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-   -   How Many Round Trips Can a Team Make? (http://www.chiefdelphi.com/forums/showthread.php?t=88484)

cyberjoek 09-01-2011 11:31

Re: How Many Round Trips Can a Team Make?
 
Let me start with my assumptions:
  • A team will only use 110 seconds of the teleop period to score tubes, the remaining 10 seconds will be used for The Great Race.
  • There is a total fixed cost of 10 seconds per lap for loading at the feeder station and dumping onto the Scoring Peg.
  • All robots can place Ubertubes and logos on the top peg.
  • The total travel distance each way is 50' out of the 54' of the arena.
  • This exercise assumes all three bots on an alliance are the same and can achieve all aspects of the game.
  • Minibot points aren't factored in any way.

Now onto the findings:
To get 1 logo piece robot must move at 1.00 ft/sec. Max Alliance Score: 54
To get 2 logo pieces robot must move at 2.22 ft/sec. Max Alliance Score: 72
To get 3 logo pieces robot must move at 3.75 ft/sec. Max Alliance Score: 84
To get 4 logo pieces robot must move at 5.71 ft/sec. Max Alliance Score: 96
To get 5 logo pieces robot must move at 8.33 ft/sec. Max Alliance Score: 102
To get 6 logo pieces robot must move at 12.00 ft/sec. Max Alliance Score: 108

Just for grins to get more than 6 (making up for other bots):
To get 7 logo pieces robot must move at 17.50 ft/sec.
To get 8 logo pieces robot must move at 26.67 ft/sec.
To get 9 logo pieces robot must move at 45.00 ft/sec.
To get 10 logo pieces robot must move at 100.00 ft/sec.

GBilletdeaux930 09-01-2011 13:25

Re: How Many Round Trips Can a Team Make?
 
Quote:

Originally Posted by 1168Programmer (Post 994327)
Is it legal to put more than one logo on a row? If it is, this math makes sense. If not, then 36 is the max you could score on the top row. Which is it?

Quote:

<G63> If two GAME PIECES are HANGING from a single SCORING PEG, the outermost GAME PIECE will be counted for scoring purposes.
Only one logo a row.

Grim Tuesday 09-01-2011 13:28

Re: How Many Round Trips Can a Team Make?
 
Don't forget that for tank driver robots, you have to go through a tricky turning process when you enter the lanes.

1631JD 09-01-2011 13:29

Re: How Many Round Trips Can a Team Make?
 
Yes, but you also have to include the Ubertubes hanging underneath. The max points for the top row would be 54.

Grim Tuesday 09-01-2011 13:34

Re: How Many Round Trips Can a Team Make?
 
Quote:

Originally Posted by 1631JD (Post 994453)
Yes, but you also have to include the Ubertubes hanging underneath. The max points for the top row would be 54.

This is discussed in this thread.

Erik Huang 09-01-2011 13:40

Re: How Many Round Trips Can a Team Make?
 
if the pieces are thrown however, what stops the other alliance from stealing them? and if you plan on throwing them onto the robot somehow, don't forget that pool tubes aren't exactly aerodynamic, are they?

1168Programmer 09-01-2011 13:45

Re: How Many Round Trips Can a Team Make?
 
So it all basically comes back to how many round trips can you (I hesitate to use this word...) realistically make in 2 minutes?

1168Programmer 09-01-2011 13:47

Re: How Many Round Trips Can a Team Make?
 
Quote:

Originally Posted by Erik Huang (Post 994472)
if the pieces are thrown however, what stops the other alliance from stealing them? and if you plan on throwing them onto the robot somehow, don't forget that pool tubes aren't exactly aerodynamic, are they?

Yeah, they'll just float down to sit basically in the other alliance's scoring zone. Unless you can find a way to almost frisbee-throw them into the middle of the field, where it would be a free-for-all to take them...

Out of curiousity, what happens if two robots grab the same game piece at the same time?

Vikesrock 09-01-2011 13:54

Re: How Many Round Trips Can a Team Make?
 
Quote:

Originally Posted by 1168Programmer (Post 994479)
Yeah, they'll just float down to sit basically in the other alliance's scoring zone. Unless you can find a way to almost frisbee-throw them into the middle of the field, where it would be a free-for-all to take them...

I'm going to guess you weren't around for the 2007 game. It is possible to throw a round intertube pretty far reliably, I know our human player threw at least 1 onto the rack and if I recall correctly at least 1 if not more into an opponents zone.

1168Programmer 09-01-2011 13:57

Re: How Many Round Trips Can a Team Make?
 
Wouldn't the opponent alliance's scoring rack get in the way though? Unless people are really good at throwing over the wall and avoid hitting the scoring racks and poles...

Vikesrock 09-01-2011 14:00

Re: How Many Round Trips Can a Team Make?
 
Quote:

Originally Posted by 1168Programmer (Post 994493)
Wouldn't the opponent alliance's scoring rack get in the way though? Unless people are really good at throwing over the wall and avoid hitting the scoring racks and poles...

That is a good point and may be true. My biggest point is to be careful with assumptions.

ahollenbach 09-01-2011 14:01

Re: How Many Round Trips Can a Team Make?
 
You cannot stack the tubes (doing so will just make the outermost tube count) with the exception of the ubertube, which is a x2 multiplier.
Check our team's score calculator if you have any questions - the updated version (post #3) correctly accounts for ubertube placement and teleop peg score.

MagiChau 09-01-2011 14:09

Re: How Many Round Trips Can a Team Make?
 
Quote:

Originally Posted by Erik Huang (Post 994472)
if the pieces are thrown however, what stops the other alliance from stealing them? and if you plan on throwing them onto the robot somehow, don't forget that pool tubes aren't exactly aerodynamic, are they?

I believe the drivers and feeders must know their abilities alongside with the robots and develop a strategy (to be able to predict what tube to prepare usually) so it is possible, kind of like American football, to "catch" a pass and eliminate possibility of an interception.

1168Programmer 09-01-2011 14:12

Re: How Many Round Trips Can a Team Make?
 
It seems that if you want to throw you will probably have to practice throwing the tubes prior to the competitions...

JackS 09-01-2011 14:14

Re: How Many Round Trips Can a Team Make?
 
Quote:

Originally Posted by cyberjoek (Post 994336)
Let me start with my assumptions:
To get 5 logo pieces robot must move at 8.33 ft/sec. Max Alliance Score: 102
To get 6 logo pieces robot must move at 12.00 ft/sec. Max Alliance Score: 108

One of the first things we did was take the tubes into a large room and see how far we could throw them, and we averaged about 25-30ft.

Cutting travel time by 1/3 might mean significantly higher scoring, even with the risk of losing tubes to the other team, but effectively throwing and catching the tubes is a challenge. Thoughts?


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