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Re: How Many Round Trips Can a Team Make?
Let me start with my assumptions:
Now onto the findings: To get 1 logo piece robot must move at 1.00 ft/sec. Max Alliance Score: 54 To get 2 logo pieces robot must move at 2.22 ft/sec. Max Alliance Score: 72 To get 3 logo pieces robot must move at 3.75 ft/sec. Max Alliance Score: 84 To get 4 logo pieces robot must move at 5.71 ft/sec. Max Alliance Score: 96 To get 5 logo pieces robot must move at 8.33 ft/sec. Max Alliance Score: 102 To get 6 logo pieces robot must move at 12.00 ft/sec. Max Alliance Score: 108 Just for grins to get more than 6 (making up for other bots): To get 7 logo pieces robot must move at 17.50 ft/sec. To get 8 logo pieces robot must move at 26.67 ft/sec. To get 9 logo pieces robot must move at 45.00 ft/sec. To get 10 logo pieces robot must move at 100.00 ft/sec. |
Re: How Many Round Trips Can a Team Make?
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Re: How Many Round Trips Can a Team Make?
Don't forget that for tank driver robots, you have to go through a tricky turning process when you enter the lanes.
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Re: How Many Round Trips Can a Team Make?
Yes, but you also have to include the Ubertubes hanging underneath. The max points for the top row would be 54.
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Re: How Many Round Trips Can a Team Make?
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Re: How Many Round Trips Can a Team Make?
if the pieces are thrown however, what stops the other alliance from stealing them? and if you plan on throwing them onto the robot somehow, don't forget that pool tubes aren't exactly aerodynamic, are they?
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Re: How Many Round Trips Can a Team Make?
So it all basically comes back to how many round trips can you (I hesitate to use this word...) realistically make in 2 minutes?
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Out of curiousity, what happens if two robots grab the same game piece at the same time? |
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Re: How Many Round Trips Can a Team Make?
Wouldn't the opponent alliance's scoring rack get in the way though? Unless people are really good at throwing over the wall and avoid hitting the scoring racks and poles...
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Re: How Many Round Trips Can a Team Make?
You cannot stack the tubes (doing so will just make the outermost tube count) with the exception of the ubertube, which is a x2 multiplier.
Check our team's score calculator if you have any questions - the updated version (post #3) correctly accounts for ubertube placement and teleop peg score. |
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Re: How Many Round Trips Can a Team Make?
It seems that if you want to throw you will probably have to practice throwing the tubes prior to the competitions...
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Re: How Many Round Trips Can a Team Make?
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Cutting travel time by 1/3 might mean significantly higher scoring, even with the risk of losing tubes to the other team, but effectively throwing and catching the tubes is a challenge. Thoughts? |
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