.
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fist = circle arms in a triangle (like "A" in YMCA dance) = triangle arms out at right angles = quadrangle ^^^FRC community: IT IS UP TO US TO SET OUT A STANDARD PRIOR TO COMPETITION, WE SHOULD DECIDE ON SOMETHING WELL IN ADVANCE TO BEST SOLVE THE PROBLEM! |
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It's not that difficult.
Hold up a fist - Requesting a circle Hold up a hand, palm out fingers together - Requesting a Square Hold up a hand, back of hand fingers apart - Requesting a Triangle |
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We had issues with cross-field communication in 2009, when we were trying to communicate with our human player on the other side of the field. We tried hand signals initially, but they just devolved into large desperate waves as we tried to get his attention. There's probably going to be too much happening for the feeder to keep an eye on the drivers for the whole game. To make matters worse, the view to and from the driver stations will become obscured as more logo pieces are placed. Thus, I support on-robot signaling. However, for that classy feel and improved visibility, use neon or LED underlighting colored corresponding to the desired color. It would be fairly intuitive to give a red piece to the robot with bright, flashing red lights. |
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IMO LEDs are the best method. Or we dress like The Beatles.
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The coach could have three hats. If their team's FIRST robot wants a triangle, he/she puts on the red hat, white for a circle, and blue for a square. The hat could be extra big to increase visibility.
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I think I'm going to suggest the underlighting method at our next team meeting. |
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After a quick search I think these should do the trick!
http://www.starsurplus.com/viewitem.lasso?i=CA-CLKBL2 http://www.coolerguys.com/8405560110...nnelid =FROOG http://www.xoxide.com/dual-white-cold-cathode-kit.html |
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