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60" Rule (Rule <R11>)
All,
Ok so I was freaking out last night about this ridiculous restriction, but I noticed a discrepancy in the manual. The Thunderchickens design in metric so we were looking at the metric dimensions in the table in <R11>. You English system designing teams have to stay within a 60" cylinder, but us metric designing teams get 213.4cm! For those of you that are reaching for your calculators, that is the equivalent of 84"! In all seriousness, I will post a Q&A when it is up on Wednesday to ask which dimension is the real dimension. I am hoping for the 213.4cm. Paul |
Re: 60" Rule (Rule <R11>)
That is interesting. How could they possibly mess that up? That is a HUGE difference, and I would also prefer the 84 in!
Another great find in the manual! |
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I am confused? I downloaded the nonencrypted 2011 manual and it shows the proper metric length of 152.4cm
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I just double checked the individual Robot section and the complete unencrypted manuals and both have the discrepancy. |
Re: 60" Rule (Rule <R11>)
Ok, me and a teammate are discussing the 60" rule and we were wondering if you measure from the center of your robot and the center of the cylinder to anything extending out past your robot or from one end of the robot to the other end of whatever is extending out?
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Your robot must be able to fit inside of a theoretical cylinder. The cylinder is not fixed center to your robot.
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As an answer to your question, my reading is that your robot must fit inside a 60" diameter right cylindrical volume while playing the game. Meaning if you had such a cylinder you should be able to place it over your robot without deforming any robot parts. Your second definition is closer than the first, but still not accurate. An equilateral triangle with 60" edges laid flat on the ground would pass your second definition, but would not fit inside the cylinder. |
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you better have some retractable arms if you want a mini bot with this 60 inch rule.
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If it is 60", long based robots aren't going to be able to push there minibots out far at all... :( |
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Wasn't 84" cylinder the rule that was used in previous competitions? I believe 2008 most recently?
Could be left over from a rule change the GDC agreed on? -Brando |
Re: 60" Rule (Rule <R11>)
At ~9:43 in the Game Demo Video the example robot appears to exceed a 60" cylinder while deploying a mini-bot. Its ~15" wide sliding stage extends about 17" beyond its front bumper.
Then again, examples used in a demonstration might not adhere to all rules. The GDC will need to clarify the rule. Thanks, Paul, for catching the inconsistency between the stated inch and metric dimensions of the playing configuration limit. |
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<R11> Dimension wrong?
Under R11, playing configuration, the max horizontal dimensions are stated as:
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60" (and the correct metric conversion) is listed as the starting size. 213.4 cm is just about 84", so I wonder if the metric is correct, as that would sound reasonable. Otherwise, the bots will look like T. Rexes, huge bodies yet tiny arms. |
Re: <R11> Dimension wrong?
There's already another thread discussing this:
http://www.chiefdelphi.com/forums/sh...357#post994357 It's something that will have to be asked to the Q&A. |
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There is a revised Robot rules on the First website
04- The Robot Rev-.pdf. the dimension gives 152.4 cm as the max dimension. |
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RQ |
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Threads merged.
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What is wrong with me?:confused:
38 inch robot plus 22 inch extension fits in a 60 inch cylinder. 22 inches seems like enough to get halfway across a 30 inch base. Surely I am missing something here. |
Re: <R11> Dimension wrong?
Don,
Your analysis is correct if your robot is <<1in wide otherwise: Draw a 30 x 38 rectangle. Then draw a 60" diameter circle. Make two points of the robot coincident to the circle ... observe. Believe me, it is brutal. Also remember that due to the bumper rule this year, any mechanism that tried to go all the way to the floor will have to do it around the bumper. You just lost another 3 inches. Paul |
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...so maybe our minibots have to be deployed onto the base, find and attach to the tower themselves, and then climb/jump/shimmy...?
Yeah, this one looks a doozy! |
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![]() Generously drawn up & provided by Arthur Dutra IV from FRC 228. So... what's the issue? |
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For reference in addition to the pic up above, it is 18.53" from the front of the bot to the edge of the circle in front of the bot (centrally located to the tangency of course).
Yay design constraints. Gotta love them! ::safety:: |
Re: <R11> Dimension wrong?
And that edge of the circle being 18.53 away is if your manipulator is ~≤1inch wide
Some figures Width of manipulator measured parallel to the 28" edge of the robot and parallel to the ground 1" manipulator cut off .004" 2" cut of .017" 4" cut off .0667" 6" cut off .15" 8" cut off .268" 10" cut off .42" 12" cut off .606" ... 28" cut off 3.467 (the figure for the standard 28 x 38 bot) |
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Don't forget there are at least two other degrees of freedom here... the end effector could extend over the wide dimension of the bot (i.e. wide drive profile), and the bot frame can be smaller than 28 by 38...
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Could the original drawing be modified to contain a typical game piece? Beginning to look very dicey for pickup off the carpet. also for extension to get to a peg. They are 14" (?) so effector would not be able to slide anything very far onto one? Five feet never seemed so cramped until now.
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Re: <R11> Dimension wrong?
Elgin,
There really is no issue. I just wanted people to be aware of this rule and its design implications. I understand the rule's intent, but its side effect is a really brutal constraint that I want to make sure people understand. The other point is the metric dimension does not agree with the English dimension. That needs to be fixed. Paul |
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Exactly Paul,
The challenge is what it is and we will deal with it but the community needs to spread the word or there will be an inspection nightmare at regionals. |
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Inspection for compliance with the maximum playing configuration diameter should not be difficult -- a tape line on the floor 60" (or 84"?) from a vertical wall should be an adequate gauge, to determine if a robot COULD exceed the limit.
However, as in previous games where such a limit was part of the rules, it will be up to referees to determine when a robot DOES exceed the limit. (See <G40>.) |
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I hope the clarification comes soon. |
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As was said, getting the word out about this is going to be important. I just sent an email to the mailing list of local teams, particularly because we have a few new teams and a number of existing teams with all new mentors. Whatever we can do to make sure people know the correct rule will be important.
As a side benefit, this nicely illustrates the need to carefully read the manual and to pay attention to FIRST email updates and the Q&A forum. Paul, thanks for catching this! I never even paid attention to the metric dimensions (note to self, don't make that mistake again), and spent hours this weekend wracking my brain for ways to avoid violating the 60" rule. I told a couple of kids their (very creative) arm design was not going to work. Hopefully I can tell them later this week it is back on the table. |
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That being said, the clarification on this rule will be the deciding factor between or two prospective manipulator designs... I hope it comes soon. |
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David |
Re: <R11> Dimension wrong?
Yet another implication of this rule is that many/most teams are going to need to retract whatever manipulator they have before DEPLOYING the MINIBOT, else they'll be in violation of the rule.
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Here is a quick pdf of a power point slide (my favorite design tool :) ).
Assuming the rule is 60" and the metric equivalent: For a "long" oriented robot any arm can only extend about 18" from the front of the robot (not simply 22 = 60 - 38, due to the "cylinder"). For a "wide" oriented robot, any arm can only extend about 23" (again, not simply 32" = 60-28). Add the bumpers and it is even more of a challenge. |
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We hosted a 23 team FLL tournament this weekend (it was the only date we could get a venue) and everyone (and more importantly I) was pretty beat by Saturday evening. (I was setting up the kick-off course on Saturday morning early so I was gone pretty much from 6:30 to 7:30.) So we gave the kids time off until our meeting this evening. Now I have to wonder tonight whether we should really have two design tracks, one for the 60" and one for the 213.4 cm dimensions?
The design implications are pretty significant depending on which rule is correct. If it is 60", I think it makes mecanum and swerve drive much more likely, because there will not be a lot of room to use reach to get tubes onto racks. If it is 213.4 cm then more designs are possible. |
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In 2007 - the last tube game, the bumper requirements were different. |
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These limitations also affect your thinking about how big the drive base should be. If you go for a smaller base, you'll get more room to extend your manipulator. No wonder they say the minibot cannot go after the game pieces. :) Mini, mini, Mini, go fetch!
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Minibot deployment mechanisms could be built to help get a little more room out of this restriction because the minibot itself (The portion that detaches from the hostbot) is not considered in volume limitations.
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By my reading, the MINIBOT is not even included in the STARTING CONFIGURATION. Wow.
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Cool, all my team has to do is Velcro a minibot to a swing-out PVC stick. A drawer-like design reaches less far because of the circle.
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-Brando |
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Well I hope that the official answer comes quick.
Hard to come up with potential designs at this point, but my guess is that they will stick with the 60" rule.:mad: |
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Mc,
The dimension is in the definitions for Bumper Zone. I have asked to include it in the bumper rules in the future. |
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Um, thanks to all for showing me that square robots don't (easily) fit into round holes. While this doesn't prevent an arm, it certainly adds to the challenge of using one.
Deploying minibots won't be as much of an issue: If I have an 8" square minibot, I have about 3" between the edge of the minibot and the pole (assuming minibot is centered on the 1.75" pole). 18+3=21, I only need 15-3=12. Maybe a 24" stroke pneumatic piston to whack the minibot onto the pole.... Inspection: I propose that we supply 60" I.D. right cylinders of infinite height to each venue for inspection. OK, even 30 feet tall would be impressive...:p |
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The rule gives you two possible diameters that your robot must stay within, 60" or 213.4 cm. I know which one we're using.
Seriously, I have a strong hunch the correction will turn out to be 84". Looking at the table, it is easy to imagine how the 60" could have been a typo, mixed up with the 60" in the starting height box. How likely is it that you would accidentally pull the number 213.4 out of the air as a typo? |
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I really hope it's 60", because all this design work would be for nothing. |
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-Nick |
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I'm also hoping for 60".
The larger (84" cylinder) maximum playing configuration would allow, and thereby virtually guarantee, robots with appendages extending ~3 ft. beyond their bumper perimeters and held >8 ft. above the floor, while driving at >10 ft/sec, and swerving all over the field. Imagine the Three Stooges running around with ladders on their shoulders while changing direction every couple of seconds. It Nyuck, nyuck, nyuck. :cool: See Team Update #1. |
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I hope they keep it at 60" too. |
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I, too hope they keep it at 60, since your strategy is based on blocking other robots, and that would be made harder to do if they can extend huge appendages.
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Edit: My Bad, this is FALSE. In my excitment I identified the height of the robot as opposed to the expansion cylinder.
The cylinder is indeed 84 inches across. Again, my bad. |
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I also hope they keep it at 60 inches because it makes the game different from 07. copying 67 or 233 from that year was my original thought but this completely changes the game and makes you have to engineer around the constraint.
It does however very much annoy that it is unclear what the rule is because we cannot finalize a design until the rule iis clarified. |
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Agree. Has not yet been changed. Today is Tuesday though, and its 4:09pm. No update in sight yet. Is it not supposed to be released by 5pm, typically?
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Re: <R11> Dimension wrong?
From the 2011 Manual, Section 2.6.1 Getting Answers To Your Competition Questions
... Team Updates – will be posted at: http://www.usfirst.org/roboticsprogr...nt.aspx?id=450 After the Kickoff FIRST will start posting Team Updates on line, Tuesdays by 5:00 PM and Fridays by 5:00 PM. Team Updates provide rules updates, important information about parts and administrative reminders/deadlines. Please note: Unexpected circumstances may, on occasion, delay this publication; Additional updates may be released, if necessary; and Occasionally, FIRST will publish revisions to manual sections. |
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It has changed. When the posted the unencrypted manual, they fixed a few typos.
Page 9 of: http://www.usfirst.org/uploadedFiles...bot%20Rev-.pdf via (Section 4, The Robot - Rev) http://www.usfirst.org/roboticsprogr...nt.aspx?id=452 |
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Starting Configuration is correct at 60" (152.4cm) Playing Configuration is in disagreement at 60" (213.4cm) |
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The PLAYING CONFIGURATION cylinder still has 213.4 cm. as of two minutes ago. |
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-Nick |
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My faith in the GDC has been restored.
I have never been so excited for a team update. |
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Yay. 60" was a good challenge, but somewhat limiting.
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Me = sad. I liked the 60" restriction...
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So is the restriction for "possible" configurations or "programmed" configurations? For instance, if you have an arm that potentially could extend out past 84" barrier if rotated parallel with the ground, but programatically you don't allow that extension unti the arm is angled upward, not breaking the 84" restriction. Legal?
Or will the inspector have us extend the arm to its full length and then articulate it up and down to verify it never at any point breaches the barrier. |
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If your programming prevents extension beyond the 84", you will have to prove that to an inspector. The inspector in turn will inform the Head Ref so that they can be aware that your program in intended to prevent breaking the 84" barrier. If they suspect a programming failure (and they do occur), they will then call for a re-inspect. In a case like this I usually recommend that a team design a secondary preventative in case a programmer inadvertently rems out the limit code.
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Alex,
Isn't REM valid in C++? I am just a hardware guy. |
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REM is still valid VB syntax, I have never known REM to be a part of C/C++ (comments are //comment and /* comment */)
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