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Re: How Many Round Trips Can a Team Make?
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Re: How Many Round Trips Can a Team Make?
I can see throwing being a good strategy when:
-You can throw it at least halfway downfield -Your alliance has a robot herding game pieces constantly into your own zone to place them where the opponents cannot get them -Your robot has a far superior possession mechanism when compared to the opposing alliances (eg faster turn around time retrieving pieces). However, if the HPs make a single mistake throwing one game piece that falls into the other alliances safe zone, it could wipe out all of the gains of throwing a bunch of pieces across the center line the whole game. |
Re: How Many Round Trips Can a Team Make?
The danger of accidentally throwing a tube into the opponent's scoring zone can be easily mitigated. Just slot your tube halfway through the feeder station and punch it as hard as you can; it should go 20+ feet. Gotta make sure your fist doesn't enter the field, though.
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